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879719 Posts in 33001 Topics- by 24376 Members - Latest Member: xnothegame1

May 24, 2013, 06:44:43 PM
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1  Developer / References / Re: Animation References on: May 15, 2013, 02:33:24 AM
It's the first post. I guess this thread is over now that it has come full circle.
2  Developer / DevLogs / Re: Hellas - greek vases v20 on: April 30, 2013, 02:22:54 PM
Oh also, if you want to try the work-in-progress moving platform, press P.

And, this is for debugging mainly, press NUMPAD+ to add skeletons.
3  Developer / DevLogs / Re: Hellas - greek vases v20 on: April 30, 2013, 07:05:32 AM
Version 20

Download: http://www.ninjadodo.net/temp/hellas/hellas_v20.zip

Skeletons can now pick up and throw spears, which makes combat a bit more dynamic and closer to facing a human opponent, which is basically what the skeletons are a template for... If I want to add enemy heroes later I can just copy the skeleton AI with a couple of adjustments. I also made it so they can attack while falling, which works better than just doing falling damage (especially on stairs).

And now they spawn from the ground instead of appearing out of thin air.



I got some feedback a while ago that hits weren't always clear so I added the shield breaking to address that. The *OW!* sound is often lost in the noise and if you're moving around a lot the jump recoil isn't always noticeable. This leaves a more obvious marker and hopefully helps clarify the shields as health metaphor.

... though thinking about it that metaphor is going to be stretched a bit thin when I add enemies that don't have shields. May have to go for something more neutral or just throw hands in air and call abstraction. Painting. Corner. Hm.

Blocking no longer stops heavy projectiles (like rocks). Besides making physical sense, this prevents players from camping under a roof when playing against another hero, which is a boring tactic since it kind of just stops everything if not used in moderation.

That and a bunch of other tweaks and fixes.
4  Developer / DevLogs / Re: Hellas - greek vases v19 on: April 28, 2013, 02:06:03 PM
@r0ber7: I should have a new build out this week. I'll probably stop doing downloadable versions in the near future as I get started with the singleplayer, at least until I have a more or less complete demo.

@Alextended: Thanks. And yeah I can see the parallel, but that's not quite where I'm going with the moving platforms.
5  Developer / References / Re: Animation References on: April 20, 2013, 01:26:16 PM
More reference:

http://www.referencereference.com/index.html

http://www.scott-eaton.com/category/bodies-in-motion
6  Developer / DevLogs / Re: Hellas - greek vases v19 on: April 16, 2013, 04:42:50 AM
New video: http://youtu.be/g4Ft1B4XoOQ
7  Developer / DevLogs / Re: Key of Ethios - More Dialogue Box on: April 13, 2013, 02:32:18 PM
I like the old one better. The high contrast on the TIGS forums makes almost anything look too intense. Can only really be judged in context, ie fullscreen in-game. Personally I don't think it was too bright.
8  Developer / DevLogs / Re: Guppy v26.3 on: April 11, 2013, 07:31:28 AM
Tiniest of updates:

http://www.ninjadodo.net/temp/guppy/guppy_v26_3.zip


v26.3

- re-did LEFT/RIGHT button prompt

- remove player now on DELETE key


v26.2

- optimization

- re-enabled pause

- LEFT-CLICK makes LEFT/RIGHT key hint appear (browser)

- moved ripple & food to SHIFT + CLICK


Also: made a HTML5 version.
9  Developer / DevLogs / Re: Project Rain World on: April 08, 2013, 10:59:22 PM
Wow. I remember seeing the movement prototype for this. Looks excellent!
10  Developer / DevLogs / Re: Hellas - greek vases v19 on: April 01, 2013, 05:08:37 AM
The thread has been a bit quiet because I've been busy with other work recently, so progress on the project has been slower than usual. Some of the stuff I'm working on now is also less visible, preparing for things to add later. Updates coming soon.
11  Developer / DevLogs / Re: Key of Ethios - Moar character on: January 20, 2013, 12:52:55 AM
Really like the style of the characters.
12  Developer / DevLogs / Re: TIGSource Devlog Magazine! on: January 13, 2013, 01:28:39 AM
I like the new look. Also thanks for another mention! Hand Thumbs Up Right
13  Developer / DevLogs / Re: Hellas - greek vases v19 on: January 10, 2013, 12:41:41 PM
I created a concept page on Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=119407378

[edit: reception stars-wise seems mixed, but hopefully I'll get some useful feedback out of it]
14  Developer / DevLogs / Re: Hellas - greek vases v19 on: January 09, 2013, 02:06:52 AM
Version 19

Download: http://www.ninjadodo.net/temp/hellas/hellas_v19.zip

So the main addition is the BLIND power which creates a cloud of smoke blocking the view of your enemies. This also works in Versus by preventing the other player from using powers while blind. Also added a subtle smoke effect to LIGHTNING which was not in the video. I made some changes to looping so it can handle any number of objects.

Also some work on the bash and other minor changes.
15  Developer / DevLogs / Re: Hellas - greek vases v18 on: January 07, 2013, 12:02:39 PM
It depends on which gods I add. There are five more powers that I definitely want to add and another five or so that I want to try which may or may not work. Some are going to be complicated. Don't want to go into more detail just yet.
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