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Developer / Finished / Re: Desi Leaves Town
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on: January 22, 2012, 08:21:50 AM
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Oh wow. I wish you love and happiness... and a PC release.
Don't worry! I'm on it (I'm the desktop version porter)
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Developer / DevLogs / Re: a s p h y x ~ hold your breath. ~ [YOU CAN PLAY STUFF HERE NOW]
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on: January 15, 2012, 01:13:43 AM
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Realy!? Am I the only one that doesn't get past the first damn jump...  the room one to the left from the room where it says: "ready? X - Jump, Up - Jump, Esc - Drown". There's this bobbing square and I guess I should jump off of it onto the next platform, but it just seems impossible...  I really want to continue playing this game. But I can't get past that  The game looks very good by the way. And the mechanic is fuckin' awesome 
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Developer / DevLogs / Re: Claustrophilia Released!
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on: January 11, 2012, 11:20:32 PM
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you should edit the original post to link to the demo, btw
Good idea  Claustrophilia looks awesome! I absolutely love the squeezing and the death animations.
Congrats on getting to a stage of completion. I know how hard that can be!
Grats on the completion! This looks great and I will be trying it when I get home! Have a beer and relax!  Thanks guys! 
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Developer / DevLogs / Re: Claustrophilia Released!
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on: January 11, 2012, 02:17:25 AM
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Holy shit! You have no idea what this means to me! Both of you are like my indie game dev heroes, idols, whatevs.  Thank you so much for your kind words  Cheers, Maxim
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Developer / DevLogs / Re: Beasts & Pirates
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on: December 04, 2011, 04:24:46 AM
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Realised my aggro-system is too simple and wrong.
If a player walks into a monster's aggro range, the monster starts chasing the player. But all creatures in proximity will also turn aggro and join the battle. This way you can clearly see the risks of engaging a certain monster. And the battles can combine different monsters at the same time.
I am not certain yet if all monsters in proximity should join the battle or only those of the same family.
Maybe you should only have enemies of a lower or equal level join the aggro chase. This way it's more of a challenge to attack high level monster, because a lot more monsters will join. It also makes sense, because why would a big as monster care about a little monsters business?
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Developer / DevLogs / Re: No one ain't got nuffin' on Björn
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on: October 01, 2011, 06:24:15 AM
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Apparently, referencing Mario in your game isn't really cool...  So I've decided to rename "Mario ain't got nuffin' on Björn" into: "No one ain't got nuffin' on Björn". I've also added sound effects to the swings (even if they don't hit creeps). And I've made the combo score numbers increase in size relative to their magnitude. Also, guys ( Skomakar'n and Gabriel Verdon) please be a little more mature 
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Developer / DevLogs / Re: Claustrophilia =^,^=
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on: August 31, 2011, 04:28:35 AM
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Hey guys! We decided to not make this a flash game anymore, but an actual desktop game game ^^. We're going to try to get Steam to sell Claustrophilia for around 5$. I just finished making the gameplay trailer  Have a look: So yeah, the game's as good as done. Now we'll just have to wait until we can publish it  Cheers, Maxim
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Developer / DevLogs / Re: Mario ain't got nuffin' on Björn
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on: July 07, 2011, 12:23:20 AM
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MagnoB is done! ^^ I've decided to stop whining and to just make some music myself  I know it's not really good music, but screw that. I just wanted to finish this project!  It's be up on FGL soon! Cheers, Maxim
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