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1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 03:01:41 AM
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341  Feedback / DevLogs / Re: DwarfCorp: Ruthless Capitalism RTS in a Fantasy World [ KICKSTARTER ] on: July 25, 2013, 10:57:22 AM
I have absolutely no idea why I haven't posted in here before.
I've seen this game several times and it looks lovely, so I'll follow this. Smiley

P.S. thanks for following on twitter <3
342  Developer / Technical / Re: Fight Thread Pollution - Technical Edition on: July 25, 2013, 10:48:39 AM
Asking technical questions in one huge-ass thread makes it a lot harder for other people to find the answer to those questions in the future (you can't search in thread titles, for example).

It's only for small questions though (where it doesn't need a new thread). However, this thread isn't only about Q&A, but about general discussion about anything technical, so it shouldn't be taken as an "ask all your questions here" thread. It's more of a "Hang out and talk" thread, but for us technical users. Smiley
343  Player / General / Re: What was your first system? on: July 25, 2013, 10:43:51 AM
My first system was a PC with DOS games, but first consoles was PlayStation and some Chinese NES ripoff (it still had the good old NES games for it though). The N64 was probably the first console for me where I loved the games for it (especially SM64, I still play that game today, lol).
344  Developer / Art / Re: show us some of your pixel work on: July 25, 2013, 08:33:09 AM
You guys need a warning

It has been deleted now.
345  Player / General / Re: What are you listening to at the moment? on: July 25, 2013, 08:11:41 AM
oops pressed edit button instead of quote

A- are you trying to change my taste of music? Huh?


I like the video description.
346  Developer / Technical / Re: Fight Thread Pollution - Technical Edition on: July 25, 2013, 08:03:29 AM
Cooldude, you and me must be on the same wavelength. Something popped into my head literally today that's not big enough for it's own thread and I just popped into technical to check if there was a thread exactly like this.

Nice, great to hear! I hope this thread will be nice and active. Smiley

It's a good thing you gave the moderators permission to moderate so their hands aren't tied  Roll Eyes

I'm such a nice guy. Tongue



Regarding my own question, I found some ASP.NET tutorials on nettuts+, so I'll try them out soon.

Also, I really need to get back to Project Euler again. I'm currently the lowest on Dacke's scoreboard, heh.
347  Player / General / Re: What are you listening to at the moment? on: July 25, 2013, 07:47:34 AM
Lionel Richie - Hello
348  Feedback / DevLogs / Re: CLOUDFACE | first playable build on: July 24, 2013, 04:18:53 PM
Looking great!

I still think it would be a good idea to give the player an extra jump when you press the jump button twice though.

I'm not entirely sure what has been changed in the movement code, but I feel like it's so much easier to control the player than it was before! :D

It's looking great at the moment! I'm really tired now, so I'll try it once again on my PC tomorrow and come up with some more in-depth testing and constructive criticism. Smiley
349  Developer / Art / Re: show us some of your pixel work on: July 24, 2013, 12:42:35 PM
he's gonna fucpk you up
350  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: July 24, 2013, 09:05:20 AM
sweden

i can access every other library except for the american

Sounds weird, I have no idea why though. :/
Maybe it could be something with the network provider, but I'm not sure.
351  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: July 24, 2013, 08:53:35 AM
I just installed Hola Unblocker, and holy shit the American Netflix is beautiful.

wtf i tried that but i could not get on the american service.

Weird, it works here in Denmark. Where do you live?
352  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: July 23, 2013, 08:22:53 PM
I am Jaime. I make games.

Best introduction yet. No spam bullshit like the other posts.
353  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: July 23, 2013, 05:46:11 PM
I just installed Hola Unblocker, and holy shit the American Netflix is beautiful.
354  Developer / Art / Re: show us some of your pixel work on: July 23, 2013, 05:06:18 PM


My new face.

I'm not a brony, but I like your pixel art. Smiley
355  Developer / Design / Re: The Neverending Hybrid Game Design Game on: July 23, 2013, 02:32:26 PM
Wanking + Japanese Toilet Games



Do I need to say more?

Ironically, this is made by SEGA too
356  Player / General / Re: What are you listening to at the moment? on: July 23, 2013, 12:19:06 PM
Talk Talk - It's My Life (12" Extended)
357  Developer / Art / Re: Art on: July 23, 2013, 11:44:35 AM
nah, instead here's a bunch of zelda like concepts I did all day

I love it. Especially the character design. Smiley
358  Developer / Creative / Re: So what are you working on? on: July 23, 2013, 10:55:07 AM
It seems to crash on Windows 7 Professional (x64). It crashes right when it starts.

This is the error I get:

Code:
An unhandled win32 exception occurred in Gibberish.exe [6572]

Luckily, I had VS2012 installed, so I opened it in VS debugger and the debugger told me this:

Code:
Unhandled exception at 0x001A0DD0 in Gibberish.exe: 0xC0000005: Access violation reading location 0x00000000.

I have installed the programs in the "INSTALL IF NOT STARTING" folder, but it still doesn't work. :I
359  Player / General / Re: what was the first successful game you made, and how long did it take? on: July 23, 2013, 08:07:29 AM
I once took Infiniminer's source code and got rich by it.




Okay, serious: I have made many small, stupid games, but none of them released. I am working on a bigger project at the moment, but will it get successful? Not sure. :I
360  Feedback / Finished / Re: Six Sided Sanctuary Devlog on: July 22, 2013, 04:53:13 PM
Just a quick note, it seems that you forgot to remove the debug files and symbols (*.vshost, *.vshost.exe.manifest, .*pdb) from the release. Did you remember to compile it as "Release" and not "Debug"? Compiling it as a Release will also optimize the binary files.

Didn't know that. Will fix in next version, thanks!

No problem, XNA comrade. Smiley
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