Version 20Download: http://www.ninjadodo.net/temp/hellas/hellas_v20.zip
Skeletons can now pick up and throw spears, which makes combat a bit more dynamic and closer to facing a human opponent, which is basically what the skeletons are a template for... If I want to add enemy heroes later I can just copy the skeleton AI with a couple of adjustments. I also made it so they can attack while falling, which works better than just doing falling damage (especially on stairs).
And now they spawn from the ground instead of appearing out of thin air.
I got some feedback a while ago that hits weren't always clear so I added the shield breaking to address that. The *OW!* sound is often lost in the noise and if you're moving around a lot the jump recoil isn't always noticeable. This leaves a more obvious marker and hopefully helps clarify the shields as health metaphor.
thinking about it that metaphor is going to be stretched a bit thin when I add enemies that don't have shields. May have to go for something more neutral or just throw hands in air and call abstraction. Painting. Corner. Hm.
Blocking no longer stops heavy projectiles (like rocks). Besides making physical sense, this prevents players from camping under a roof when playing against another hero, which is a boring tactic since it kind of just stops everything if not used in moderation.
That and a bunch of other tweaks and fixes.