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1075741 Posts in 44138 Topics- by 36108 Members - Latest Member: DebrisHauler

December 28, 2014, 10:08:55 PM
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Pages: 1 ... 14 15 [16] 17 18 ... 58
301  Feedback / DevLogs / Re: Polycode on: April 24, 2014, 02:36:22 PM
Does this support C?

Awesome if it did!
302  Feedback / DevLogs / Re: Pakka Pets on: April 23, 2014, 05:09:18 PM
Digimon World Championship anybody?
Anyways, I <3 the art so followin' yo!
303  Developer / Art / Re: show us some of your pixel work on: April 22, 2014, 05:19:10 PM
was is hard having a dad that was so low res
It wasn't so bad, but he was a little rough around the edges.
304  Player / Games / Re: Molyneux: 'Enjoy the indie craze, because it won't last' on: April 22, 2014, 05:12:56 PM
unless they're a 14 year old

*Koof*Koof*...I'm 14...*Koof*Koof*
305  Player / General / Re: I've Changed My Avatar. on: April 22, 2014, 05:03:43 PM
There's a new sheriff in town

ugabuga indeed
306  Developer / Art / Re: Art on: April 22, 2014, 04:50:28 PM
http://forums.tigsource.com/index.php?action=profile;u=561;sa=showPosts;start=90

only gems i remember are these ones done by threesided (scroll down a little)
Kiss
307  Developer / Art / Re: GIFs of games being worked on on: April 22, 2014, 04:32:54 PM
I mean that I didn't see that it was a kid for the first few times i looked at it. Maybe it's because you saw his picture or whatever, but did anyone else not see the kid either?

It's prolly because it's a small-sized gif, it should be easily apparent on the full size game
Nice stuff rikky !
308  Feedback / DevLogs / Re: Grotto Quest (working title) on: April 22, 2014, 03:57:08 PM
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
309  Feedback / DevLogs / Re: Kitten Battle Dungeon on: April 21, 2014, 08:27:00 AM
Ninja Snake, Sweg
310  Feedback / DevLogs / Re: Environmental Station Alpha [trailer up!] on: April 21, 2014, 08:09:07 AM
Collecting stuff to unfold a story is fine and all, but it's too cliché in my opinion, I prefer unfolding some alien puzzles or atleast get the diskettes after a hard to understand puzzle, meta-gaming puzzles are fine if they don't conflict with the main plot, and I find that they give the game a longer lifespan, I swear, and they are sooo freaking rewarding when you finally find the solution

TLDR; The Enviromnetal Station thingy start plot in your main trailer is enough, keep the story hidden with some ultra-hard puzzles and make it AMAZING, then let the main game be just action-oriented and some puzzles that tell nothing about the story, let the player imagine what happened and leak some info but keep the big part for the completionists, That'll give some afterlife to your game

I'll just throw a plot, The main engine stopped working because of a comet collision, thus the environments became unstable and multiple species mutated, But that station was actually a planet that got quarantined after the government's experiment on a secret nuclear bomb project thingy, and all those animals you are killing are actually humans, that mutated, and after those decades, there are survivors and those survivors let docs of their presence, and maybe you were sent to silence them but you only knew too late, you kill them at the beginning, but as you progress, you get their journal entries and you find out that they were harmless

That would be an amazing twist, like, in their last journal, you read
"It's been a decade now, At last, there's a ship that's coming, they are going to save us!"
Then, you find out that journal near the place where you kill them
311  Feedback / DevLogs / Re: ▧ miniFlake α 11 ▨ New Screenies! ♜ on: April 17, 2014, 06:14:46 PM
Wow, so much details for a 1-bit game!
312  Feedback / DevLogs / Re: Environmental Station Alpha [trailer up!] on: April 17, 2014, 11:37:16 AM
I would be thinking of putting in some alien code, then on objects (like a TV) , you would put one of the alien letters (A sheet of paper) then that letter would be the first letter of that object or some kind of secrets, it doesn't need to be found to complete the game, but finding it gives you access to secrets and a back story,  Gomez was putting in metasecrets that were needed to complete the game, but you can put in secrets that don't even affect the main plot
Finding each would give you everything about the main plot, while the player can keep it obscure
313  Feedback / DevLogs / Re: Cool Ranch - Lonely farming sim [ALPHA AVAILABLE] on: April 16, 2014, 05:24:18 PM

<3Blambo Cool
314  Developer / Technical / Re: cryengine 4 vs unreal engine 4 on: April 16, 2014, 05:22:23 PM
Tell me you know something about C++

Please
315  Feedback / DevLogs / Re: Environmental Station Alpha [trailer up!] on: April 15, 2014, 12:22:13 PM
Remember when in Fez you would have some kind of hidden story and you would need to decipher some kind of alien code?

This game needs it, and really badly... Some signs of an old civilization that explained the lore and a back story hidden in the environments and such, look up  Gomez

Would be amazing if that story would be explained and you could hide some ultra secrets in the environment ... Like a riddle written in alien code that would give you a suite of inputs or that would insight towards the konami code...

In shorts, there's so much to explore, and I swear I'll be worth it

Or even, you could make a puzzle that would return a password to a zip file hidden in your game directory
316  Feedback / DevLogs / Re: Project Rain World on: April 14, 2014, 02:04:14 PM
Needs more views
317  Feedback / DevLogs / Re: Delver on: April 13, 2014, 08:19:53 AM
Alrighty, well now I have got it downloaded it and attempted to launch it, every time I come up with this error.



I went to the link and tried what they recommended doing and still every time came up with the error, also I am running on a Mac.
Yay new experiences

Try downloading Java...
318  Feedback / DevLogs / Re: How to Be a Tree on: April 12, 2014, 05:13:01 AM
Looks a bit like a bouquet of flowers. Durr...?
This guy is way off
319  Feedback / DevLogs / Re: CRAWL: arcade dungeon crawler where your friends control the monsters on: April 11, 2014, 01:34:57 PM
320  Developer / Collaborations / Re: Game designer looking for pixel artist, coder and sound tech to work with. on: April 09, 2014, 04:51:04 PM
That's the deal, it's sunflowers and rainbows on your side and nothing on ours, we get nothing from this collaboration, you are asking experienced people to work with an amateur that never made a game and wants to boss around to show off that he can boss around, and this is support.

You could keep this thread forever, but i doubt you'd get experienced people working with you,
as they say so well, you get what you paid for...

Opportunities rise like flowers in the spring, as I said, a programmer could find a secure paid job without much hassle around here, artists are also looked for a lot, you just don't understand that we need to pay our bills and rent every month just like you ...

And I don't think a small indie studio would need a writer, we already are on a tight budget and we know how to write, DIY Hand Metal Left

Anyways, I suggest you volunteer in a few projects and get some experience, or get a job and release some games, otherwise, good luck at finding people interested in you ...
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