|
344
|
Player / Games / Re: What are you playing?
|
on: March 16, 2014, 07:13:16 PM
|
|
I keep on thinking there's some sort of really obvious logic trick that I can do to figure out the patterns....
|
|
|
|
|
348
|
Developer / Technical / Re: Does anyone here program their games with Java?
|
on: March 16, 2014, 06:58:00 AM
|
I don't know enough about this stuff, I've never tried programming Crysis 4 :p Then why spreading rumors? The guy was just asking for some basic help with Java. I just told him that Java was slower for really advanced games as a side note, because that's what I had read when I learned it. I didn't expect half the thread to discuss that.
|
|
|
|
|
350
|
Developer / Technical / Re: Does anyone here program their games with Java?
|
on: March 16, 2014, 05:16:45 AM
|
ATM, it's not bad for basic games, but don't go expecting to learn to program Crysis 4 or anything. Why not? I'm pretty sure Java is still like 10% or something slower than C++. It still has to run through the runtime environment. For a 2d indie game, that doesn't matter, as most computers will be able to run that no problem. Crysis, on the other hand, has a bit more processing power needed. 
|
|
|
|
|
351
|
Feedback / DevLogs / Re: Video Hero Story
|
on: March 16, 2014, 02:43:15 AM
|
While we're working hard on game mechanics and structure, here is a photo from our office: -snip- That's how games are made in Russia  There is a bear on the trash can?...... Oh looks interesting btw.
|
|
|
|
|
352
|
Feedback / DevLogs / Re: Meditative Fishing Game (Stylized Low Poly)
|
on: March 16, 2014, 01:55:54 AM
|
|
I like this low poly movement that's been going around recently. Know what the actual fishing will be like? Also, I feel like you should have some killer audio. Seems like various sounds to fit the scenery would be great.
|
|
|
|
|
354
|
Developer / Technical / Re: Does anyone here program their games with Java?
|
on: March 15, 2014, 09:22:18 PM
|
Head first Java taught me all that fairly well.  Btw, Eclipse is not a game engine. It's an SDK, so it's kind of like an advanced text editor. LibGDX is a game engine because it comes preprogrammed with things for graphics, collision detection (actually not sure about this one), music, and whatnot. It handles the lower down stuff so that you can focus on building your game. I dunno how good it is for non-game programs, because I primarily used Slick2d, which is like a more basic version. Also, the public static void main thing is the first method that the compiler looks for. When your game is run, the java runtime environment automatically looks for the main method, and then carries out whatever is in that method.
|
|
|
|
|
355
|
Developer / Technical / Re: Does anyone here program their games with Java?
|
on: March 15, 2014, 08:21:39 PM
|
|
Eh. I'm a programming noob myself, but I have made a couple small games with java, and a few prototypes as well.
First of all, you don't want to start off learning Java game programming with Java2d or Swing or anything like that. Use an engine like Slick2d, libGDX (which is good for android development).
Personally, I learned Java through Head First Java, which I found to be a very informative book.
Also, there is a very large stigma against Java on the internet, because it used to be slow and buggy and whatnot. ATM, it's not bad for basic games, but don't go expecting to learn to program Crysis 4 or anything. You might have to package the Java environment with your games because a lot of people don't actually have it installed.
That's all I can think of off the top of my head.
Oh yeah, kurtss is making a game on these forums named "Rad Farming - Lonely farming game" or something like that. That's Java. Check it out.
|
|
|
|
|