Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1076092 Posts in 44162 Topics- by 36128 Members - Latest Member: relaxguy

December 30, 2014, 10:19:17 AM
  Show Posts
Pages: 1 ... 17 18 [19] 20 21 ... 42
361  Feedback / DevLogs / Re: FROG SORD on: September 11, 2013, 10:25:55 AM
i dont think i will ever be satisfied with how that blur came out because its starting to bother me again
362  Player / Games / Re: Ouya - New Game Console? on: September 10, 2013, 05:23:48 PM
haha guys i know this campaign is kind of silly but its how the ouya came to be. check out these cool games. nothing bad has happened to our campaign and no one is taking advantage of it, its just a silly campaign. kinda goofy. lil funny. ha ha. campaign.
363  Player / Games / Re: PS Vita TV on: September 10, 2013, 01:42:26 PM
i am DEFINITELY funny no matter what anyone says and here is my detailed 5 point essay on why that is. checkmate.
364  Player / Games / Re: Mighty No. 9 on: September 10, 2013, 11:46:19 AM
i am TOO powerful to put up with this and i am flexing at my computer screen while i shoulder press an entire dog in retaliation to being called a fucked up nerd idiot
365  Developer / Art / Re: How to make a smashing looking title\splashscreen? on: September 10, 2013, 10:16:10 AM
There must be some cheap artist tricks
nope
366  Player / Games / Re: PS Vita TV on: September 10, 2013, 09:46:47 AM
how ya doin there buddy

doin okay?
367  Player / Games / Re: Mighty No. 9 on: September 10, 2013, 07:51:58 AM
excellent shit. we've gone from pizza analogies to incredible desperation for sex within a scant few minutes all seen through the prism of wanting to protect mega man from cruel internet trolls.
yeah megaman is cool and all but can we get back to the fact that this is a thing you nerds did
368  Developer / Collaborations / Re: [Question] We have a Concept, Artist, Level Designer, Story but no Programmer? on: September 10, 2013, 02:52:07 AM
I was wondering do programmers actually want to program for the sake of programming and making a good game with no money involved?
i think a good reference point for that is "does my question sound like it would be right at home on https://twitter.com/forexposure_txt"
369  Feedback / DevLogs / Re: FROG SORD on: September 09, 2013, 10:27:45 AM
computers, calculators, toasters, microwaves
we are targeting all forms of technology because it must be destroyed before we are all consumed by this terrible beast
370  Player / Games / Re: PS Vita TV on: September 09, 2013, 04:44:34 AM
This is terrible. I think if they want us to play Vita games on our TV screen they could've created some way to broadcast/stream from the Vita to the PS4 without the need for another 99 USD peripheral.
haha about that
371  Feedback / DevLogs / Re: FROG SORD on: September 09, 2013, 02:33:16 AM
i *do* think having something that could potentially kill your pace is a nice idea but you need to be smarter with it than just throwing a few on a safe set of stairs, like right after a long jump you either kill him or fall do your death (or land on a wall. or a lower part of the level)

like if you're going to try and kill the player's pace you need to be a bit more harsh about it imo
372  Feedback / DevLogs / Re: FROG SORD on: September 08, 2013, 04:47:20 PM
did you know the english language has at least 35 words for "nerd"

tragically beautiful
373  Developer / Art / Re: Book about Art in Video Games on: September 08, 2013, 04:37:02 PM
on most platformer games, there is no Anticipation before action, because the character have to react as the player touch a key.
in some contexts

you have about 20 frames before there's any real ""lag" behind the button (and with a realistic buildup it doesnt matter) and anything under 10 is "unseeable" startup

you just have to use your head a bit, there's not enough of a difference between the two to warrant looking for video game art books specifically and i will beat you up about this
374  Feedback / DevLogs / Re: FROG SORD on: September 08, 2013, 01:22:03 PM
those invader zim pictures are making me Verey Upset because i am not in any sort of middle school goth phase
375  Feedback / DevLogs / Re: FROG SORD on: September 08, 2013, 10:24:09 AM
i havent played this since the build before i started doing art but i vaguely remember being able to do something in the air to recover your ability to jump
376  Feedback / DevLogs / Re: FROG SORD on: September 08, 2013, 06:10:44 AM
377  Feedback / DevLogs / Re: FROG SORD on: September 08, 2013, 05:17:43 AM
i still think you should try using the extra layer or two of trees that you're not in some of these stages just to break things up a bit

and probably slap some leaves onto the upper parts of the back trees because the back layers look kind of plain right now
378  Player / General / Re: 90s Nickelodeon vs. 90s Cartoon Network. on: September 07, 2013, 03:54:59 PM
can you truly say that johnny bravo, dexters lab, and space ghost are X D Random enough for the people who would go off on a trip down memory lane to the 90s of all decades
379  Community / Forum Issues / Re: What's with the vitriol? on: September 07, 2013, 03:51:45 PM
yeah the occasional Thing in art is mostly just problems with new artists or whiny babies, i don't think ive ever actually seen a spillover from general
380  Player / General / Re: 90s Nickelodeon vs. 90s Cartoon Network. on: September 07, 2013, 02:01:19 PM
that 70s show started in the 90s. they tried out that 80s show in 00s. i think it's time for a that 90s show.
i, too, yearn for a show where the main characters all wear fucked up runway fashion from the past
Pages: 1 ... 17 18 [19] 20 21 ... 42
Theme orange-lt created by panic