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521
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Developer / Art / Re: show us some of your pixel work
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on: July 31, 2013, 11:31:46 AM
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gm probably?? im not really sure yet, my goal for the rest of this week was to get a couple more mockups done to make a post on my Art Tumbler and then take the time to find+learn something
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523
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Developer / Art / Re: show us some of your pixel work
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on: July 31, 2013, 10:56:30 AM
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If she's not intended to keep spinning all the time in-game, then no, don't worry about it, it'll look good in-game
yeah true   also i'm not sure how i feel about this one specifically but the protag probably warrants an outfit a bit more complex than WHITE TANK TOP AND PANTS so now we got skull denim
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524
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Developer / Art / Re: show us some of your pixel work
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on: July 31, 2013, 04:50:53 AM
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 theres kind of a large jump between the back diagonals and the side views but im not sure its really worth messing w/ the side view just to make that smoother
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526
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Developer / Art / Re: show us some of your pixel work
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on: July 30, 2013, 11:59:21 AM
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Awwww I missed the conan guy
he's comin back but i want to use him in another area + change up the head of the guy getting punched so its not just Same Enemy Three Times
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527
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Developer / Art / Re: show us some of your pixel work
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on: July 30, 2013, 10:37:39 AM
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your tree was VERY HELPFUL  also i messed up the perspective on the left/right walls and made those too small whoops or maybe they're just shaded weird idk e: actually it might look better w/ the rocks placed in """"smart" spots near the walls/under the bridge
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528
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Player / Games / Re: Ouya - New Game Console?
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on: July 30, 2013, 07:31:31 AM
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is android piracy a big problem (on phones?)?
it takes like 5 minutes to break the entire android store w/ no prior hacking knowledge
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530
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Developer / Art / Re: show us some of your pixel work
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on: July 29, 2013, 05:30:19 PM
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Are the mockups going to have a running animation for the guy down left when looped chronologically as well?
its a girl and also that's no fun of course not  e: 
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532
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Developer / Art / Re: show us some of your pixel work
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on: July 29, 2013, 11:21:36 AM
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 gonna make a couple more mockups for this to help figure out what i want to do w/ this area this one is done tho i should come up with some kind of health/special bar probably
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534
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Developer / Art / Re: show us some of your pixel work
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on: July 28, 2013, 06:25:14 PM
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 need to fill out the upper right side of this trees and a boulder would probably work i cant really think of anything else that needs making actually a park light might be worth it for this area idk
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539
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Player / Games / Re: 2D platformers with the tightest controls?
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on: July 27, 2013, 05:52:21 AM
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^ I don't get this post. The description doesn't characterize SMB's controls at all.
The praise it gets for its controls may possibly be overblown, but "inherently based on inertia" & "the entire game is the annoying ice level" is not even remotely close to being accurate.
do u also think hyperbole is some type of sporting event
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