PANPOMMA Ltd TM Pro Game Pitch 2012 : 00001
Team DungeonA first person rogue-like dungeon crawl game.
Two teams of four face off in something akin to "capture the flag", but with a treasure chest. Unlike other arena shooters, the dungeon would be littered with smaller treasures which can be taken by anyone to increase their personal score and various enemies would be wandering the passageways looking for a fight.
CLASSES:
Knight + Heavy, slow, well armoured. Wields a big sword and has holy magic, such as "heal", "banish undead".
Scoundrel + Quick, agile and averagely armoured. Wields the backstab dagger, a crossbow and shadowy magic.
Mage + Not all that fast and quite fragile. Wields all sorts of spells, from fire balls to summon imp!
Elf + Quick, archery based and magical, having a vanishing bent to it.
Dwarf + Like a knight, but with mechanical powers, maybe even something to do with digging through weak walls.
Just imagine it's balanced and makes sense.
Now heres the real hook of the game. The dungeons would be small and I think, I think, you could have a new one generate every time you play, as long as the parameters were refined enough to make it balanced for both sides. I'm thinking map themes might include: Dank Cave, Volcano, Ice Cave, Evil Temple/Tomb and Enclosed Forest (trees being the walls).
Oh I'm not making this by the way.
