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1075753 Posts in 44139 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 11:17:04 PM
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Pages: 1 ... 66 67 [68] 69 70 ... 84
1341  Feedback / Playtesting / Re: Visorman is defeating your 'Generic Army Guy' and gaming industry norms on OUYA on: March 05, 2013, 05:39:00 PM
Looks so old. Since I'm not that old, I can say that I wouldn't buy this. Anyone else think the nostalgia factor/irony is worth it?
1342  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: March 05, 2013, 05:35:29 PM
Alright! Welcome!
1343  Feedback / DevLogs / Re: Chasm [2d action-rpg metroidvania] on: March 05, 2013, 04:47:26 AM
I think the rats may need some more contrast against the background. They're a little hard to see.
1344  Feedback / DevLogs / Re: Chasm [2d action-rpg metroidvania] on: March 04, 2013, 04:52:03 AM
Agreed. Maybe in combat, when everything is flying around and the game is fast-paced, this would look good. But when stationary, everything is far too fast. Of course, the player will hardly ever stay still.
1345  Developer / Technical / Re: Beautiful fails. on: March 04, 2013, 03:26:06 AM
Why is it broken? It looks fine to me. Unless it's not supposed to have that many colors?
1346  Developer / Technical / Re: The grumpy old programmer room on: March 04, 2013, 03:25:26 AM
Make it so that when Entity2 goes too close to Entity1, Entity 1 shoves 2 away, stating that it needs it's privacy.
1347  Feedback / DevLogs / Re: Kingdoms Rise - Multiplayer Sword Fighting on: March 04, 2013, 03:22:13 AM
This is amazing. How can only two people make this? Is Unreal Engine really easy to use or something?

Keep on the good work. Btw, will there be projectiles in this game? (Arrows, crossbow, spells...)
1348  Feedback / DevLogs / Re: TIGSource Devlog Magazine! on: March 04, 2013, 03:20:39 AM
Following.
1349  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: March 04, 2013, 02:51:00 AM
It's a kind of Action Platformer.

Then probably not. Super Meat Boy had no narration, and it managed to tell an okay story. (For an action platformer) If you do a game like Thomas Was Alone, then narration is key.
1350  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: March 03, 2013, 09:36:51 PM
Depends what the game is about. If it's an adventure game or something like that, sure. If it's like Retro City Rampage, not so much.
1351  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: March 02, 2013, 11:11:37 PM
We need to keep the topic alive until he gets here. Derek, come here!!!

Maybe we should get a signal like the Bat signal, but with the spelunky guy.... Hm...
1352  Feedback / DevLogs / Re: DwarfCorp: Mine. Explore. Build. Survive. on: March 02, 2013, 08:04:11 PM
:D Weiseguy is spamming his want for more games to preview on every thread I see. Probably not a bad thing if the vids are good, but still....
1353  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: February 27, 2013, 06:57:49 AM
i hope dead space 3 bombs

Why?
1354  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: February 27, 2013, 04:56:14 AM
You left, and it caused such horror to the server that it crashed out of disbelief. It kept your name sacred forever after. All hail Eva, prophet of the server.
1355  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: February 27, 2013, 04:30:10 AM
Ah. So it that why she has _ in front of her name?
1356  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: February 27, 2013, 04:03:59 AM
Ah. So it's pretty good then. Thanks eva.

Btw, are you a man or a woman?

PS: By looking at your profile, at the time of writing, you have 400 posts. And you joined in December.
1357  Feedback / DevLogs / Re: DwarfCorp: Mine. Explore. Build. Survive. on: February 27, 2013, 03:50:30 AM
Come on guys. Sealand dollars. Greatest economy.
1358  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: February 27, 2013, 03:26:33 AM
I want to buy a 19 inch monitor, and it has a resolution of 1440 by 900. Is this low, high, or normal for a monitor? My friend built his own pc, and he says that it should be at least 1680x1050. However, I know he likes having top of the line quality (He built a gaming pc, for christ's sake). To repeat, is this really HD, or will it be fine for working with text documents, movies, some low quality graphics games... (I think the best quality graphics game I have is batman: Arkham Asylum.)

Thanks guys. Don't want to waste my  Hand Money Left Hand Money Right
1359  Developer / Creative / Re: The Brainstorming Thread on: February 26, 2013, 08:06:32 PM
Don't people still make Oregon trail?
1360  Feedback / DevLogs / Re: TIGS Coop. Game Dev, Now 50% More Roguelike-ish! on: February 26, 2013, 08:05:10 PM
I was thinking that when the player drops a save stone, they choose three items from their inventory. Then those items await them when they respawn. I don't think the items should stay with the dead body. If they get no items when they respawn, then they won't be able to defeat whatever killed them the first time.
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