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Feedback / DevLogs / Re: TIGS Coop. Game Dev, Now 50% More Roguelike-ish!
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on: February 26, 2013, 05:11:43 PM
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If we want to focus on exploration, perhaps permadeath is a bad idea. It stops the player from truly exploring, as they feel that they may lose what they have. This promotes wary gameplay, and that is not what we really want. I suggest a system of checkpoints, where the player can drop a save stone. When they die, they will respawn at the save stone with only three of their items, which they will choose.
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1363
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Feedback / DevLogs / Re: TIGS Coop. Game Dev, Now 50% More Roguelike-ish!
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on: February 26, 2013, 05:38:27 AM
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I vote overall goal or storyline, such as: You are looking for your princess (highly simple, but we can make an actual one later), and you have to go through a strange land which has just been morphed. As you go through the land, you will meet people who will give you quests. Perhaps one or two quests per setting, which will try and bring you closer to your princess.
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1364
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Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!!
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on: February 26, 2013, 02:00:22 AM
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Art (for arts sake) is a rather new invention (19th century) where crafts and design go back much much further.(stoneage) Unless you mean something else with art?
What about all those Renaissance artists? The Renaissance happened in the 14th to 16th centuries, and from it, we have Leonardo da Vinci, Michelangelo, Botticelli..... I'm sure they made art for art's sake as well.... Maybe a little bit for money.
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1365
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Feedback / DevLogs / Re: TIGS Coop. Game Dev, Now 50% More Roguelike-ish!
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on: February 26, 2013, 12:39:43 AM
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Anyways.. away from the platform war... (Actually, we should have a platform war thread.)
The basic concept for our game so far is that it is a world that just has different areas with different themes, am I correct or not?
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1371
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Feedback / DevLogs / Re: Teenage Mutant Co-Op Game Dev - Secret of the TIGSauce
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on: February 23, 2013, 03:10:28 AM
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That's what I was thinking. There is a wizard's tower in the center of the game, and there you can heal, buy items, save... And from that tower, you can go to one of 8 different dimensions. Then it's just a roguelike in a special setting, with different monsters to fight and specialized loot. Maybe if you die, you can restart at the tower?
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1372
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Feedback / DevLogs / Re: Screenshot Saturday
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on: February 23, 2013, 02:46:10 AM
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Here's a screenie of a game I built for school. I'll release it someday. It's a puzzle game, with color switching as a mechanic. 
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1374
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Feedback / DevLogs / Re: Teenage Mutant Co-Op Game Dev - Secret of the TIGSauce
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on: February 23, 2013, 01:48:19 AM
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Alright. So, the storyline is that a wizard's apprentice has accidentally morphed all the alternate universes together. He now has to go to each of the 8 dimensions to get a dimension anchor, which he will remove to let the universe go free.
Sound good?
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