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342
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Developer / Technical / Re: Fight Thread Pollution - Technical Edition
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on: July 25, 2013, 10:48:39 AM
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Asking technical questions in one huge-ass thread makes it a lot harder for other people to find the answer to those questions in the future (you can't search in thread titles, for example).
It's only for small questions though (where it doesn't need a new thread). However, this thread isn't only about Q&A, but about general discussion about anything technical, so it shouldn't be taken as an "ask all your questions here" thread. It's more of a "Hang out and talk" thread, but for us technical users. 
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343
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Player / General / Re: What was your first system?
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on: July 25, 2013, 10:43:51 AM
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My first system was a PC with DOS games, but first consoles was PlayStation and some Chinese NES ripoff (it still had the good old NES games for it though). The N64 was probably the first console for me where I loved the games for it (especially SM64, I still play that game today, lol).
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346
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Developer / Technical / Re: Fight Thread Pollution - Technical Edition
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on: July 25, 2013, 08:03:29 AM
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Cooldude, you and me must be on the same wavelength. Something popped into my head literally today that's not big enough for it's own thread and I just popped into technical to check if there was a thread exactly like this.
Nice, great to hear! I hope this thread will be nice and active.  It's a good thing you gave the moderators permission to moderate so their hands aren't tied  I'm such a nice guy.  Regarding my own question, I found some ASP.NET tutorials on nettuts+, so I'll try them out soon. Also, I really need to get back to Project Euler again. I'm currently the lowest on Dacke's scoreboard, heh.
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348
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Feedback / DevLogs / Re: CLOUDFACE | first playable build
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on: July 24, 2013, 04:18:53 PM
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Looking great! I still think it would be a good idea to give the player an extra jump when you press the jump button twice though. I'm not entirely sure what has been changed in the movement code, but I feel like it's so much easier to control the player than it was before! :D It's looking great at the moment! I'm really tired now, so I'll try it once again on my PC tomorrow and come up with some more in-depth testing and constructive criticism. 
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357
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Developer / Art / Re: Art
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on: July 23, 2013, 11:44:35 AM
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nah, instead here's a bunch of zelda like concepts I did all day
I love it. Especially the character design. 
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358
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Developer / Creative / Re: So what are you working on?
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on: July 23, 2013, 10:55:07 AM
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It seems to crash on Windows 7 Professional (x64). It crashes right when it starts. This is the error I get: An unhandled win32 exception occurred in Gibberish.exe [6572] Luckily, I had VS2012 installed, so I opened it in VS debugger and the debugger told me this: Unhandled exception at 0x001A0DD0 in Gibberish.exe: 0xC0000005: Access violation reading location 0x00000000. I have installed the programs in the "INSTALL IF NOT STARTING" folder, but it still doesn't work. :I
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360
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Feedback / Finished / Re: Six Sided Sanctuary Devlog
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on: July 22, 2013, 04:53:13 PM
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Just a quick note, it seems that you forgot to remove the debug files and symbols (*.vshost, *.vshost.exe.manifest, .*pdb) from the release. Did you remember to compile it as "Release" and not "Debug"? Compiling it as a Release will also optimize the binary files.
Didn't know that. Will fix in next version, thanks! No problem, XNA comrade. 
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