Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1110818 Posts in 46300 Topics- by 37901 Members - Latest Member: Edg

April 21, 2015, 01:49:11 am
  Show Posts
Pages: [1] 2 3 ... 6
1  Feedback / DevLogs / Re: Screenshot Saturday on: April 18, 2015, 07:11:21 am
Trudy's Mechanicals @ Incubator Games


Happy Saturday everyone, this week we have a screenshot of a character using the interactive environment to unlock the bridge across the chasm.

2  Feedback / DevLogs / Re: Trudy's Mechanicals (3D Tactics Game) on: April 17, 2015, 06:50:03 am
Thanks you; glad it's worth of a monocle popping off!
3  Feedback / DevLogs / Re: Trudy's Mechanicals (3D Tactics Game) on: April 14, 2015, 07:40:38 am
Animations update!


Idle animation of the boxy Supplier.


Automaton's "spare-gear" attack.

 
Corsair's and Supplier's death animations. We plan on turning the Supplier's body into a traversable block when he perishes!
4  Feedback / DevLogs / Re: Screenshot Saturday on: April 11, 2015, 06:54:50 am
Trudy's Mechanicals @ Incubator Games


Good morning, today we have animations of two of our character's deaths.
First we have Corsair's death and following we have the death of the Supplier.

 
5  Feedback / DevLogs / Re: Trudy's Mechanicals (3D Tactics Game) on: April 10, 2015, 09:07:10 am
Hah hah, thanks!
6  Developer / Art / Re: GIFs of games being worked on on: April 06, 2015, 08:58:21 am
that's terrifying

Wait till you see his other animations. We definitely wanted to evoke an unsettling, grotesque vibe with the unit and his moveset.
7  Developer / Art / Re: GIFs of games being worked on on: April 06, 2015, 08:21:21 am
This is our Supplier mechanic in an idling stance in Trudy's Mechanicals.

8  Feedback / DevLogs / Re: Screenshot Saturday on: April 04, 2015, 09:47:34 am
Trudy's Mechanicals @ Incubator Games

Happy Easter holidays everyone.

As Trudy’s progresses we are able to share another one of our animated gifs with you all.
Below is the animation of our Supplier Machine in an idling position.

9  Feedback / DevLogs / Re: Screenshot Saturday on: March 28, 2015, 09:23:44 am
Trudy’s Mechanicals @ Incubator Games

We have another set of screenshot from our tech demo.




The first image illustrates the user activating the massive cannon turret to bring down the coal station off in the distance.



The second image shows the destruction of the crumbling coal station, thus completing the mission.
10  Developer / Art / Re: GIFs of games being worked on on: March 26, 2015, 08:11:12 am

I love it! I wish I could animate that well, it's amazing Shocked


Thank you, we're definitely trying to add some whimsy and personality to our animations.
11  Developer / Art / Re: GIFs of games being worked on on: March 23, 2015, 09:11:32 am
Hello, we at Incubator Games have been working on Trudy’s Mechanicals our upcoming steampunk turn-based tactics game.
Here are a few gifs we have finished to share, we will post more as they arise.



The first gif is the Automaton's spare gear throwing animation. Our second gif is the Automaton's twisting animation upon impact.
12  Feedback / DevLogs / Re: Screenshot Saturday on: March 21, 2015, 07:26:09 am
Trudy's Mechanicals @ Incubator Games

Good morning (from Toronto)!
This week we have two different animation. One of Corsair walking and the other one of him standing guard.


13  Feedback / DevLogs / Re: Trudy's Mechanicals (3D Tactics Game) on: March 20, 2015, 01:45:12 pm
Quick update with some in-game screenshots from our original tech demo:


Zoomed-out view on the sewer-like Underworld.


Flooding a room with water to limit traversal options.


Extending a bridge over a chasm -- these can be a variable length and collide with rain particles.


Blowing up some pipes/barrels and lighting an oil slick on fire.


Destroying a coal station from inside a cannon turret.
14  Feedback / DevLogs / Re: Screenshot Saturday on: March 14, 2015, 10:31:55 am
Trudy’s Mechanicals @ Incubator Games

We are here again to share with you a screenshot from our tech demo.

In the screenshot below our playable character has just turned the valve in the sewer like underworld area. Turning the valve floods the room preventing opponents from pursuing the player


15  Feedback / DevLogs / Re: Screenshot Saturday on: March 07, 2015, 08:48:49 am
Trudy's Mechanicals @ Incubator Games

We are working hard on our hard at our own steampunk turn-based tactic game: Trudy’s Mechanicals.

This Screenshot Saturday we have the Forge Arena and smouldering furnace. The furnace beast can spew out molten metal, filling up the bottom of the battlefield. Should anyone be pushed inside they will surely be devoured.


16  Developer / Offering Paid Work / Re: Looking For a Composer on: March 02, 2015, 01:48:17 pm
Thanks for all the applications! We received over 400 (!) of 'em in total and are currently making our way through them.
17  Developer / Offering Paid Work / Re: Looking For a Composer on: February 25, 2015, 03:45:08 pm
Bah, the link was misformatted. Fixed now!
18  Developer / Offering Paid Work / Looking For a Composer on: February 24, 2015, 10:59:51 am


Hello everyone.

As Trudy's Mechanicals exits its pre-production phase, we'd like to open the doors for a talented composer to join our team!

We're interested in creating a distinct soundtrack that complements the game's dark tone, loosely Slavic setting, and Steampunk aesthetic. Accordingly, the composer shouldn't feel afraid to break away from the military marches, triumphant horns, and soaring string sections that are typical of the tactics genre.

We want someone who can tap into the cultural aspects of the setting using accordions, balalaikas, fiddles, and tambourines in rhythmic and chaotic musical forms. Steampunk itself also provides a wonderful backdrop that can be used for texture and rhythm, e.g., whistling pipes, chattering typewriters, pumping piston, winding clockwork, etc., and we'd love to use such samples to enhance the overall atmosphere.

Trudy will require a wide variety of musical themes for characters, areas, story elements, and battle themes, and we'd like someone to take an active and creative part in that production. If you're interested in the project, please visit our site to apply.

Thanks for your time!
19  Feedback / DevLogs / Re: Screenshot Saturday on: February 21, 2015, 08:43:06 am
Preliminary in-game battle for Trudy's Mechanicals. The area itself centers on a giant furnace made to look like horrific, metal beast.

20  Feedback / DevLogs / Re: Screenshot Saturday on: February 14, 2015, 01:09:32 pm
Character select menu from our turn-based tactics game, Trudy's Mechanicals. We went for a fighting game like arrangement with full illustrations for each character.

Pages: [1] 2 3 ... 6
Theme orange-lt created by panic