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878063 Posts in 32904 Topics- by 24326 Members - Latest Member: GeneralSparkzz

May 21, 2013, 04:54:01 AM
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31  Developer / DevLogs / Re: Jack the Reaper on: October 06, 2012, 01:45:15 AM
Yes, I saw and replied to it. I'm sorry, but it's ideal that I have absolutely 0 glitches and bugs in my game.
Oh well I guess I just have to hope for something like it to be place in instead, like a soul equip upgrades on top of the life increase from bonus stages that if you get just adds a tab that opens to show which of the 10 souls you have on you, allows you to suck in another soul. This kinda means to get all ten souls equip you need to beat about 10 levels. though I wonder if you did something about "beating more bonus levels drops you back to 3 hp and unable to get more if you beat another bonus level" oddity?
32  Developer / DevLogs / Re: Jack the Reaper on: October 06, 2012, 01:10:58 AM
Wait the more than two souls selected bug got removed? Aw man most of my fun was just roaming through the game murdering the enemies and growing in power... Then losing it from a bad jump or too many screw ups and having to do it all over again. Nice Intro left a comment there that is really similar to this post.
33  Developer / Finished / Re: Red Rogue on: October 06, 2012, 12:44:25 AM
Now I kinda want those flags as a third item slot so I can wear it with my skullhelmet.
oh and the game doesn't delete overworld items more so that it loads a new state over the previous one and that coming back to the game will randomly cause the game to load up one of those states.
So if you start a new game with a continue save there a off chance you end up with a new state. I say this because this happen to me before and found it neat in a time and space bending sort of away. though I guess "user-friendlyness" might want either some load state menu so that you can choose to either continue with a lvl 4 rouge with a pan and a two refine, or one with Two FANS or a 'Random Save' that does what it normally does and randomly picks a save.
34  Developer / Finished / Re: Red Rogue on: October 05, 2012, 01:21:42 PM

Woo time to celebrate.
35  Developer / DevLogs / Re: А game. ___ (roguelike+craft+evolving world+platformer) ___ (22 Sep build) on: September 23, 2012, 06:06:21 PM
okay coming back to this game I notice some weird changes, mostly so many menus now so many that I have to sift through them to find an option I can do. I kinda forgot what button to shut up the hero, wasn't it the spacebar?
36  Developer / Finished / Re: Red Rogue on: September 22, 2012, 04:34:17 AM
There should be a third ending for those who mastered the game to do this feat.
the feat being to play through the game twice to get 2 yendor so that you can bring back your dead husband and keep yendor for yourself. Though I wonder what kind of ending would that be?
Wait multiplayer need minion abilities to shoot and jump currently you can't do either.
37  Player / General / Re: What's the problem with these new animated cartoon series!? on: September 15, 2012, 03:47:53 AM
Well I always think Adventure time was frozen in a block of ice and got thawed out recently. Since going by it's history was in cartoon limbo all the way back when nick had more than one cartoon show. Though I would say gravity falls seem to be the second cartoon to remember of this era.
38  Developer / Finished / Re: Red Rogue on: September 14, 2012, 04:39:12 AM
so during testing I doodle the couple.
here
Though I don't know if @ would mind the stuff he gone through when Red didn't know he was her husband.
here's a lap of the entire 20 stages of red rogue from gif caps of me exiting/entering the next stage.
linked due to large file size
shame I couldn't get the fez on feet effect.
39  Developer / Finished / Re: Red Rogue on: September 13, 2012, 11:53:10 PM
to equip your feet you need take the dupe items your wielding and give them to the minion

I can't reproduce this. I created a bunch of items, equipped them in every possible order and nothing happened.
oh sorry by equip on your feet I mean you can equip on your feet through quitting the game and reloading the continue save. edit: well no I still haven't figure out what lead to that. but you can duplicate items if you quit the game right after going down or up the stairs.
40  Developer / Finished / Re: Red Rogue on: September 13, 2012, 07:31:04 PM
I'm not being told the steps to reproduce anything from starting a new game so none of this is useful information. It's just a headache.
well mostly because all of these are kinda new. I'll get to finding how to replicate it soon enough. okay so I found out that quitting the game while stashing stuff on the over world will remove all the items you place there also duplicate your items om your inventory, to equip your feet you need take the dupe items your wielding and give them to the minion(or unequip them. ) and and leave the area to save it in place, then quit the game. now you will have the armor on your feet. you can also wear more than 1 item doing this, oh and it will copy the runes in your inventory so expect doing this multiple times to get 400 heal runes or more. the down sides from this feature is that well overworld is empty, going down new floors will freeze the game and have to quit again to fix. though this only happens with quitting from the menu and not reloading the game.


okay I think the feature kicks in when you freeze the game when you try to go down a floor and you quit the game. I guess it's happens with you wield too many items on hand. though I love how goggles+fez = Go Kart.
41  Developer / Finished / Re: Red Rogue on: September 13, 2012, 06:52:30 AM
The gun leech isn't supposed to have buggy behaviour like the harpoon. That's probably going to cause more crashes.

Pocket portals are destroyed on generating a new game, I still can't reproduce the issue.

Looks like I'm going to have to spend weeks guessing what the problem is and not getting anywhere. So much for progress.

 Sad
well I think the gun leech behavior isn't connected to harpoon physics but on another feature all together. currently I'm testing a weird feature I'd had with gun leech.

edit: I guess it the cause of mixing heal, protection, stun, and
teleport with each other and hitting an enemy with it. I guess doing so causes it to bounce off the enemy and hit you... but since there no bounce back you get embedded to the projectile. this works also on the harpoon. it's also great for pulling off the Mario slide.
edit:
"I used to be a princess"
Okay so I take it wearing the husband mask or becoming the husband will net you lines from red when you sleep? Though the chances of getting them seems to be if you happen to polymorph someone into him and cut his head off.

okay so I found the third way to beat the game judging how entering the overworld with minion wearing his own face cause him to be cured of his curse. I guess the Metaphysics to have that happen just broke the curse.

edit: okay I threw a polymorph rune at an orc it bounce back and lodge into me... I think there was some hidden tweak that brought back the fishbane feature in projectiles.
42  Developer / Finished / Re: Red Rogue on: September 13, 2012, 05:54:20 AM
okay so I went into the underworld and got lock out... so I thought hey why not continue... kinda got a black screen now. so looks like I can't go around the game having fun with yendor (fully since having it on will lock you out of the dungeon...)until the ending code locking you out is finished.  kinda wonder if there is chance to play the previous versions of the game like a roll back when a patch ends up doing something like this? oh and I think the pocket portal bug is related to I guess starting a new game. some how the new game doesn't save the pocket world map and entering it leaves you into a voidless world.
edit:

oh my look what I found here.


okay it seems that I caused a time riff to open and flung red to the past before her husband went in the time dungeon. great news but he kinda fought himself and ended up breaking time space and now has a sweet gun leech board. love the new tweaks you left in the game.
edit:

I was going to post this as a silly hey that kobold just got the drop on us... but then I notice he also stole my harpoon.
Code:
KRELLAX CAUGHT * HARPOON
Hand Shake Left Angry
edit: don't worry I got it back.
43  Developer / Finished / Re: Red Rogue on: September 13, 2012, 03:24:33 AM
Probably forgot to comment out the end game code (I uploaded a broken build and had to quickly upload a fix), you can't enter the overworld or underworld without triggering one of the endings. Just use the debug menu to teleport out to the dungeon for now.

I'll try testing the pocket dungeon with a loaded game.

I should be able to get a fixed build up Friday morning.
yeah doing so causes the game to lock out entering anything.
44  Developer / Finished / Re: Red Rogue on: September 13, 2012, 03:10:06 AM
eh I don't know how either I guess it could be a fluke with saving. okay so now I return to a overworld where I stash all my loot into rows... okay so now the game doesn't let me enter the dungeon again... saying it's telling a "story" and I need to wait a bit. so I'm now trapped on the overworld with yendor.
45  Developer / Finished / Re: Red Rogue on: September 12, 2012, 09:45:41 AM

I call it "I loot Underground" or "Red Droqe"

had to clean out a portal room for the walk cycle, then coded in the hat found out gimp can edit gifs and spent some hours pasting the same helmet on a bobbing rogue for 89 frames out of the 90.

Oh I found a weird bug that I forgot to make into a gif, but if you have a pocket portal left some where it will some how implode on it self leaving a void room where you can't leave unless you use debug mode and warp into another dungeon. Creating another pocket portal will fix up the last portal.
oh and here's another non edited gif

this game a lot of fun for creating gifs.
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