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1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 02:57:53 AM
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Pages: 1 ... 35 36 [37] 38 39 ... 52
721  Feedback / DevLogs / Re: SpaceHero Command on: July 22, 2012, 12:56:42 PM
I've been reading this devlog since I woke up this morning, and I realized something:
I had more fun designing graphics when they weren't realistic.

Thank you.
722  Player / Games / Re: What are you playing? on: July 22, 2012, 01:17:04 AM
special hat and I connected to that server from a tweet he sent.
723  Player / Games / Re: What are you playing? on: July 22, 2012, 12:50:04 AM
Just got done playing TF2 with... someone...
http://steamcommunity.com/id/PyroLand/screenshot/1153170434639405751/?
http://steamcommunity.com/id/PyroLand/screenshot/1153170434639409562/?
http://steamcommunity.com/id/PyroLand/screenshot/1153170434639410599/?
http://steamcommunity.com/id/PyroLand/screenshot/1153170434639415786/?
http://steamcommunity.com/id/PyroLand/screenshot/1153170434639418437/?
724  Developer / Creative / Re: So what are you working on? on: July 21, 2012, 11:33:49 PM
A little falling-sand distraction of my own. Still needs a whole lot of optimization.
https://dl.dropbox.com/u/3802044/sand.html
Just found a little bug with that:
Pixel 38Pixel 0FPixel 30Pixel 0F
Pixel 30Pixel 30Pixel 0FPixel 30

Any sand placed above that sand which falls to the right is deleted.
Same happens if you flip the structure horizontally, except the sand which falls to the left is deleted
725  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: July 20, 2012, 11:34:05 PM


While I agree with the above posters, there's just one thing I'd change, the main (the blue guy?) character is blending heavily with the other stuff and took me a while to spot it.
I thought the character was the red ball, until I saw the pistol icon in the upper left, then I started looking for a pistol.
726  Feedback / Finished / Re: Skylight - 3D first-person Doodle Jump, or something on: July 20, 2012, 11:32:59 PM
If there are sounds in the space area I will be mad.
727  Feedback / DevLogs / Re: Delver on: July 20, 2012, 11:31:09 PM
Should look a little more recognizable now:

(Also these guys can go to hell. I nearly died taking this screenshot)
guess wat.... i made u a .app of DOOMed Delver for us mac users Wizard Wizard on the house Toast Left Cheesy Toast Right Download: http://goo.gl/KEE9j ENJOY!!!!
Nice job on Doomed Delver, and appreciate the all-in-one mod packaging!  I could see a few tile changes for the wall utterly transforming it... more shots in the guns would be super too.  Well done, sir.
People enjoyed DOOMed Delver?

This is a shock to me.
728  Feedback / DevLogs / Re: DRYPOINT (open source) on: July 19, 2012, 10:38:30 PM
Hm, the download link on the front page appears to not work.
darn.
729  Feedback / Finished / Re: Two Brothers on: July 18, 2012, 09:14:25 AM

One other thing.
I'm guessing this screenshot was hard to get considering that in the video the Swordsmans and Roy are constantly talking over each other
Is there any way for you to change the way that the "Geez they think I'm Biv" line triggers?
730  Feedback / Finished / Re: Two Brothers on: July 18, 2012, 09:06:49 AM
You can't climb down that wall until you break away the rock from below. Breaking the wall away makes a short cut for when you have to go back to the top. You don't have to go back up at this point. Is what you meant?   Who, Me?
Don't think so.
He's refering to the point where you walk off the back side of a cliff and end up walking UNDER the little bit of cliff wall.
731  Feedback / Finished / Re: Two Brothers on: July 17, 2012, 10:36:09 PM
"Heart of enemy make strong!"

Huh?

"The heart of the enemy makes you stronger!" might sound a little better.
732  Feedback / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *Alpha at 35% OFF, Accepting Preorders* on: July 17, 2012, 10:34:03 PM
no, no, you don't understand.
I have the money to buy it.
But, there's the reluctance since I've spent $75 dollars on steam games in the last two days.
733  Developer / Creative / Re: Today I created... on: July 17, 2012, 10:31:53 PM

Art for the second annual haxxy contest on the GG2 forums.
Not done yet, but it's reached the above from this:
734  Feedback / DevLogs / Re: MiniFlake: A Retro 1Bit RPG *Alpha at 35% OFF, Accepting Preorders* on: July 17, 2012, 10:28:19 PM
Miniflake Premium
Oh how I laughed.

Also I want this reallly bad, but I only have $25 internet munnies.
And I've spent the last 75 of it on steam games.
:c
735  Developer / Art / Re: show us some of your pixel work on: July 17, 2012, 04:33:31 PM
736  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: July 17, 2012, 10:19:32 AM
I love how your mockup even has you mistyping something.
It made me smile.
737  Feedback / DevLogs / Re: Eat your dinner (working title) on: July 16, 2012, 11:14:21 PM
The first time the dual snake heads appeared, it was really confusing.  Might want to make that a bit easier to follow.

I very much agree. Seems interesting, but I couldn't piece together that part of the game.
Once you get used to and understand the fact that the controls control all snakes at once, it's easier to follow
738  Developer / Art / Re: show us some of your pixel work on: July 16, 2012, 11:11:55 PM
Let's see if I can steal twitter's bandwidth:
739  Developer / Design / Re: Pitch your game topic on: July 16, 2012, 08:00:30 PM
I was just thinking of a Co-op rougelike where your actions make noise
So when you talk with your ally for example, you can pick one of a few options:
Shouting: Can be heard from a long distance, has a chance of drawing enemy attention
Normal Talking: Can be heard from a medium distance
Whispering: Can only be heard from a very short distance
Hand Signals: Absolutely silent, but requires line of sight

also all actions take up some action points, which you have a limited reserve of per turn.
740  Feedback / DevLogs / Re: RogueTroid - procedurally generated metroidvania on: July 16, 2012, 04:39:29 PM
is that co-op I see or am I dreaming?
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