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1301
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Feedback / Finished / Re: Bocage
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on: March 12, 2013, 02:17:40 AM
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Heh. Will this have some sort of main mechanic, like Fez? If so, looks like fun!
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1303
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Developer / Business / Re: How to get the word out? Marketing Question
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on: March 12, 2013, 12:42:25 AM
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The best advertising for indies is word of mouth. This means that you have to get it onto a few gaming newspapers and hope people see it. If you want it to be on gaming newspapers, try and send a few emails. Try and focus on what makes your game special and different from the rest. Also send an email containing screenshots or a full version of your game. Without something to show what your game is like, you will not get their attention.
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1305
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Feedback / Playtesting / Re: Universal All-Stars Battle Royale
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on: March 11, 2013, 05:21:59 AM
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I think having different speeds is really annoying.
The game was somewhat gentle and casual, not sure if this is what you're looking for. Maybe change the music?
You need to take the star off the person. Maybe have him flash or something instead. It was difficult to see.
I agree with allen, the Rift guy was pretty useless.
Um, some characters have a shadow that makes them taller?
Overall, good try, just needs to be a heck of a lot more polished.
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1307
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Feedback / DevLogs / Re: Screenshot Saturday
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on: March 10, 2013, 05:20:27 AM
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That's absolutely terrible. It's completely drowning in noise and lacks contrast in detail.
I can see what you mean, but from a non-technical perspective, I think it looks quite good. Perhaps remove some of the rain.
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1310
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Feedback / DevLogs / Re: Dog Sled Saga
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on: March 09, 2013, 09:50:49 PM
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Interesting. Will you be able to get things other than dogs to pull your sled? (Dragons, cats...)
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1314
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Feedback / DevLogs / Re: the Game (by Graham)
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on: March 08, 2013, 05:29:14 PM
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Guys, let's just wait until he gets a prototype running, to see what it's all about. Sorry Graham, but right now, it's a little too abstract to truly understand what you're talking about.
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1320
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Feedback / DevLogs / Re: Blueprint : a roguelike 2p coop stealth game
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on: March 07, 2013, 12:45:06 AM
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Heh. Seems cool. Just one thing. If you make it so that the field of view is the only thing that the people will be able to see, then people will be spinning around ridiculously in order to see more.
I like the art and the concept.
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