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1401
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Developer / Technical / Re: The happy programmer room
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on: October 28, 2010, 11:29:31 AM
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Woah, after I saw that piece of code I got scared of trying to implement Box2D with SDL and OpenGL. You used the "manual" to do that? For the Box2D part, yes, as I have not used it before. I have no idea why I have to put B2_NOT_USED, but the example code does. But yeah, Box2D doesn't use pixels as units, so I have to scale things up. Its grid is upside down. Its angles are mirrored.
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1402
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Developer / Creative / Re: Today I created...
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on: October 28, 2010, 09:52:56 AM
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Frost makeup! Have to make a little movie for school, and I need to be all frozen and frosty. This is what I managed to come up with: 
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1405
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Developer / Technical / Re: The happy programmer room
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on: October 17, 2010, 05:48:26 AM
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Finished up HUD sliders this night. Both horizontal and vertical ones, baked into a single class. I rewarded myself with sleep. Now on to scrollbars and then finally boxes with scrolling content that can be controlled by these.
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1406
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Developer / Technical / Re: The happy programmer room
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on: October 13, 2010, 11:39:55 AM
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SFML being an OpenGL wrapper, and OpenGL containing the glScissor() function is currently making my life as a programmer tremendously easier and happier. I needed this, and got to hear of it. Spaghetti solutions are now gone. Wonderful.
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1407
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Developer / Technical / Re: Game creator tools chance on indie / casual market
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on: October 11, 2010, 09:07:54 AM
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Greetings to the Maestros,
as a novice game creation tool (Construct) user, would enquire if you think game creator tools (esp. Construct) have a good chance on indie / casual market for suitable game creation? Game Maker for example is so popular, can man earn money with its creations? Are these game creator tools mature enough or they are better recommended for simple hoppyists?
thanx if you have some thoughts.
Are you German? OT: I'm pretty sure people have earned money from software created using at least Game Maker, and at least the user agreement allows people to do so. There are many commercial games made with gameMaker or BlitzBasic or Blitzmax. It seems that a lot of the "hidden object games" are made with GM. As for construct it's still a bit young so I don't know. Oh, yes. Not to forget good, old Blitz, of course.
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1408
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Developer / Technical / Re: Game creator tools chance on indie / casual market
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on: October 11, 2010, 08:18:29 AM
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Greetings to the Maestros,
as a novice game creation tool (Construct) user, would enquire if you think game creator tools (esp. Construct) have a good chance on indie / casual market for suitable game creation? Game Maker for example is so popular, can man earn money with its creations? Are these game creator tools mature enough or they are better recommended for simple hoppyists?
thanx if you have some thoughts.
Are you German? OT: I'm pretty sure people have earned money from software created using at least Game Maker, and at least the user agreement allows people to do so.
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1409
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Developer / Technical / Custom Mac/Linux automation
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on: September 22, 2010, 11:20:19 AM
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For my physical workspace, I use a setup of several monitors. This is great, as they provide me with a great simultaneous view of my software, and as soon as I have my stuff set up for the day, it makes for a very nice workflow. That's the thing, though. Setting stuff up for the day. I need to boot programs and put them into place on the screens, and if I'm to work there for the day, I want to have the windows nicely docked next to each other and the corners of the screens, and this steals a little time every time. I have heard of people (such as the awesome Stefan Didak, with the most awesome home office at this very time), having programmed custom software to automatise such setups. They will boot the correct programs, and put them into place. So, for example, this is the current layout on one of my monitors connected to the Mac:  So what I would want the automator to do for this monitor, for example, would be to move the sticky notes over there (possibly detach them from the hidden widget layer first, if they are there, but they're mostly in the visible layer), then boot up Xcode and load my current project, and resize the main Xcode window to the smallest possible size and stick it under the notes, as I don't write my code in Xcode, and won't need that window, but it has to be there to keep the rest of the Xcode windows open. Then have the automator open up the Xcode console and debugger for that project and move them into place, and finally boot up a Terminal window and an Instruments project, and move these windows into place as well. After this, the automator should set the things for the other monitors up too, of course. Now, I use both Mac and Linux, so I would love to have this kind of program for both systems, but I'm mostly interested in it for the Mac, as I will run more software there. If possible, I would want this to work with the multiple desktops/spaces of Mac and Ubuntu too. I would prefer to do this is C/C++, as this is my main language, but anything will do as long as it does the job and works for Linux and/or Mac (once again; Mac is my main interest).
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1410
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Developer / Technical / Re: The grumpy old programmer room
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on: September 20, 2010, 04:52:16 PM
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Just installed CS5 Flash Builder. Compared to Flash Develop it's crap. I was searching through videos on how to get code completion working and I stumble upon some video of a guy saying, "Flash Builder can actually detect the classes you've got in your own project!" No! Really!? We've had that for years in Flash Develop, and it has the decency to allow me to customise code completion without having to download a plugin. I'm gonna have to download parallels now.  What are you whining about? Just keep using Flash Develop, then?
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1412
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Developer / Technical / Re: The happy programmer room
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on: September 12, 2010, 12:01:46 PM
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Isn't it the best feeling ever, when you decide to rearrange some code or solve some bug, and when you're done, other, old bugs, that you weren't going for at all this time, but were about to solve later, suddenly vanish along with the other ones?
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1413
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Developer / Technical / Re: The grumpy old programmer room
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on: September 07, 2010, 11:05:08 PM
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My home PC has randomly caught a virus that the anti-virus software did nothing to stop.
Aaand it's completely fuckin trashed it. I'm gonna have to crack it open to try and salvage the data.
I am not a happy programmer.
Symptoms? He seems to be suffering from a case of the Windows.
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1414
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Developer / Technical / Re: The happy programmer room
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on: August 26, 2010, 10:33:25 PM
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The English language makes things worse by making adjectives precede nouns.
Often I've a bunch of objects that should be grouped by noun and thus be listed alphabetically. But because of English,
EngineBlock ManBlock TankBlock Engine, man and tank are not adjectives. get muddled up with other classes in the same package. I always thought that the European languages were the stupid, but no, we've got our grammar backwards and we lack accents on letters so English ends up sounding completely different all up the country and no foreigner can ever get it to sound right.
Not all European languages put adjectives first. These are not adjectives though, but not every European language puts the headword first in compounds either. Spanish is an example of a language that both generally puts adjectives after the words they modify, and that is head-final in compounds.
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1415
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Developer / Art / Re: show us some of your pixel work
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on: August 26, 2010, 11:05:49 AM
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Those are some pretty awesome animation skills! I especially love the corner ones. Awesome idea.
I like the tilesets above, too. Especially the green set.
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1416
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Developer / Art / Re: show us some of your pixel work
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on: August 25, 2010, 02:46:10 AM
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I really like that gravestone there you got a lot of detail into the text with few pixels, it has a really cool kinda weathered look. Thanks! The tube on the other hand looks as if it has some conflicting lightsources such as the highlight on the tube makes it seem like the lightsource is on the right but the thing at the bottom and the buttons say otherwise. Also the buttons seem kinda flat and not in perspective (I'm talking about the red and green ones, it just looks like they aren't attached to the curved surface they look as if they are facing directly towards the camera which they shouldn't be). Yeah. I actually had the button panel and the two bulbs on the upper part mirrored to begin with, but thought it looked stranged, and mirrored it, but I realise that this was a faulty decision, and so, I have mirrored it back again. Anyway I was working on two variations on a vinyl record with 2 colours. Here they are, although I'm not really sure which I like better.   I like the look of those, and the new stuff you posted above this post!
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1417
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Developer / Art / Re: pixel art recognization
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on: August 24, 2010, 01:47:50 AM
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I always thought the <y> was a <p>. I always thought it was spelled "Disnep" (despite knowing the correct pronunciation; the name was foreign, after all).
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1419
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Developer / Technical / Re: The happy programmer room
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on: August 23, 2010, 07:42:46 AM
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@Skomakar'n, have you recently turned vsync off in your drivers or something? Nothing at all has been changed. I don't even know how to turn vertical syncronisation off in the drivers. The FPS just suddenly changed.
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