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302
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Feedback / DevLogs / Re: Pakka Pets
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on: April 23, 2014, 05:09:18 PM
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Digimon World Championship anybody? Anyways, I <3 the art so followin' yo!
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307
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Developer / Art / Re: GIFs of games being worked on
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on: April 22, 2014, 04:32:54 PM
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I mean that I didn't see that it was a kid for the first few times i looked at it. Maybe it's because you saw his picture or whatever, but did anyone else not see the kid either?
It's prolly because it's a small-sized gif, it should be easily apparent on the full size game Nice stuff rikky !
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310
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Feedback / DevLogs / Re: Environmental Station Alpha [trailer up!]
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on: April 21, 2014, 08:09:07 AM
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Collecting stuff to unfold a story is fine and all, but it's too cliché in my opinion, I prefer unfolding some alien puzzles or atleast get the diskettes after a hard to understand puzzle, meta-gaming puzzles are fine if they don't conflict with the main plot, and I find that they give the game a longer lifespan, I swear, and they are sooo freaking rewarding when you finally find the solution
TLDR; The Enviromnetal Station thingy start plot in your main trailer is enough, keep the story hidden with some ultra-hard puzzles and make it AMAZING, then let the main game be just action-oriented and some puzzles that tell nothing about the story, let the player imagine what happened and leak some info but keep the big part for the completionists, That'll give some afterlife to your game
I'll just throw a plot, The main engine stopped working because of a comet collision, thus the environments became unstable and multiple species mutated, But that station was actually a planet that got quarantined after the government's experiment on a secret nuclear bomb project thingy, and all those animals you are killing are actually humans, that mutated, and after those decades, there are survivors and those survivors let docs of their presence, and maybe you were sent to silence them but you only knew too late, you kill them at the beginning, but as you progress, you get their journal entries and you find out that they were harmless
That would be an amazing twist, like, in their last journal, you read "It's been a decade now, At last, there's a ship that's coming, they are going to save us!" Then, you find out that journal near the place where you kill them
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312
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Feedback / DevLogs / Re: Environmental Station Alpha [trailer up!]
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on: April 17, 2014, 11:37:16 AM
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I would be thinking of putting in some alien code, then on objects (like a TV) , you would put one of the alien letters (A sheet of paper) then that letter would be the first letter of that object or some kind of secrets, it doesn't need to be found to complete the game, but finding it gives you access to secrets and a back story,  was putting in metasecrets that were needed to complete the game, but you can put in secrets that don't even affect the main plot Finding each would give you everything about the main plot, while the player can keep it obscure
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315
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Feedback / DevLogs / Re: Environmental Station Alpha [trailer up!]
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on: April 15, 2014, 12:22:13 PM
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Remember when in Fez you would have some kind of hidden story and you would need to decipher some kind of alien code? This game needs it, and really badly... Some signs of an old civilization that explained the lore and a back story hidden in the environments and such, look up  Would be amazing if that story would be explained and you could hide some ultra secrets in the environment ... Like a riddle written in alien code that would give you a suite of inputs or that would insight towards the konami code... In shorts, there's so much to explore, and I swear I'll be worth it Or even, you could make a puzzle that would return a password to a zip file hidden in your game directory
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317
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Feedback / DevLogs / Re: Delver
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on: April 13, 2014, 08:19:53 AM
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Alrighty, well now I have got it downloaded it and attempted to launch it, every time I come up with this error.  I went to the link and tried what they recommended doing and still every time came up with the error, also I am running on a Mac. Yay new experiences Try downloading Java...
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320
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Developer / Collaborations / Re: Game designer looking for pixel artist, coder and sound tech to work with.
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on: April 09, 2014, 04:51:04 PM
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That's the deal, it's sunflowers and rainbows on your side and nothing on ours, we get nothing from this collaboration, you are asking experienced people to work with an amateur that never made a game and wants to boss around to show off that he can boss around, and this is support. You could keep this thread forever, but i doubt you'd get experienced people working with you, as they say so well, you get what you paid for... Opportunities rise like flowers in the spring, as I said, a programmer could find a secure paid job without much hassle around here, artists are also looked for a lot, you just don't understand that we need to pay our bills and rent every month just like you ... And I don't think a small indie studio would need a writer, we already are on a tight budget and we know how to write, DIY  Anyways, I suggest you volunteer in a few projects and get some experience, or get a job and release some games, otherwise, good luck at finding people interested in you ...
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