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1076092 Posts in 44162 Topics- by 36128 Members - Latest Member: relaxguy

December 30, 2014, 10:19:04 AM
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521  Developer / Art / Re: show us some of your pixel work on: July 31, 2013, 11:31:46 AM
gm probably?? im not really sure yet, my goal for the rest of this week was to get a couple more mockups done to make a post on my Art Tumbler and then take the time to find+learn something
522  Developer / Art / Re: show us some of your pixel work on: July 31, 2013, 11:16:59 AM
no im programming it(and also learning how to, at all, whoops) myself
523  Developer / Art / Re: show us some of your pixel work on: July 31, 2013, 10:56:30 AM
If she's not intended to keep spinning all the time in-game, then no, don't worry about it, it'll look good in-game
yeah true


also i'm not sure how i feel about this one specifically but the protag probably warrants an outfit a bit more complex than WHITE TANK TOP AND PANTS

so now we got skull denim
524  Developer / Art / Re: show us some of your pixel work on: July 31, 2013, 04:50:53 AM


theres kind of a large jump between the back diagonals and the side views but im not sure its really worth messing w/ the side view just to make that smoother
525  Player / Games / Re: Introducing the Humble Deep Silver Bundle! on: July 31, 2013, 02:47:25 AM
haha cool i get to buy the thq bundle a second time
526  Developer / Art / Re: show us some of your pixel work on: July 30, 2013, 11:59:21 AM
Awwww I missed the conan guy
he's comin back but i want to use him in another area + change up the head of the guy getting punched so its not just Same Enemy Three Times
527  Developer / Art / Re: show us some of your pixel work on: July 30, 2013, 10:37:39 AM
your tree was VERY HELPFUL

also i messed up the perspective on the left/right walls and made those too small whoops
or maybe they're just shaded weird idk

e: actually it might look better w/ the rocks placed in """"smart" spots near the walls/under the bridge
528  Player / Games / Re: Ouya - New Game Console? on: July 30, 2013, 07:31:31 AM
is android piracy a big problem (on phones?)?
it takes like 5 minutes to break the entire android store w/ no prior hacking knowledge
529  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: July 29, 2013, 05:33:21 PM
that was literally the first thing i noticed about that stage (especially considering every previous stage was walled in from every side) what the heck were you looking at
530  Developer / Art / Re: show us some of your pixel work on: July 29, 2013, 05:30:19 PM
Are the mockups going to have a running animation for the guy down left when looped chronologically as well?
its a girl and also that's no fun of course not


e:
531  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: July 29, 2013, 11:22:50 AM

may as well post this over here too since it isnt just me messing around w/ rpg stuff anymore
532  Developer / Art / Re: show us some of your pixel work on: July 29, 2013, 11:21:36 AM

gonna make a couple more mockups for this to help figure out what i want to do w/ this area
this one is done tho

i should come up with some kind of health/special bar probably
533  Developer / Art / Re: show us some of your pixel work on: July 28, 2013, 06:49:48 PM
yeah i agree looking at it again

small change, looks much better imo
534  Developer / Art / Re: show us some of your pixel work on: July 28, 2013, 06:25:14 PM

need to fill out the upper right side of this
trees and a boulder would probably work i cant really think of anything else that needs making
actually a park light might be worth it for this area idk
535  Developer / Art / Re: show us some of your pixel work on: July 28, 2013, 12:53:12 PM

making it lighter would def. help it fit with everything else though so i'll do that

protag sprite is wip
536  Developer / Art / Re: show us some of your pixel work on: July 28, 2013, 08:14:52 AM
537  Developer / Art / Re: show us some of your pixel work on: July 27, 2013, 04:50:17 PM

theres lots of palette problems with this i'll fix it + add more things + get an actual mockup later probably

538  Player / Games / Re: 2D platformers with the tightest controls? on: July 27, 2013, 05:54:44 AM
well frick
539  Player / Games / Re: 2D platformers with the tightest controls? on: July 27, 2013, 05:52:21 AM
^ I don't get this post. The description doesn't characterize SMB's controls at all.

The praise it gets for its controls may possibly be overblown, but "inherently based on inertia" & "the entire game is the annoying ice level" is not even remotely close to being accurate.
do u also think hyperbole is some type of sporting event
540  Developer / Art / Re: show us some of your pixel work on: July 26, 2013, 03:58:19 PM

angry anime protag looking for bad guy to beat up with rock paper scissors
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