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1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 02:44:54 AM
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Pages: 1 ... 65 66 [67] 68 69 ... 84
1321  Feedback / DevLogs / Re: Human Passage on: March 06, 2013, 07:20:10 PM
Hm.. I think the splitting of the names is a little weird.
1322  Developer / Art / Re: Artist devlog - Pixel monsters on: March 06, 2013, 07:14:16 PM
I like the bottom half of grim, but I think it could be a little longer.
1323  Feedback / Playtesting / Re: Psychedelics on: March 06, 2013, 07:13:13 PM
Alright. So first of all, these are gorgeous. I like them.

The first one had no real point, and I think you may need to emphasize where the cursor is a little. The second one goes on for far too long, and I didn't manage to finish it.

I think I originally saw these on Nerdcubed in Youtube.
1324  Feedback / DevLogs / Re: Dungeon Colony on: March 06, 2013, 08:32:23 AM
Ooh, java. Isn't LWJGL for 3d stuff?

Hi Impmaster ... I like your nickname!!!

I shall be a monster in your game. A bug to occur once every hundred playthroughs. A mighty Impmaster rushes through the colony, disturbing all peace and bringing legions of the most wretched creatures to ever grace the face of the Earth: Imps.
1325  Feedback / DevLogs / Re: the Game (by Graham) on: March 06, 2013, 05:01:14 AM
Interesting. Do you actually know how you will make all these things, or are they just what you hope your game will become?
1326  Developer / Business / Re: Cartoon Character Licensing for a Game on: March 06, 2013, 04:30:22 AM
Yeah, how has a major company gone to a small one man team? Especially cause I just read that you had problems marketing your last game.
1327  Developer / Business / Re: Kickstarter & Steam Greenlight for Promo? on: March 06, 2013, 04:28:31 AM
Maybe you should do that thing where you get promoed on the Pirate Bay, and people go to your site, and pay you however much they want? I heard that was quite successful for seagaia, the guy who made Anodyne. It should at least bring a lot of exposure.
1328  Developer / Business / Re: Promote your game trailer with Pliski on: March 06, 2013, 04:24:13 AM
Oh. That makes a little more sense.
1329  Hidden / Unpaid Work / Re: [FREE] Website Designer looking to build up portfolio on: March 06, 2013, 04:18:44 AM
Guildenstern, what would the image be? Why have you been planning the website for 4 years? And how do you have 6 years of content?  Waaagh!
1330  Developer / Business / Re: Promote your game trailer with Pliski on: March 06, 2013, 04:16:47 AM
I don't get why that is such a big deal, having horse meat in your lasagna. When I traveled to Italy, they had horse on quite a few of their menus, and it was quite a normal thing. Now that I live in China (Aw yiss, international), all sorts of random stuff gets put in your food. Here they eat everything. So why is it such a big deal that you eat horse? Is it because horse is still considered a pet, like dog? (They eat dog here as well.) Maybe I'm missing a part of the story?
1331  Developer / Business / Re: Promote your game trailer with Pliski on: March 06, 2013, 04:09:32 AM
And in addition to this, I can only tell you this about it; don't ask me about the secret algorithm I'm using, it's more secret than the secret ingredient of the Coca-Cola or the secret sauce of the Big-Mac. LOL!  Evil

Big mac recipe

One chunk of random meat
tons of chemicals
"bread"
one slice of paper
one gram of ecstasy


Sauce:
Fat. Nothing but fat.
1332  Developer / Business / Re: Promotion Ideas? on: March 06, 2013, 04:06:23 AM
Maybe as a viral scheme, you could make it so that people could invite their friends to play for a free card or two? Generally (in my opinion, so do not take this as fact), most people download IOS apps based on word of mouth from friends, or because the apps are from an established franchise or company. I know the majority of IOS gamers do not look online for new games. Perhaps if your game is rather niche, you may want to publicize it on the major websites for your niche? (If you don't know the niche well, why are you making a game for it?)

TL;DR : Make word of mouth your publicity
1333  Feedback / DevLogs / Re: Mad Scientist Shooter (WIP) on: March 06, 2013, 03:53:51 AM
Well, four days left. Seems rather simple, but I hope you guys get this done. I quite like the scientist. Maybe fix his mouth though. I can't tell if those are his teeth or his moustache.
1334  Feedback / DevLogs / Re: TIGS Coop. Game Dev, Now 50% More Roguelike-ish! on: March 06, 2013, 03:52:14 AM
To my noobish ears, you sound like a good coder.

If you drink a potion when you are in a safe area, then what is the point? You've already drunk the potion. If it heals, you are already safe. If it hurts, you are hurt. You can't really use it again.
1335  Feedback / DevLogs / Re: Dungeon Colony on: March 06, 2013, 03:46:12 AM
Hey. This seems cool. Is it written in C++?
1336  Feedback / Playtesting / Re: Psychedelics on: March 06, 2013, 03:44:42 AM
Screenies look interesting. I'll play and tell you what I think later.
1337  Developer / Art / Re: Gabe's Sketchbook on: March 06, 2013, 03:30:58 AM
OOOOh. Fire breathing monkey goblin man!  Kiss
1338  Feedback / DevLogs / Re: TIGS Coop. Game Dev, Now 50% More Roguelike-ish! on: March 06, 2013, 03:26:17 AM
I don't know. I've always hated the concept of randomized items. It seems too much to me like the dev is punishing the player for trying out things.

By the way, how difficult would it to make the world multiplayer? Not saying that we should, just wondering.
1339  Feedback / Playtesting / Re: Visorman is defeating your 'Generic Army Guy' and gaming industry norms on OUYA on: March 06, 2013, 03:00:32 AM
Well, it is on OUYA. It has to be somewhat free.
1340  Feedback / DevLogs / Re: TIGS Coop. Game Dev, Now 50% More Roguelike-ish! on: March 06, 2013, 12:43:37 AM
Remind me, cause I've forgotten. Are we randomly generating areas, or will they be placed down? I prefer random generation, cause you know. Procedural generation. The words alone sound sexy to my ears.  Kiss
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