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1075943 Posts in 44153 Topics- by 36119 Members - Latest Member: Royalhandstudios

December 29, 2014, 05:02:46 PM
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1  Community / Townhall / Re: Bonsai Defense: organic tower defense on: July 20, 2012, 12:02:41 AM
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Nope, but I just found it on IndieDB: Star-Twine.

Yeah, that's indeed a very similar concept. Looks awesome too Smiley

I wish he had used a color scheme with more contrast (light bg - dark wines), in which the twines' looks could really shine.
2  Community / Townhall / Re: Bonsai Defense: organic tower defense on: July 18, 2012, 06:28:32 AM
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Reminds me a little of a game posted here one or two years ago. It was also a fully 3D RTS inspired by tower defence, where you placed structures on a complex 3D network of filaments.

Can you remember anything about it's name? I'd really want to check it out, but cant seem to find it.
3  Community / Townhall / Re: Bonsai Defense: organic tower defense on: July 18, 2012, 06:12:49 AM
It's beautiful, but I find it unpleasant to play, because situational awareness is more than half the battle. Swinging the mouse around nearly constantly to get a grip on things (when you're not hammering the UI as quickly as possible) isn't much fun.

Reminds me a little of a game posted here one or two years ago. It was also a fully 3D RTS inspired by tower defence, where you placed structures on a complex 3D network of filaments.

The situational awaraness IS half the point. I think your expectation may have been that the game is more like a god os sim-game, emphasizing strategy and management. This was my inital goal too, but it would have resulted in a game even more confusing than the current one I think.

The final product is much more about multi-tasking and micromanagement than strategy. Your awareness of the situtaion is your number one resource. I totally admit that it's hectic and  pressuring, something not everybody likes.

About hammering the UI, try using the number buttons to change fruits, or using Q/E to shift them from one type to another. The Fruit Wheel serves more in an introductionary role (actually it's pretty much the same approach "Prototype" uses. There you have the Power Wheel, but most players don't use it at all. It's still kinda required to give you an overview of your options.)
4  Community / Townhall / Re: Bonsai Defense: organic tower defense on: July 18, 2012, 12:02:52 AM
Gorzki Baton made a video review (I think... Smiley can't speak polish) about Bonsai Defense

http://www.youtube.com/watch?v=VtepZw-3kb8

It shows early gameplay.

cheers and thanks
5  Community / Townhall / Re: Building an indie game studio - year 1 | Remarkable Games on: July 16, 2012, 11:49:10 AM
Thanks for sharing your story, it's insightful.
6  Community / Townhall / Re: Bonsai Defense: organic tower defense on: July 16, 2012, 07:19:38 AM
Youtube vid for those of us on Linux without access to their Windows computers at home?

I'll get around that, but it will probably take a few days, too much work now.
7  Community / Townhall / Re: Bonsai Defense: organic tower defense on: July 16, 2012, 07:16:58 AM
You put twice the link for Win32 in your post: you wanted to put one for Win64, don't you?

'doh. Thanks, fixed it.
8  Community / Townhall / Bonsai Defense: organic tower defense on: July 14, 2012, 03:11:04 PM


Tower defense game that is designed to keep the player busy every second from start to finish. It's central element is the Tree, that you can control by interacting with it's Fruits.

The level is randomly grown each time, influenced by the actions of the player. It's structure is an important part of the player's tactics.

The gameplay emphasises micro and time management.

Developed in Unity3 as my graduation project at MOME.

More info

http://www.bonsaidefense.com

Download links
http://www.bonsaidefense.com/downloads/BonsaiDefenseWin32.zip
http://www.bonsaidefense.com/downloads/BonsaiDefenseWin64.zip
http://www.bonsaidefense.com/downloads/BonsaiDefenseMacOS.zip

Screenshots


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