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1075933 Posts in 44152 Topics- by 36119 Members - Latest Member: Royalhandstudios

December 29, 2014, 04:27:44 PM
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481  Developer / Art / Re: show us some of your pixel work on: May 17, 2013, 01:57:23 AM
482  Developer / Art / Re: Pixel Art Background Questions/Feedback on: May 17, 2013, 01:55:43 AM
The longer back in the background you get; the contrast and saturation goes down.

483  Developer / Art / Re: Art on: May 16, 2013, 05:34:24 AM

Didn't come out as i wanted it to. Carry on. Sad
484  Developer / Art / Re: show us some of your pixel work on: May 16, 2013, 02:33:38 AM
Andrio, Notch is using your image as an avatar on twitter, btw.
485  Developer / Art / Re: show us some of your pixel work on: May 15, 2013, 01:02:35 AM


That guy

That fourth guy with the hat.  I know him.  He's Notch.  He made Minecraft

I'm pretty good at this, aren't I, guys?  Do I get a prize?  Guys?
The last guy reminds me of Booker from Bioshock: Infinite

Booker Konjak Devitt.
486  Developer / Art / Re: Art on: May 14, 2013, 10:25:42 AM
More metal study nonsense.



._O

Looks quite realistic
487  Developer / Art / Re: Carrion's MS Paints on: May 14, 2013, 06:41:08 AM

To you, carrion.
488  Developer / Art / Re: show us some of your pixel work on: May 14, 2013, 06:02:10 AM
489  Feedback / Finished / Re: Fez on: May 12, 2013, 11:19:01 PM
I didn't enjoy fez, so there's that.

I'm not much of a puzzle game player which is probably where that is coming from. If that's the puzzle games in general's fault or just entirely my preference i do not know.
The world in fez looks, sounds and plays great, but.. the puzzles.

I felt they where to 'rigid' and too 'predefined'. In other words only one way to complete them. How the quote exploration unquote is.

If it's just under built quote hate unquote of Fish i don't either know.
 Gomez
490  Developer / Art / Re: show us some of your pixel work on: May 12, 2013, 12:38:34 PM
Good enough for what?

For using in a game. It should be good enough to work in any kind of setting by just adjusting the colour scheme.
491  Developer / Art / Re: show us some of your pixel work on: May 12, 2013, 12:03:33 PM

Is it good enough, or shall i just make a new tileset?

//colors aside, purely about the pixel work
492  Feedback / DevLogs / Re: -BEEP- on: May 11, 2013, 03:38:36 PM
if i so kindly could offer some advice, Without you going full maniac;
Undecided Says the guy who ragequit TIGsource after one guy criticized his art?

go away kid. there's different ways to comment on work, and try to atleast branch your mind out of your capsule for a moment. if you're really stuborn feel free to take it into pm with me, this is a tread about namragog's game.
493  Developer / Art / Re: show us some of your pixel work on: May 11, 2013, 02:38:45 PM
some real cool stuff in this thread.

I've been pixeling lately to add to my portfolio, trying to start freelancing. I've finished these recently.
-img-

Really awesome style!
The train places me in two pieces of mind, i love it but i also don't like the lack of detail but i love it gaahh No No NO
494  Feedback / DevLogs / Re: -BEEP- on: May 11, 2013, 02:35:40 PM
It's hard to tell when they aren't in motion, that much is true.

Oh you dodged a bullet there mate.
Having a circle spawn in and slowly fade away looks rather bad anyhow what style it is in.

if i so kindly could offer some advice, Without you going full maniac;
Smoke decays and expands which makes it more look like a slow explosion with a bit of upwards gravity. So smaller less perfectly round particles which fades away at the same time as they expand would probably be the way to go.
495  Feedback / DevLogs / Re: lifeless: ECHRO on: May 11, 2013, 12:49:41 PM
Yeah, i was thinking on Using WASD as moving and Arrow keys to fire in each respective direction (rebindable).

The final game will have some sort of level generator which will deal with the empty space and the AI right now isn't done which is why it's only a path'ed AI for the boss at the moment.
496  Feedback / DevLogs / Re: -BEEP- on: May 11, 2013, 12:22:34 PM
Those smoke particles really clashes with the rest of the style. Apart from that it looks great  Coffee
497  Developer / Art / Re: Art on: May 11, 2013, 12:02:34 PM

498  Feedback / DevLogs / Re: Pioneers (New build: Feb 25) on: May 11, 2013, 11:30:49 AM


 Blink
499  Feedback / DevLogs / Re: lifeless: ECHRO on: May 11, 2013, 10:09:28 AM
a Build there. now.
http://lifelessechro.com/

it may work on linux under wine.
500  Developer / Art / Re: show us some of your pixel work on: May 11, 2013, 06:49:14 AM
Tribute to Carrion.

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