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1323
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Feedback / Playtesting / Re: Psychedelics
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on: March 06, 2013, 07:13:13 PM
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Alright. So first of all, these are gorgeous. I like them.
The first one had no real point, and I think you may need to emphasize where the cursor is a little. The second one goes on for far too long, and I didn't manage to finish it.
I think I originally saw these on Nerdcubed in Youtube.
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1324
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Feedback / DevLogs / Re: Dungeon Colony
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on: March 06, 2013, 08:32:23 AM
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Ooh, java. Isn't LWJGL for 3d stuff? Hi Impmaster ... I like your nickname!!!
I shall be a monster in your game. A bug to occur once every hundred playthroughs. A mighty Impmaster rushes through the colony, disturbing all peace and bringing legions of the most wretched creatures to ever grace the face of the Earth: Imps.
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1325
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Feedback / DevLogs / Re: the Game (by Graham)
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on: March 06, 2013, 05:01:14 AM
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Interesting. Do you actually know how you will make all these things, or are they just what you hope your game will become?
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1327
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Developer / Business / Re: Kickstarter & Steam Greenlight for Promo?
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on: March 06, 2013, 04:28:31 AM
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Maybe you should do that thing where you get promoed on the Pirate Bay, and people go to your site, and pay you however much they want? I heard that was quite successful for seagaia, the guy who made Anodyne. It should at least bring a lot of exposure.
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1330
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Developer / Business / Re: Promote your game trailer with Pliski
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on: March 06, 2013, 04:16:47 AM
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I don't get why that is such a big deal, having horse meat in your lasagna. When I traveled to Italy, they had horse on quite a few of their menus, and it was quite a normal thing. Now that I live in China (Aw yiss, international), all sorts of random stuff gets put in your food. Here they eat everything. So why is it such a big deal that you eat horse? Is it because horse is still considered a pet, like dog? (They eat dog here as well.) Maybe I'm missing a part of the story?
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1331
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Developer / Business / Re: Promote your game trailer with Pliski
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on: March 06, 2013, 04:09:32 AM
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And in addition to this, I can only tell you this about it; don't ask me about the secret algorithm I'm using, it's more secret than the secret ingredient of the Coca-Cola or the secret sauce of the Big-Mac. LOL!  Big mac recipe One chunk of random meat tons of chemicals "bread" one slice of paper one gram of ecstasy Sauce: Fat. Nothing but fat.
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1332
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Developer / Business / Re: Promotion Ideas?
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on: March 06, 2013, 04:06:23 AM
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Maybe as a viral scheme, you could make it so that people could invite their friends to play for a free card or two? Generally (in my opinion, so do not take this as fact), most people download IOS apps based on word of mouth from friends, or because the apps are from an established franchise or company. I know the majority of IOS gamers do not look online for new games. Perhaps if your game is rather niche, you may want to publicize it on the major websites for your niche? (If you don't know the niche well, why are you making a game for it?)
TL;DR : Make word of mouth your publicity
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1333
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Feedback / DevLogs / Re: Mad Scientist Shooter (WIP)
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on: March 06, 2013, 03:53:51 AM
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Well, four days left. Seems rather simple, but I hope you guys get this done. I quite like the scientist. Maybe fix his mouth though. I can't tell if those are his teeth or his moustache.
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1334
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Feedback / DevLogs / Re: TIGS Coop. Game Dev, Now 50% More Roguelike-ish!
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on: March 06, 2013, 03:52:14 AM
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To my noobish ears, you sound like a good coder.
If you drink a potion when you are in a safe area, then what is the point? You've already drunk the potion. If it heals, you are already safe. If it hurts, you are hurt. You can't really use it again.
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1338
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Feedback / DevLogs / Re: TIGS Coop. Game Dev, Now 50% More Roguelike-ish!
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on: March 06, 2013, 03:26:17 AM
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I don't know. I've always hated the concept of randomized items. It seems too much to me like the dev is punishing the player for trying out things.
By the way, how difficult would it to make the world multiplayer? Not saying that we should, just wondering.
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