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1075755 Posts in 44140 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 11:39:50 PM
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1  Feedback / DevLogs / Re: Dungeon Dashers - Multiplayer Co-op Dungeon Crawling on: September 26, 2012, 02:43:55 PM
Hey, that's where you are wrong. This game IS fun to play. It's got every turn based action point game on the market beat so far. Steam Marines http://www.steammarines.com/ is much further along in development, but it isn't nearly as fun as Dungeon Dashers. Guts http://www.bigmengames.com/alpha.html shows promise but it doesn't use more than one character, a must for action point tactical roguelikes in my opinion.

I'm not sure why Dungeon Dashers is so good, either. I'm trying to figure that out for my game. Anyone care to guess?

Can't wait to play this build, man!
2  Feedback / DevLogs / Re: Dungeon Dashers - Multiplayer Co-op Dungeon Crawling on: September 20, 2012, 02:57:39 AM
All the stuff you have added since the recent dev build.

Y'know, if you randomly generated dungeons, that would give acres of new content. I know you didn't want to go that way, but it would certainly fill the hole. The three levels you have now are fantastic, and I totally get why you aren't, but ToME can do both. Maybe you can too.

Don't go tryin' to write the algorithm, it has totally been already written.
3  Feedback / DevLogs / Re: Dungeon Dashers - Multiplayer Co-op Dungeon Crawling on: September 18, 2012, 08:34:43 AM
This game is incredible, man! It a lot like what I'm looking to make for my game. It's really fun.

I want more! Can we get another dev build? It looks like you have added a ton, and I'd really like to check it out.
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