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487
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Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!!
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on: January 22, 2013, 10:53:05 PM
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i think that's a fair point, i feel like 'weird' is much more commodified now
you mean as in the whole "nerd chic" thing for instance? I think "nerd" (I hate that word, but that's a different discussion) is just the new culture that everyone semi-adopts so they can feel like they are special. There is a long standing history of this, and I am sure they will move on at some point, just a matter of time. Ever seen the "crab people" episode of southpark? 
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489
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Developer / Art / Re: show us some of your pixel work
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on: January 21, 2013, 09:14:50 PM
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Damn your good at this Stanley. Also, Panurge, I was able to tell what that animation was the first time, its neat  cubertron, I think you already know this, but that definitely needs more contrast. When I zoomed in a bit it is kind of neat looking, but from a distance the different parts of it are not very well defined.
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491
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Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!!
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on: January 20, 2013, 10:58:54 AM
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Tell me if this idea sounds interesting.
A multiplayer detective game set in a big mansion with the camera and controls of games like Clock Tower and Lone Survivor. A couple of people spawn as murderers who has to stealthily kill of the rest of the players while detectives go around searching for clues and inspect dead bodies. There would be chats in each of the rooms and communication limited to only text that pops up adventure game style. I would try to replicate the same stressful situations like in Clock Tower.
Dude, I had a very similar idea not too long ago (obviously with some key differences, but same gist). Therefore, I think it sounds amazing 
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492
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Developer / Art / Re: show us some of your pixel work
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on: January 20, 2013, 06:57:23 AM
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...  I'll do the rest likewise but I won't post them here, and I'm not going to comment on the criticism debacle. I'm not going to fuel a fire for an argument that shouldn't have happened in the first place. Nothing good will come out of more posts. Maybe I'll move to a workshop topic later. I don't know. Seeya. That honestly does look a lot better than when you started man 
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495
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Developer / Art / Re: show us some of your pixel work
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on: January 16, 2013, 03:00:26 PM
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I'm just starting to learn pixel art so I can produce less terrible looking jams (I am trying to do the one gam a month thing) So, I would appreciate it if you tear these apart:   
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496
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Player / Games / Re: Ouya - New Game Console?
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on: January 14, 2013, 10:03:24 PM
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Sorry, let me rephrase: I was looking at PC game minimum requirements, and those all start at 2GB for games made in the last year or so.  I assumed that meant either you had to be super optimized for the hardware like consoles are, or chances of games running well were low. And I don't see Android games as ones that will be optimized on a per-system basis... I could be very wrong though! Still pretty new to understanding graphics to hardware. That's how you learn, you come online and talk about stuff, the only reason any of us can give you answers is because we did the same thing  Also, minimum Memory for pc games also includes windows, room for any other applications, and all sorts of other things that have to be stored in that space. So that number is not entirely representative of how much memory the game uses on its own
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497
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Player / Games / Re: Ouya - New Game Console?
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on: January 14, 2013, 03:27:11 PM
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but the hardware is from mobile devices non ?  I knew it was hardware for Android, but I didn't know if it was limited to hardware already out there for mobile devices. Regardless though, 1GB RAM isn't going to meet any modern console minimum requirements anymore. Quad core 1.7GHz should do okay though. So, does anyone know how the Tegra 3 GPU (or equivalent) holds up? I'm wondering if we can have very pretty games that just can't remember a lot at once. It's all about architecture man. It being "1.7 ghz quad core" doesn't mean a whole lot. Not saying the cpu is terrible, but it is not comparable to -for example- an i7 just because they both have four cores. And 1GB is plenty considering the chips around it, the ps3 has half of that and still pumps out some beautiful games. As for the gpu it is alright for a mobile system, but is a lot closer to a wii than a wii u (for example). The ouya can't compete polygon wise with consoles, but "pretty" games is a pretty open term. Secret of Mana is "pretty" but you could probably emulate it on a toaster  Stressing this is all imo, I am by no means a hardware expert
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498
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Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!!
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on: January 14, 2013, 09:07:41 AM
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In terms of power, the pro is one hell of a tablet, and running windows is pretty sweet. But I can't imagine using a touchscreen to do things that I would want to use a windows computer for (such as coding). I guess you could just attach the keyboard, but then how is it different from my laptop? Just my 2 cents
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499
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Developer / Technical / Re: The happy programmer room
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on: January 13, 2013, 09:07:49 PM
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^this is true, I probably should have mentioned that. Slipped my mind though. One more thing to consider, it is a lot easier to get a good ide set up with mingw (such as bloodshed, which is great). I mostly just use the included environment with cygwin, which may not be some peoples cup of tea. Also, I mostly use cygwin when I am trying to get code meant for linux to run on windows, which it is great at
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500
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Developer / Technical / Re: The happy programmer room
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on: January 13, 2013, 07:41:29 PM
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or maybe you could run ubuntu in a virtual machine, forgot what it's called ah wait wubi. because programming c in linux is very nice where windows is sort of painful to set it up in and work.
Visual Studio can indeed build ANSI C if you istruct it to (there's a flag somewhere) - just don't expect it to know anything about C99, though. http://www.cygwin.com/mingw is really nice too. If you just want a c compiler for windows and being able to compile *nix code isn't a primary concern, then go mingw. If you want to compile code meant for *nix or want to ensure portable code, go cygwin. Although that's not saying mingw code can't be ported, its just that cygwin is more accurate to unix imo
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