Hey everyone! This is my first post on TIG Forums. Been working on a game now for about 6 months. I think I'm ready for everyone to try it out!
I really miss the old Battletoads games and remember how difficult that hoverbike level was. I was also playing a lot of Trails HD. So I thought I’ll make a game that’s like Trails HD but with the hoverbikes from Battletoads. So that’s what I did, but it was too easy. I remember these games being super hard. So I put in a gravity mechanic that lets the player ride on the roof and some other things...
So I’m finally
done after about 6 months of free time, learning Unity, Blender and GIMP I made a game!
Here’s the trailer:
http://www.youtube.com/watch?v=bZbc2DelA9YWebplayer: (50mb)
https://dl.dropbox.com/u/77761952/HBAR/WebPlayer.htmlPC: (80mb zipped)
http://www.mediafire.com/?5vi6xwxvot569h3Mac: (70mb zipped)
http://www.mediafire.com/download.php?fjvbgshs66c1co9Controls:You can see the controls in the main menu. I highly recommend using a controller. I doubt some of these levels are even playable with a keyboard and mouse, but it is supported.
***Remember you can SLOW DOWN if you need to!***There are 9 levels:
QUHB & QUAD:
Inspired by one of my favorite games this generation QUBE. Basically dodge the red walls they kill you.
Zero & Zero 2
I was going for a Fzero kinda vibe here and failed miserably. Now that I think about it Zero 2 should’ve been Zero GX. Again, dodge the red walls...
Tubes & Castle
Yup had to try a Mario level. I wanted to do some slower levels. No walls this time just lots of baddies. Note that you can go through the plant stems.
Escape & Warzone
Again, sick of just dodging walls. I made a couple levels where a bunch of enemies are shooting at you. DO NOT STOP MOVING!!!
Tunnel
The reason why I made this game. A remake from NES Battletoads. It’s a lot easier than you remember. No changing gravity, no speeding up or slowing down.
Right now all the levels are unlocked for everyone to try. Consider yourself lucky
Feedback:Controls: I’ve gotten used to them but I’m bias. Please critique the controls and give recommendations on how you would fix them.
Difficulty: I want to see how many people can finish the tracks. Some are really hard, I’m not the best player but I have finished all of them. I also want to see finish time/crash ratios on the leaderboards so I can tweak the medal criteria. Please forward this to your hardcore friends.
Framerate: Levels Escape and Warzone get lower farmerates on some older machines. I think I’ve narrowed it down to my background. I’m looping three terrains, over and over. Any suggestions?
MAC version: Does it even work? I have no idea...
Artwork: Yes I know, I’m learning. Download the stand-alone versions and set to ultra for the best eye candy.
Some caveats:You might get stuck in an invisible wall, I’ve tried fixing it. Decreasing the time-step, increasing collider size and the do-not-go-through-things script from the UnityWiki. If anyone has any recommendations please let me know.
Music and sound isn’t final. Tracks just loop, every bike sounds the same.
And that's that...I wanted to create something easy enough for a beginner but still learn some of the ropes of game development. Now that this is
done I'm going to start something new and more challenging. Also next project is going to be original so I can hopefully sell and make some money off of it!