Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075933 Posts in 44152 Topics- by 36119 Members - Latest Member: Royalhandstudios

December 29, 2014, 04:26:40 PM
  Show Posts
Pages: 1 ... 14 15 [16] 17 18 ... 39
301  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: September 21, 2013, 11:35:27 AM


302  Developer / Art / Re: Art on: September 16, 2013, 05:46:21 AM



For full size of nr 1.
303  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: September 14, 2013, 11:58:53 AM
@premonster i like those colours

304  Developer / Art / Re: show us some of your pixel work on: September 14, 2013, 08:17:59 AM
305  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: September 01, 2013, 05:21:26 AM


Perspective error on the support beams but meh
306  Developer / Art / Re: show us some of your pixel work on: August 28, 2013, 09:56:49 PM
307  Developer / Art / Re: show us some of your pixel work on: August 23, 2013, 12:30:52 PM

308  Developer / Art / Re: show us some of your pixel work on: July 26, 2013, 02:59:56 AM
Hobo Robo-no bolts no hope.



cool

309  Developer / Art / Re: show us some of your pixel work on: July 25, 2013, 08:35:43 AM
Pixel art
310  Feedback / DevLogs / Re: lifeless: ECHRO on: July 25, 2013, 08:23:37 AM
Locked because i'm tired of this shit, if you want to be kept updated go see my twitter @Cellusious

311  Developer / Art / Re: show us some of your pixel work on: July 24, 2013, 02:23:08 PM
@finbeard - Cool, the second one looks like a paper character when he rotates.

312  Developer / Art / Re: show us some of your pixel work on: July 24, 2013, 01:24:04 PM
313  Feedback / DevLogs / Re: lifeless: ECHRO on: July 24, 2013, 11:42:39 AM
What the hell why are you using frames?
Also tab your code.
Also why is the page titled lifelessechro.com? Just call it Lifeless Echro.

You using Notepad++? You should be, you'll find it much easier to work with.

FRAMES WHY THE FUCK ARE THERE FRAMES FOR THIS PAGE?

i'm an artist not a html'ist Tongue
314  Feedback / DevLogs / Re: lifeless: ECHRO on: July 24, 2013, 08:42:48 AM
Quote from: blackarm link=topic=33015.msg921303#msg921303
This much butthurt in someone else's devlog. Take the trolling somewhere else, there's no place for it here.

You haven't been on TIGs long enough.

Not many sane people have  Gomez

Now back on topic
fixed up a bit of the html, looks much nicer in the actual files now :< (alot of <br>)
http://lifelessechro.com/

Also got in other stuff, like moss and updates to the art  Gentleman
315  Feedback / DevLogs / Re: lifeless: ECHRO on: July 24, 2013, 05:06:11 AM
I'm disappointed, but that's my fault for wanting to play games solely based on visuals. What isn't my fault is that you started this project holding too much ambition over your head and failed to deliver. Sorry Cell, no game made under your name should look this bad, you're better than this.

+10 bonus points to me for managing to piss you off.
Last time i checked i was the one making the game, making the choices, making the aestheic choiced. you're free to crit but nonsensical blabber doesn't do anything; And if i wanted i could make an ascii game.  i'll alter the art so it looks worse than it currently does how about that?
Smiley

@Quarry - got no idea what rekt means
316  Developer / Art / Re: show us some of your pixel work on: July 24, 2013, 01:16:23 AM
haha.
Also, everyone please make more pixel art timelapses on youtube. It's rather shit when every video is minecraft copy paste
317  Feedback / DevLogs / Re: lifeless: ECHRO on: July 23, 2013, 02:53:26 PM
Quote
At least take your time and show that the enemies are taking damage

ah  Embarrassed will fix that in 1.04 (in two days or so)
318  Feedback / DevLogs / Re: lifeless: ECHRO on: July 23, 2013, 02:32:48 PM
I'm running Windows 8 64-bit, I have no idea

also, just make the elements respond to your action. It'll make the game more "alive"

Gaah, here's a build that https://dl.dropboxusercontent.com/u/34397004/Echrotest.zip should work on win8. It's an issue with sound thing (i think it's the directsound thing, another guy said that was an issue).

Also make the elements respond?
I' was thinking about adding grass which moved when you moved trough it, and such.
most crit at this point is things to add :3
319  Feedback / DevLogs / Re: lifeless: ECHRO on: July 23, 2013, 02:16:09 PM
I wasn't trolling, learn to take criticism; current version gets tedious very quickly

The gameplay mechanic (clicking around and bumping into stuff before they bump into you or attempting to dodge them) might be unique and but that doesn't mean it's fun, interesting or good, it's plain and banal

There is no proper UI; I can't see what my enemies' status are, disregard that - I can't even see my own status, making their and my own actions feel very unresponsive. At least take your time and show that the enemies are taking damage

Again, this one can be related to one above; it's fairly boring as there's no feeling of progression (I don't mean this under the context of "Oh neat, a new procedurally generated floor!"), which makes it very tedious simply clicking on things until they die

On top of that the game requires no skill, none, which makes me think that the "hard mode" is just a weak attempt to provide some challenge for the user which got tired of the normal mode

The first version was a lot better as it at least looked like it had some gameplay. Platformer shooters require you to act quickly to many situations and reward you for good play. The new version is obviously a complete remake, however doesn't even live up to what the first one seemed to be

Lastly, please fix it. For some ambiguous reason the game cooperated with me very rarely and only ran once in every 20-30(?) tries

Sincerely,
internet troll


P.S: I read Instructions.txt



That's much better! thanks.

Yeah, a lot of those points are to be fixed in futher updates, adding a better and more ui, actual progression and such will be fixed with procgen (which is almost done, trying to nail down some weird gen bugs).

"On top of that the game requires no skill, none, which makes me think that the "hard mode" is just a weak attempt to provide some challenge for the user which got tired of the normal mode

The first version was a lot better as it at least looked like it had some gameplay. Platformer shooters require you to act quickly to many situations and reward you for good play. The new version is obviously a complete remake, however doesn't even live up to what the first one seemed to be

Lastly, please fix it. For some ambiguous reason the game cooperated with me very rarely and only ran once in every 20-30(?) tries"

Oh, i thought keeping a *rhythm*, dodging back when the enemies attack and attacking, placement and such was a bit of skill. I don't agree that there's no skill involved but there are things that can be fixed to raise the skill curve. For me i think it has the same "greatness'es" (not greatness, more like good things, positives) as the orginal one, rewarding you for good play but it's quite monotone as said at the moment. different level props and enemies that require more kinds of strategy should fix that.

Oh, what os and bit thing do you have?
It (should) currently runs fine on; (all tested)
Win7 64bit
Win8
Linux (wine) (has issues with sound)
Mac (wine) (has maybe issues with sound, it runs atleast)

placing the instructions in a txt file is a dick move by me, the instructions will be in the game as an actual help menu or something.

Any other points/pointers to what to add/fix/change to raise the skill cap and make it less monotone. Updates will hopefully fix these issues but you never know :<

Game isn't "done" but it's a framework for me to add stuff to. read http://lifelessechro.com/ for info.
320  Feedback / DevLogs / Re: lifeless: ECHRO on: July 23, 2013, 01:42:58 PM
yeh it is

it would if he actually stated what the problems where instead of just saying "f u"
tigs is a nuclear reactor.

So sort of like what you did to me? Except this is different because it's you? Gotcha.

"the official logo is stupid" isn't valid criticm, but the explaination i gave afterwards was.
* Cellusious facepalms at you, tigsource the nuclear reactor
Pages: 1 ... 14 15 [16] 17 18 ... 39
Theme orange-lt created by panic