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1123
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Developer / Art / Re: show us some of your pixel work
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on: December 16, 2012, 07:47:25 AM
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I started to make a new tree for my game and im pretty skeptical about my new foliage texture style.. so i need yours valuable opinion about my tree foliage..  I think it would be easier for me to judge it when it's done, but at the moment it looks pretty good, and the texture is beautiful.
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1126
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Developer / Technical / Re: Post if you just laughed at your code.
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on: December 14, 2012, 09:13:44 AM
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Rewriting my EnemyManager in better, cleaner C# and came across a lame pun: public Enemy...
YEEEEAAAA BOOOOOIIII. Only 90s hip-hop fans will get it  I posted the same thing on this thread before! :D I was working on the Enemy class in my game, found this constructor: public Enemy() { ...
and, well...lol, what a nice coincidence. 
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1128
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Developer / Technical / Re: The happy programmer room
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on: December 13, 2012, 03:21:00 AM
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Finally fixed a weird error in my new entity system that caused an almost mysterious StackOverflowException. Found out that I've (for some unknown reason) inherited my World class into my WorldEntity class instead of using composition. I need to refresh my OOP skills... 
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1130
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Developer / Technical / Re: The happy programmer room
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on: December 12, 2012, 07:02:08 AM
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Deleted all the default comments and <summary> blocks in the Game1.cs file of a new XNA project. This made me realize how clean and structured the Game1 file actually is.
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1134
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Community / Sports / Re: Sports Compo: VOTING!
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on: December 10, 2012, 02:25:05 AM
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YOU MAY CHANGE YOUR VOTE AT ANY TIME.
Not that I want to change my vote, but I can't see any option to change the votes. Just want you to know.
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