Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075755 Posts in 44140 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 11:32:23 PM
  Show Posts
Pages: 1 ... 36 37 [38] 39 40 ... 52
741  Feedback / DevLogs / Re: Eat your dinner (working title) on: July 16, 2012, 04:05:36 PM
Woo! beat it.
Some of those levels got tricky, and it's an interesting concept to say the least.
Wish there were some win/lose sounds though.
742  Feedback / Finished / Re: Two Brothers on: July 16, 2012, 08:47:27 AM
If you haven't caught this already:
When roy says "Something hidden in the grass, better be careful.", 'grass' has 2 S not, 3
743  Feedback / DevLogs / Re: Delver on: July 15, 2012, 10:05:06 PM
That reminds me I wish there was a way to edit the rat's behavior/spawning.
It's really annoying having to skip over those two spaces when making a mod.
744  Feedback / DevLogs / Re: Delver on: July 15, 2012, 05:15:05 PM
One thing I've noticed is that the attack animation seems to only be used for melee attacks
745  Feedback / DevLogs / Re: Delver on: July 15, 2012, 03:04:51 PM
Argh, that broken quote is bothering me.

I think part of the problem with those newtexture files is that they make the walls feel 3d, but they are so obviously aren't.
Things like that bug me.
746  Feedback / DevLogs / Re: Delver on: July 15, 2012, 01:32:32 PM
Personally, I don't like these ones.
They just don't feel right with Delver to me.

How so? It's this kind of excuse I don't get. Does delver feel like an ugly game to you? 3:
[/quote]honestly, with that texture pack, yes.
The rocks on the walls just don't look right.
747  Feedback / DevLogs / Re: Nightmerica on: July 15, 2012, 12:07:07 PM
Damnit, stop making me want to work on MafiaDuDes.
748  Feedback / DevLogs / Re: Delver on: July 15, 2012, 10:28:36 AM
Bonus development screenshot:
Screenshot

I am pleased and terrified all at the same time! I need to buckle down and get you some proper models.  Grin

Edit:
<img>
Refactored the chairs a bit, and better textures/uv's.

Wait...Why is this not the default Delver look?
1 cool models
2 the reason it is a different texture is because there was at one time a possible replacement for the current textures were added but never used.

I really think those textures or these ones should be the default look. I know some people feel that the textures now remind them of "retro, pixelated" games, but they just look like coder art and give the game a very unprofessional feel. It looks unfinished.
Personally, I don't like these ones.
They just don't feel right with Delver to me.
749  Developer / Art / Re: show us some of your pixel work on: July 14, 2012, 12:58:12 AM
The 'banned' thing, as you can tell by the exclamation point at the end, was a custom title awarded by Derek as a joke because Conker has never played Cave Story.
Ahh, I was confused as well there.
Thanks for clearing that up.
750  Developer / Art / Re: 3D thread on: July 13, 2012, 09:00:55 PM
i've made models before, but this is my first finished humanoid, and first fully textured.
edit: 320 tris



Looks fantastic. The palette reminds me of a certain hero, though.
As does the style
Together they make me feel very wind waker
751  Feedback / DevLogs / Re: Deepest Dungeons of Doom on: July 13, 2012, 08:25:02 PM
devlog links are backwards, just an fyi.
752  Developer / Design / Re: The Neverending Hybrid Game Design Game on: July 13, 2012, 12:18:42 PM
shouldn't it have gone from TD + Pacman to PacMan+ Sim City?
Oh well

JRPG + WRPG
Get the best of both worlds with this not too long, but still decent length and not linear but still linear story with semi believable characters!
753  Developer / Creative / Re: Today I created... on: July 12, 2012, 11:47:10 PM
Today I made shockwave effect: http://youtu.be/nIY4ccWYOIg
Waaant
So much want.
754  Feedback / DevLogs / Re: RogueTroid - procedurally generated metroidvania on: July 12, 2012, 08:35:59 PM
It's not very fun at the moment.
I mean I looked at this and thought it would be amazing, but then I played it and felt confused and that it wasn't working.

It's not clear where you get items, or what the powerups do (You explained both, but those sorts of things need to be in-game and not in-thread)

There needs to be a way to regain health, or at least some invulnerability frames

just my few cents.
755  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: July 12, 2012, 05:59:58 PM
<img>

At it's core it would be a Roguelike but presented as a pen and paper game with a virtual DM who guides you through the adventure and adds flavour text and such and such. You can click on and drag around all the various things on the "desk" like your character sheet, combat tables, etc. and flick through the rulebook which would be chock full of bad fantasy art and poorly explained game systems.
Yes.
This would be amazing.
756  Feedback / DevLogs / Re: Delver on: July 11, 2012, 03:52:49 PM
Hooooly shiiiit.
DOOMed Delver is haaard.

And now you can play it!
Version 0.0.1 (aka early alpha)
https://dl.dropbox.com/u/9120262/DOOMed%20Delver%20v0.0.1.jar
The dungeon has been deepened! Fight through 10 floors and back (You won't make it.)!
Custom music up to the 4th floor (Then it just repeats E1M1's track until depth 10!
Some custom textures for tiles!
Contains these enemies:
Fallen Humans
Fallen Sergeants
Imps
Demons
Specters
Barons of Hell
Contains these weapons:
Fists
Chainsaw
Pistol
Shotgun
Rocket Launcher? (I coded it in, but haven't seen one)
Contains these items:
Health Bonuses
Stimpacks
Medipacks
Supercharges
Still Contains:
Food items
Old Armors
Depth 7 (Moved to Depth 10)

Download and rage today!

As a note: The farthest I've gotten was Depth 10 right next to the orb.
757  Feedback / DevLogs / Re: Delver on: July 11, 2012, 12:55:41 PM
Should look a little more recognizable now:
<img>
(Also these guys can go to hell. I nearly died taking this screenshot)

I should pull over the gun code from the short lived zombie project. Smiley
Uh, also I think there's an issue when an enemy has 0 attack.
Is there a flag to make them a ranged only enemy?
758  Feedback / DevLogs / Re: Delver on: July 11, 2012, 11:23:11 AM
Should look a little more recognizable now:

(Also these guys can go to hell. I nearly died taking this screenshot)
759  Feedback / DevLogs / Re: Delver on: July 11, 2012, 10:27:31 AM
Oh wait.
I was just using a bad converter.
It's good now.
760  Feedback / DevLogs / Re: Delver on: July 11, 2012, 10:23:31 AM
Blarrgh.
I want to have custom music in my mod, but every time I convert it to the ogg format or whatever it comes out as weird blips and beeps that sound really trippy.
Pages: 1 ... 36 37 [38] 39 40 ... 52
Theme orange-lt created by panic