Code:
registerClassAlias("flash.utils.Dictionary", Dictionary);
registerClassAlias("flash.utils.ByteArray", ByteArray);
registerClassAlias("flash.geom.Vector3D", Vector3D);
registerClassAlias("flash.geom.Point", Point);
registerClassAlias("Vector.<Vector3D>", Vector.<Vector3D> as Class);
i have written a serializer for flashpunk. http://flashpunk.net/forums/index.php?topic=3412.0registerClassAlias("flash.utils.ByteArray", ByteArray);
registerClassAlias("flash.geom.Vector3D", Vector3D);
registerClassAlias("flash.geom.Point", Point);
registerClassAlias("Vector.<Vector3D>", Vector.<Vector3D> as Class);
there is of course problem with serializing structures with multiple references...