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879699 Posts in 32999 Topics- by 24376 Members - Latest Member: xnothegame1

May 24, 2013, 05:45:21 PM
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1  Developer / Feedback / Re: People - LD26 on: May 22, 2013, 03:06:07 PM

I noticed the animations after a little while, at first I wasn't sure why the people I collected were leaving but then it made sense, game-play and message wise.

I really liked the message/experience and it doesn't seem like it would benefit from becoming a challenge game. But you could have tsundere people that come, well actually they are like that already, well then I don't know, but color would be nice. Many different colored people would probably provide challenge and add to the metaphor. They could still be greyed out if they aren't interested.

Yes I loved the ending Smiley Thanks
2  Developer / Feedback / Re: Life As A Game Designer on: May 22, 2013, 12:59:54 PM
Thanks for the positive feedback you guys! I didn't think it would get any. Smiley

This is so cool! I'm sleeping in bed while it's daytime. Just like a "real" indie dev would do. Will there be day/ night cycles?
This is actually a pretty good game. It would be nice if there was a day & night system.
I just saw the person walking under the car, could this be a bug?

Since this is a multiple person request, Perhaps I will work a day/night cycle in for a newgrounds version. There should be a thinky icon for times like this.

(Oh and the car thing isn't a bug it's just hard to figure out when to switch the order of the person and the car so it looks right because it's a 2d engine after all. Shrug)
3  Developer / Feedback / Re: Life As A Game Designer on: May 22, 2013, 12:44:35 PM
Bugged out on me when I got the computer error. It said "...restoring..." so I went and did some other stuff... the phone rang and I answered it. It still said "...restoring..." at the bottom.

When I tried to use the computer it did nothing and that text was just always at the bottom.

Thank you, I will investigate the occurrence!
4  Developer / Feedback / Re: BLOB, feedback wanted on: May 22, 2013, 12:40:35 PM
Wow, 12%? Facepalm That's just sad, but helps clarify how little patience people have on the internet.

Great idea, it's fun! Your notes are just what it needs I think I don't have more to add.
I think yes the sounds are 'intense'. You can still use bfxr (assuming). Try the triangle wave setting (assuming). Coffee
5  Developer / Feedback / Life As A Game Designer on: May 16, 2013, 10:52:05 PM
I made a minigame that is supposed to convey the frustration of life's distractions while trying to complete a project.

It's called (my) Life as a Game (designer)

or LAAGD, for short.

-> http://www.invincibletime.com/p/laagd.html

Sort of a meta in-joke for the game making crowd, or something. Other than that absolutely worthless.

Have a go why don't you.
 Gentleman  Coffee

6  Developer / DevLogs / Re: Oh No Conkers At It Again! on: April 04, 2013, 02:23:13 AM
so explain how it works and the core concept! Smiley
7  Developer / DevLogs / Re: Omulus on: April 04, 2013, 02:22:00 AM
instant like with that style, and maybe that eye monster. I love eye monster. Might try the game later.

Gotta keep an   Bro Fist Left Blink Hand Thumbs Up Right on this.
Whoa, Blake! It's looking AWESOME. Great job :D
Keep it up  Hand Thumbs Up Left

Thanks you guys! Been doing research on a bunch of classic enemy patterns (that i hope to improve on or at least mimic)

So while there hasn't been anything pretty to show, progress is happening.
8  Developer / DevLogs / Re: Omulus on: March 26, 2013, 10:50:09 AM
The eye has personality Hand Thumbs Up Right, but for some reason I dislike the shooting. The animation is great, but the shots seem like out of place, maybe because the eye is more towards the physical in my view.

Even the lightsaber kind of thing is cool. Just the shooting... Concerned
The animation is missing a couple frames inbetween and stretch, and an effect. It'll be cooler and more, um, shooty. Splashy. Poppy. Energized. More animated heh.

If you mean he is too physical of a character to be shooting energy bullets I don't know what to say. I mean like, what about Goku? What about Mega- okay well Megaman is robot but what about Ryu from street fighter, um, yu yu hakusho, and a million other anime characters? Tongue
9  Developer / DevLogs / Re: Human Passage on: March 10, 2013, 04:13:02 PM
yo i made you some music i think mushroomized and i should collab on the soundtrack

http://tindeck.com/listen/fcrg

loop that shit

 Waaagh! YEEEEEEEA(s)!
10  Developer / Feedback / Re: One Small Step for Man's Best Friend on: March 06, 2013, 08:14:43 AM
I don't know why you didn't get feedback until now, but anyway I would just like to express what jetpacklover said as well. Nice atmosphere, but a real patience tester.

Is the message: A dog would follow it's master anywhere? Even in the depths of space? (not that the moon is very far but, y'know.)
11  Developer / Feedback / Magical Magnet Man, Homie! on: March 06, 2013, 07:43:15 AM




It's kiinda like a Genesis game? And it has a bumpin tune.

http://www.invincibletime.com/p/blog-page.html

Let 'er rip. (If you would be so kind)
12  Developer / Finished / Re: Magic Magnet Man on: March 04, 2013, 10:23:38 PM
PLAY ME. love you. g'night.
13  Developer / DevLogs / Re: Human Passage on: March 04, 2013, 10:02:46 PM
dude i love you.
14  Developer / Finished / Re: Magic Magnet Man on: March 04, 2013, 01:49:09 PM

This is King MagnetMan.

He's sad he didn't get to star in this game.

But he's too fat. Everyone knows that.
15  Developer / Finished / Magic Magnet Man on: March 04, 2013, 12:19:20 PM
http://www.invincibletime.com/p/blog-page.html



http://www.invincibletime.com/p/blog-page.html

@jetpacklover @flipswitchx

It's kind of like a genesis game. Have at you.
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