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1075966 Posts in 44154 Topics- by 36120 Members - Latest Member: crochi

December 29, 2014, 07:07:09 PM
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401  Feedback / DevLogs / Re: Crystal Gun Girl Game* (working title) on: January 16, 2014, 11:16:41 PM
Agreed! Following now too.
402  Developer / Technical / Re: Post if you just laughed at your code. on: January 16, 2014, 06:37:42 AM
what the hell am i doing

Code:
return R<Component>(const_cast<Component *>(&*const_cast<R<const Component> *>(const_cast<const Component *>(this)->firstChildOfType(t).addr())));
403  Feedback / DevLogs / Re: Vatnsmyrkr - a 2D underwater exploration adventure [IN-GAME MOCKUP] on: January 15, 2014, 07:53:20 AM
Project looks amazing guys, cant wait to see the progression!
Oops, I missed this. Thanks! Just keep checking, and we'll keep posting. Following on Twitter (which you already do! Giggle) or Tumblr or Facebook (Vatnsmyrkr itself, and/or us, Royal Railway) (or all of 'em!) are also ways to keep up.

–––––

Today, Mathilda pretty much finished up a simpler stone door. Just needs a little work on the sides.

404  Developer / Technical / Re: how i fix dum shader on: January 15, 2014, 04:08:48 AM
dum ho u kno dis stuf
405  Feedback / DevLogs / Re: Best DevLogs of 2013 (Results!) on: January 15, 2014, 03:52:39 AM
Haha, Rain World just keeps cashing in that praise (and actual cash, over at Kickstarter Hand Money Right). Congratulations, peeps.
406  Feedback / DevLogs / Re: Telos - Rethinking the competitive first person shooter on: January 15, 2014, 12:52:10 AM
Oh, this is gorgeous. Following on Twitter and Tumblr! I really need to set that IndieDB account up now...

I especially like that purple screenshot at the bottom of the OP. I'm not really an FPS player, so the idea of trying to rethink it and improve upon the concept is definitely interesting to me, to see if it can change my mind. Very pretty, either way.
407  Feedback / DevLogs / Re: Project Rain World [Kickstarting] on: January 14, 2014, 11:50:36 PM
Agreed. Stretch goals are good. Hurry, before you're fully funded by the original request! Tongue

Wow, though. Another 10k since last time I checked. And on the front page. You guys are amazing. I'm so happy for you. Hand Shake Left Hand Shake Right
408  Feedback / DevLogs / Re: Velocity Stream on: January 14, 2014, 08:33:57 PM
Well, look at that. That's how bad I've been at keeping up. I sent you that tweet the other day without even knowing that you guys have got a thread on here, and you even mentioned our name. Facepalm

This has definitely been improving! I still find some of the older stuff, like the big ship in front creating the track, really clever, but I didn't know that someone else can actually control it too. That's really awesome.

Not sure if the vehicle had those headlights the last time I saw this. That's a nice detail.

You guys need to update a bit more often, anyhow! Gomez Good luck! Hand Thumbs Up Left Hand Thumbs Up Right
409  Feedback / DevLogs / Re: FROG SORD on: January 14, 2014, 08:26:17 PM
Can I ask for a build now without being sure about when I have time to play? Giggle
410  Feedback / DevLogs / Re: Quill on: January 14, 2014, 08:24:52 PM
Oh, right, IndieDB. Another place we need to register at. How does it work over there? If we set up an account, can we somehow "follow" you?

I'll keep checking in every so often, anyhow. Good luck!
411  Feedback / DevLogs / Re: Sprout (Mac/PC/Linux?) on: January 14, 2014, 08:22:50 PM
Aw, too bad. I'd prefer a name that's still one word, though, because that's very elegant and memorable.

I'd say keep the old project and rename it. Just make sure you keep spamming out to your current followers via Twitter and TIG and whatnot, so that everyone is safely aware of the change. Do this for a week at least, probably, and then change the name. Use the time to come up with a new one, unless you're already sure about Road One.

It could have been worse! I don't think this is that big of a deal. Just make very sure people are made aware about this. Some sort of transitional period.
412  Feedback / DevLogs / Re: Project Rain World [Kickstarting] on: January 14, 2014, 08:19:47 PM
Congratulations! I hope you do well Smiley

I always wonder why don't these guys make their own games if they know so much Shrug

Sorry for nitpicking but that is never a good argument against anyone (not to mean that it wasn't silly that people whine over everything). Criticism can be given without the know-how to replicate whatever is being criticized.  Wizard
+1
413  Feedback / DevLogs / Re: SELFIE (a study on the human coping mechanism) on: January 14, 2014, 05:07:54 AM
Well im thinking of three (possibly more) switchable modes, you see your hand with a fly swatter ,(sorry Peta )

One to write notes in the world, draw stuff.

Then your phone , with which you take your "Selfie"
That selfie part is going to feel so weird on the oculus, where you're supposed to feel like you're in the game yourself, but then see someone else's face in the camera, haha.

Hoping to have the most advanced fly ecology "eva", best fly ai, breeding , all kind of stuff..
<3

also, for the blood in the game i want that sparkly glitter pen sort of look.
http://static.wix.com/media/3bf47d5184906ce84d007553fb7e711b.wix_mp_256 sort of thing.

We are looking for a programmer, there wont be a ton of stuff, just switches for events, the flys...the story pages as the days progress.
While I am busy with my own game, this sounds like fun, and I'd definitely love to try to experiment with it, and so I can easily put my own game temporarily aside to have a peek; the only thing currently getting in the way is economy, though, and I have jobs that I need to finish (for the current one, I have to crunch now before Thursday). Much of it boils down to whether I can seal this neat deal with someone or not, within the nearest days, hopefully. But I'd definitely have fun after Thursday, depending on whether my customer is happy with the product, to try some of this stuff out, and see what I can do.

The main requirement is someone with an imagination and a messed up sense of humor, alot of programmers  just dont get it  :|
Haha, wow, you should see the secret backstories of our game, and the sick film scripts and stuff we've written before. There's a reason I was drawn to this project from the start. Well, hello there! I love doing stuff like this.

The fact that games are art.
The fact, yes! Beer!
414  Developer / Art / Re: Recently got into 2D Animation. Here's my work! on: January 14, 2014, 04:51:11 AM
Definitively a good start there.
415  Feedback / DevLogs / Re: SELFIE (a study on the human coping mechanism) on: January 14, 2014, 04:24:06 AM
BTW that television is going to be packed full with all kinds of surreal teletext pages from this guy  http://portfolio.illarterate.co.uk/website-design-futuresonic-2008-festival-flash-site/
Oh, that is so great. Would be lovely to see deliberately chosen messages that might give the player more context.

fly swatting MINI GAME, WITH HUNDREDS OF FLIES, AND COMBO KILLS :D
Haha, does that mean that there will simply be flies in the room, with a fly swatter at hand on the desk, that the player may choose to pick up at free will, or what?

btw, can you program in Unity ?
I have made a Breakout clone, a visual novel, and some 3D tests in Unity, so I know my way around. I don't have an immensely heavy experience with Unity specifically, but I do, of course, have a good decade of general game programming on my back, and do, like I said, know my way around Unity. I'd say I can probably work it, at least programmatically, yeah. Do you need some help?
416  Feedback / DevLogs / Re: Vatnsmyrkr - a 2D underwater exploration adventure [IN-GAME MOCKUP] on: January 14, 2014, 02:09:32 AM
Gee, what's going on with TIG's servers this morning?
Well, finally, I'm able to post.

I set us up a Tumblr account. Final level of hipsterdom reached. I saw the TIGSource Tumblr account and that it posts people's stuff, so maybe Tumblr's good to have. More portals for people to share from and whatnot.

http://royalrailway.tumblr.com/
417  Feedback / DevLogs / Re: Project Rain World [Kickstarting] on: January 13, 2014, 10:50:30 PM
This is not my game, and yet I am so excited about all this. Tears of Joy
418  Feedback / DevLogs / Re: Project Rain World [Kickstarting] on: January 13, 2014, 10:15:30 PM
That's truly noble of you, Pandara. Panda You seem to have done your job well. 3000 dollars in a few hours. Not bad. Not bad.
419  Feedback / DevLogs / Re: Quill on: January 13, 2014, 09:45:51 PM
Welcome!

This looks cool. It sounds ambitious, too. How much time do you expect to be spending on it?
The chosen art style is nice, as is the world design. The mechanics seem fun too.
Great to hear that you've got a story that reaches beyond two paragraphs as well.

It's hard to say too much at this point, but the initial premise is good. Great first expression.

Get some more work done, and I'll keep checking in! Any Twitter account or the like?
420  Feedback / DevLogs / Re: Project Rain World [Kickstarting] on: January 13, 2014, 09:01:55 PM
Hello I'm the Michael guy the wonderful Rainworld devs were talking about before, and DevMicco on the twitch stream chat. I help indie people bring their games to the public.
Nice! Such secrecy, though. What are your methods?
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