Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075755 Posts in 44140 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 11:32:20 PM
  Show Posts
Pages: 1 ... 37 38 [39] 40 41 ... 52
761  Feedback / DevLogs / Re: Delver on: July 11, 2012, 08:51:18 AM
I can imagine.
At least I give the player a fighting chance with their own beam spells.
762  Feedback / DevLogs / Re: Delver on: July 11, 2012, 08:45:20 AM
Another thing with monsters and spells, I had a map with long corridors and lots of spellcasting monsters.. I don't recommend it. Had to place LOS blocking walls to keep myself from being sniper spelled from across the map :D

A proper editor would make way for some incredible maps. I was amazed by the difference when using a height map, it's like DOOM vs Wolfenstein 3D.
You have no idea how true the spellsnipers are until you give them all beam spells.
763  Feedback / DevLogs / Re: Delver on: July 11, 2012, 01:04:21 AM
Could we get ways to define the player hp/items at the start?

By the way, you all make BORING mods
764  Feedback / DevLogs / Re: Delver on: July 10, 2012, 11:30:23 PM
Hey interrupt, how do you do your level generation?
I'd like to do something similar with Blue Z, but random generation has never been my forte.
765  Feedback / DevLogs / Re: Blue Z - Border Effect (Ver. 5) ... Now an original Project? on: July 10, 2012, 11:28:24 PM
We need to have a series of these games
Like Oracle of Ages and Oracle of Seasons.
Only by entering the codes from the other games can you beat the final boss.
766  Feedback / Finished / Re: Connectorium on: July 10, 2012, 08:00:49 PM
Wow, I'm horrible at the demo!
 Cheesy
767  Developer / Art / Re: show us some of your pixel work on: July 10, 2012, 07:04:07 PM
That coward deleted all his posts. Lips Sealed
and his account.
He missed a post in Blue Z.
768  Developer / Art / Re: show us some of your pixel work on: July 10, 2012, 06:53:48 PM
Reputation? i mean trust! Guys, come on, forgive me. Give me one last chance in this community
Why should we.
Give us one damn good reason.
And it had better be good.
769  Feedback / DevLogs / Re: Blue Z - Border Effect (Ver. 5) ... Now an original Project? on: July 10, 2012, 06:00:08 PM
Well, duh.
I'm just testing it out right now.
770  Feedback / DevLogs / Re: MicRogue - New Build - June 19th on: July 10, 2012, 05:58:48 PM
then why do we turn back into a dwarf temporarily during the ending scene?
771  Feedback / DevLogs / Re: Blue Z - Border Effect (Ver. 5) ... Now an original Project? on: July 10, 2012, 05:57:57 PM
What was Red Q? Was it related to Blue Z? Sorry for being off on this topic but my curiosity is uncontrollable
Hey vincent, how do you feel that my project is better than yours was?
The new shading makes the old bright colors feel off, but keep it up!
I can turn that off and go back to white lighting
(which would also allow me to have rooms be only slightly dark rather than pitch-black like that.
772  Feedback / DevLogs / Re: MicRogue - New Build - June 19th on: July 10, 2012, 05:47:34 PM
why are we a ninja now.
773  Feedback / DevLogs / Re: Pioneers (New build!) on: July 10, 2012, 01:03:10 PM
DO I SEEN AN EASTER EGG WIP ON THE TOP RIGHT?
...That's probably a light house.
774  Feedback / DevLogs / Re: Blue Z - Border Effect (Ver. 5) ... Now an original Project? on: July 10, 2012, 12:59:13 PM
Oh no, I can and have altered the light size.
The flames on the flamer get dimmer as they live (Which isn't very long.)
775  Feedback / DevLogs / Re: Blue Z - Border Effect (Ver. 5) ... Now an original Project? on: July 10, 2012, 12:25:37 PM
What was Red Q? Was it related to Blue Z? Sorry for being off on this topic but my curiosity is uncontrollable

The game where you stole all art and code to try and fool people.

As for the lights, maybe make them reach further. Also is the red light meant to cover up things it lights?
Not a whole lot I can do about it unfortunately.
776  Feedback / DevLogs / Re: Blue Z - Border Effect (Ver. 5) ... Now an original Project? on: July 10, 2012, 11:16:53 AM
...multiply?
777  Feedback / DevLogs / Re: Blue Z - Border Effect (Ver. 5) ... Now an original Project? on: July 10, 2012, 10:04:36 AM

Did I post this yet?
I can't find it on the devlog.
778  Developer / Creative / Re: Today I created... on: July 10, 2012, 08:18:46 AM
Pffthaha.
My lighting is just blurred circle sprites overlayed on a black surface with a slight tint applied.

Yours is somewhat believable
779  Developer / Creative / Re: Today I created... on: July 10, 2012, 12:05:21 AM
...
I feel inadequate now but basic colored lights.
780  Feedback / DevLogs / Re: moonman on: July 10, 2012, 12:02:37 AM
Huh.
I liked the previous one better (wonder why, heh.), but that seems to make more sense with moonman's flat style.
Pages: 1 ... 37 38 [39] 40 41 ... 52
Theme orange-lt created by panic