Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 02:44:54 AM
  Show Posts
Pages: 1 ... 64 65 [66] 67 68 ... 84
1301  Feedback / Finished / Re: Bocage on: March 12, 2013, 02:17:40 AM
Heh. Will this have some sort of main mechanic, like Fez? If so, looks like fun!
1302  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: March 12, 2013, 01:24:23 AM
Anyone know how I can play Shadow of the Colossus on a Mac? I have Windows on it as well, if there is no way.
1303  Developer / Business / Re: How to get the word out? Marketing Question on: March 12, 2013, 12:42:25 AM
The best advertising for indies is word of mouth. This means that you have to get it onto a few gaming newspapers and hope people see it. If you want it to be on gaming newspapers, try and send a few emails. Try and focus on what makes your game special and different from the rest. Also send an email containing screenshots or a full version of your game. Without something to show what your game is like, you will not get their attention.
1304  Feedback / Finished / Re: BLOCPK on: March 11, 2013, 06:06:09 AM
Hey, looks good. I think the second gif is better.
1305  Feedback / Playtesting / Re: Universal All-Stars Battle Royale on: March 11, 2013, 05:21:59 AM
I think having different speeds is really annoying.

The game was somewhat gentle and casual, not sure if this is what you're looking for. Maybe change the music?

You need to take the star off the person. Maybe have him flash or something instead. It was difficult to see.

I agree with allen, the Rift guy was pretty useless.

Um, some characters have a shadow that makes them taller?



Overall, good try, just needs to be a heck of a lot more polished.
1306  Feedback / DevLogs / Re: DwarfCorp: Mine. Explore. Build. Survive. on: March 10, 2013, 05:29:34 PM
Oh. Artist, if you are reading this, your art is great. It's just that Bleak's isn't that bad.
1307  Feedback / DevLogs / Re: Screenshot Saturday on: March 10, 2013, 05:20:27 AM
That's absolutely terrible. It's completely drowning in noise and lacks contrast in detail.

I can see what you mean, but from a non-technical perspective, I think it looks quite good. Perhaps remove some of the rain.
1308  Feedback / DevLogs / Re: Proof on: March 10, 2013, 01:14:38 AM
Minimalist. I like it.
1309  Feedback / DevLogs / Re: Starshock, a retro-esque arcade shooter on: March 10, 2013, 01:12:09 AM
Woah. Only a month or so, and nearly complete AND high in the rankings of IndieDB? Old school first person games must be a good form of income.
1310  Feedback / DevLogs / Re: Dog Sled Saga on: March 09, 2013, 09:50:49 PM
Interesting. Will you be able to get things other than dogs to pull your sled? (Dragons, cats...)
1311  Feedback / DevLogs / Re: DwarfCorp: Mine. Explore. Build. Survive. on: March 09, 2013, 07:32:23 PM
I don't understand why you keep on calling your art "programmer art". It looks fine. This is programmer art.

1312  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: March 09, 2013, 07:00:11 PM
Pixel is making an iphone game!

http://www.polygon.com/2013/3/8/4078818/gero-blaster-screens
1313  Feedback / DevLogs / Re: Mad Scientist Shooter (WIP) on: March 08, 2013, 06:57:12 PM
Oh yes. Far better now.
1314  Feedback / DevLogs / Re: the Game (by Graham) on: March 08, 2013, 05:29:14 PM
Guys, let's just wait until he gets a prototype running, to see what it's all about. Sorry Graham, but right now, it's a little too abstract to truly understand what you're talking about.
1315  Feedback / DevLogs / Re: TIGS Coop. Game Dev, Now 50% More Roguelike-ish! on: March 08, 2013, 05:28:04 PM
Alright. Good luck!
1316  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: March 07, 2013, 04:44:42 AM
Yay. Freebird games, the guys who made To the Moon, have announced it's prequel.

http://www.polygon.com/2013/3/7/4074366/to-the-moon-developer-announces-spiritual-successor-a-bird-story
1317  Developer / Writing / Re: The War Command Card Game - Forum style on: March 07, 2013, 01:50:31 AM
Actually, the image looks a bit like eyeliner's profile picture. Maybe a drunk uncle?
1318  Feedback / DevLogs / Re: Skipping Stones - Polygonal Landscape and Generative Music on: March 07, 2013, 01:28:28 AM
Hey. Looks good!
1319  Developer / Writing / Re: The War Command Card Game - Forum style on: March 07, 2013, 01:27:51 AM
"Onward my minions! Go find me a useful spine!"
1320  Feedback / DevLogs / Re: Blueprint : a roguelike 2p coop stealth game on: March 07, 2013, 12:45:06 AM
Heh. Seems cool. Just one thing. If you make it so that the field of view is the only thing that the people will be able to see, then people will be spinning around ridiculously in order to see more.

I like the art and the concept.
Pages: 1 ... 64 65 [66] 67 68 ... 84
Theme orange-lt created by panic