One night I re-wrote a two player game where you shot each other. When it was done(the shooting, the killing, the re-spawning) I ran it. Oh dear god why. I got so many errors when I fixed them it just didn't run; it kept crashing when I ran it. That was a lost Friday night.
I'm trying to learn some python, you know, something else then c++ under my belt. I've got somethings down in python like functions, print and the other basic things but how do I so the user can enter something and have it affect the outcome?
Hi, I have a very simple question! I use SFML 1.6 and the Tiled Map Editor for my jump and run game! I have created a few maps and now I want to import them! But how can I do this? And in what folder I can save the maps? Can I save them in /levels? And I use Visual C++ 2008! Thanks for help!
Cheers! -M
You don't have to shout every sentence! Tiled saves a XML file(if I remember correctly) but you can export to different files(txt, lua and more, they all become arrays)but there is no "sfml" file.