Well now how to start?
I am Sam (not Samuel) and I have played games all my life. I did at one point pursue it as a career going about it all proper I studied Gameplay Design and Production at Staffordshire University but quit 6 months down the line.
I absolutely adored seeing how games were developed from start to finish, I learnt this process when I studied Games Development at College.
My first encounter with the gaming world started with a Sega Mega Drive (Sonic The Hedgehog 2) and I started to progress backwards, the next console I got was Commodore 64, then a Atari 2600 and a Spectrum ZX.
Enough about my personal gaming life (sorry to bore you

) and on to my development side. I have never created an entire fully working (or partially working) game. I instead created levels and fake teaser trailers for games that don't exist. I can use off-the-shelf engines, Unreal Engine 3, Crytek Engine and the Source Engine, not so well the Source engine but I can use it none the less. My main skills (can I call it that) is lighting, level design and 3D modelling.
Here is some of my work in chronological order and everything :D
First with college, this was my Final Major Project you had to create a teaser trailer...
I tried my best and when I look back now I can see HUUUGGGEEEE room for improvement.
http://www.youtube.com/watch?v=vtKQEyLN4yAI did model and design many things inbetween these videos but I either lost the data from not backing up and most of my online backups were on fucking Megaupload... Fuck you FBI!
This is low poly skip modelled for my Introduction to 3D Modelling 1A Module
http://www.youtube.com/watch?v=IyBzHTiITykAnd here is a Multiplayer CTF map I created from scratch using a lot of built in resources on the UT3 Engine, learn shit tons about kismet and yes the water kills you (oops) and there was a bug I couldn't quite get right where the water reflects bullets??? :S
http://www.youtube.com/watch?v=yDxpEaA2BmASorry for the long post, but I tried to be brief
