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761
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Feedback / DevLogs / Re: Delver
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on: July 11, 2012, 08:51:18 AM
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I can imagine. At least I give the player a fighting chance with their own beam spells.
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762
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Feedback / DevLogs / Re: Delver
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on: July 11, 2012, 08:45:20 AM
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Another thing with monsters and spells, I had a map with long corridors and lots of spellcasting monsters.. I don't recommend it. Had to place LOS blocking walls to keep myself from being sniper spelled from across the map :D
A proper editor would make way for some incredible maps. I was amazed by the difference when using a height map, it's like DOOM vs Wolfenstein 3D.
You have no idea how true the spellsnipers are until you give them all beam spells.
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763
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Feedback / DevLogs / Re: Delver
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on: July 11, 2012, 01:04:21 AM
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Could we get ways to define the player hp/items at the start? By the way, you all make BORING mods 
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764
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Feedback / DevLogs / Re: Delver
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on: July 10, 2012, 11:30:23 PM
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Hey interrupt, how do you do your level generation? I'd like to do something similar with Blue Z, but random generation has never been my forte.
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768
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Developer / Art / Re: show us some of your pixel work
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on: July 10, 2012, 06:53:48 PM
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Reputation? i mean trust! Guys, come on, forgive me. Give me one last chance in this community
Why should we. Give us one damn good reason. And it had better be good.
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771
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Feedback / DevLogs / Re: Blue Z - Border Effect (Ver. 5) ... Now an original Project?
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on: July 10, 2012, 05:57:57 PM
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What was Red Q? Was it related to Blue Z? Sorry for being off on this topic but my curiosity is uncontrollable
Hey vincent, how do you feel that my project is better than yours was? The new shading makes the old bright colors feel off, but keep it up!
I can turn that off and go back to white lighting (which would also allow me to have rooms be only slightly dark rather than pitch-black like that.
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775
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Feedback / DevLogs / Re: Blue Z - Border Effect (Ver. 5) ... Now an original Project?
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on: July 10, 2012, 12:25:37 PM
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What was Red Q? Was it related to Blue Z? Sorry for being off on this topic but my curiosity is uncontrollable
The game where you stole all art and code to try and fool people. As for the lights, maybe make them reach further. Also is the red light meant to cover up things it lights? Not a whole lot I can do about it unfortunately.
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778
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Developer / Creative / Re: Today I created...
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on: July 10, 2012, 08:18:46 AM
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Pffthaha. My lighting is just blurred circle sprites overlayed on a black surface with a slight tint applied.
Yours is somewhat believable
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780
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Feedback / DevLogs / Re: moonman
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on: July 10, 2012, 12:02:37 AM
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Huh. I liked the previous one better (wonder why, heh.), but that seems to make more sense with moonman's flat style.
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