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Feedback / DevLogs / Re: Chasm [2d action-rpg metroidvania]
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on: March 04, 2013, 04:52:03 AM
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Agreed. Maybe in combat, when everything is flying around and the game is fast-paced, this would look good. But when stationary, everything is far too fast. Of course, the player will hardly ever stay still.
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1358
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Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!!
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on: February 27, 2013, 03:26:33 AM
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I want to buy a 19 inch monitor, and it has a resolution of 1440 by 900. Is this low, high, or normal for a monitor? My friend built his own pc, and he says that it should be at least 1680x1050. However, I know he likes having top of the line quality (He built a gaming pc, for christ's sake). To repeat, is this really HD, or will it be fine for working with text documents, movies, some low quality graphics games... (I think the best quality graphics game I have is batman: Arkham Asylum.) Thanks guys. Don't want to waste my 
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1360
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Feedback / DevLogs / Re: TIGS Coop. Game Dev, Now 50% More Roguelike-ish!
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on: February 26, 2013, 08:05:10 PM
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I was thinking that when the player drops a save stone, they choose three items from their inventory. Then those items await them when they respawn. I don't think the items should stay with the dead body. If they get no items when they respawn, then they won't be able to defeat whatever killed them the first time.
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