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891482 Posts in 33545 Topics- by 24778 Members - Latest Member: sleepyzombie

June 19, 2013, 08:17:59 PM
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1  Developer / DevLogs / Re: Delver on: June 18, 2013, 05:27:26 AM
Well that's just what I learned.  Anyways 60 fps is still fine by me.
2  Developer / DevLogs / Re: Delver on: June 17, 2013, 01:57:10 PM
What?
3  Developer / DevLogs / Re: Delver on: June 17, 2013, 10:02:00 AM
Nope no logical reason for anymore than 60 frams per sec considering the human eye can distinguish no real difference between 60 and 80 or even 100 fps.
4  Developer / DevLogs / Re: Delver on: June 11, 2013, 01:02:07 PM
Yay this is my 1 year anniversary of playing this game!  Keep up the good work Chad!
5  Developer / DevLogs / Re: Delver on: June 08, 2013, 09:23:45 AM
So I started working on my Iron Man/Marvel texture pack. So far, I've managed to make the full Iron Man Mk. III armour, minus the gloves. I might re-texture one of the wands to acts as the gloves, as they shoot out beams, and so do Iron Man's repulsors. I had this idea that mods could equip the armour, and use it against you. That'd be awesome. In fact, you should make it so mobs in your nearby vicinity can pick up armour.

If he did that it would have to just be Thiefs, Druids, Mages, Goblins, and Goblin Warriors that can do that.  It would be odd for a spider or an eye to wear a humans armor.
6  Developer / DevLogs / Re: Delver on: June 03, 2013, 10:58:40 AM
On the first note, the new update looks awesome!  On the second note I have updated poll results

What would you like to see in future Delver updates?
 
More Monsters
39
Magic
13
Advanced Character Sheets
44
More Weapons
12
Overworld
132
NPC's
14
Quests
38
Other
9

The poll was created at 03:09 on February 24, 2013, and so far 301 people voted.
7  Developer / DevLogs / Re: Delver on: May 28, 2013, 02:45:50 AM
All talk and no updates makes Delver a dull toy.
Acctually it's not just talk I'm one of the Testers for the new updates.
8  Developer / DevLogs / Re: Delver on: May 27, 2013, 02:50:02 PM
Yes updates come, the newest updates are currently being tested by some testers of the game. The release date for everyone is unknown.
9  Developer / DevLogs / Re: Delver on: May 27, 2013, 01:01:40 PM
How about spears, axes, war hammers, and throwing knives?

Lol funny I actually already added spears
Cool!
10  Developer / DevLogs / Re: Delver on: May 27, 2013, 11:29:47 AM
How about spears, axes, war hammers, and throwing knives?
11  Developer / DevLogs / Re: Delver on: May 27, 2013, 09:40:57 AM
I can give an idea.  What about a mod that had some sort of magic system in it?  There could be books that you find that use mana points to cast.  There could be several types of spells, such as fire water earth and wind.  There could also be a way to recharge staves with mana.
12  Developer / DevLogs / Re: Delver on: May 27, 2013, 08:27:19 AM
I just noticed Delver is the most viewed and replied to thing on the devlogs in tigsource
It's been that way for a long time.  Also I tried your dubstep sound pack and it honestly made me play better.
13  Developer / DevLogs / Re: Delver on: May 27, 2013, 06:49:19 AM
Great!
14  Developer / DevLogs / Re: Delver on: May 27, 2013, 03:28:01 AM
Can I have the download link for the working mod?
15  Developer / DevLogs / Re: Delver on: May 26, 2013, 12:19:49 PM
I found out how you got the .jar file.  You downloaded it from a link in Chads blog.  Yay me for figuring it out!
Sorry to ruin your moment of glory, but there's no download link on his blog. Sad I guess it'll always be a mystery...
Huh, I'll have to disagree.
On Chad's blog there is this a post called
New project - raycast dungeon crawler which contains a link to what looks to be exactly what you're playing in you're video only the .jar has been embeded in the webpage. It doesn't take a genious to figure out how to grab the .jar file from there, case in point: download link.

Just saying :D


Cheesy
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