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1075741 Posts in 44138 Topics- by 36108 Members - Latest Member: DebrisHauler

December 28, 2014, 10:08:58 PM
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Pages: 1 ... 15 16 [17] 18 19 ... 58
321  Feedback / DevLogs / Re: Thief Story on: April 09, 2014, 04:42:14 PM
Will there regular phones in houses too? So you might also have to cut phone lines, as well steal the cellphone.

Never even crossed my mind, but it's an excellent idea! Could definitely have something like that in the more difficult burglaries.
put some C4 on house phones, just in case some funny guy wanted to get news from the police
322  Developer / Design / Re: How does one make a character as memorable as Mario? on: April 09, 2014, 02:18:27 PM
produce a long series of well marketed and made games that also happen to be commercial successes. also make the character reasonably likable



Nailed it
323  Feedback / DevLogs / Re: Thief Story on: April 09, 2014, 01:56:05 PM
What about moving slower the more you collect items

Just noticed this, fine project sir!
324  Developer / Collaborations / Re: Game designer looking for pixel artist, coder and sound tech to work with. on: April 08, 2014, 01:33:03 PM
Why do you think artists and programmers will work with you for free when other people looking are looking for them constantly?

Face it, everybody can come up with the most amazing ideas ever, but achieving them is the hard part, and you are asking other people to do that job for you for nothing...

Those team you are talking about have talents you don't, like programming or art, +we don't need you, you need us, so that's not the same

Also, you call yourself a writer\designer but I want to see experience
325  Feedback / DevLogs / Re: Betelgeuse ( space roguelike + top-down shooter ) on: April 07, 2014, 06:04:40 PM
♪ What is love ? ♫
326  Feedback / DevLogs / Re: Rhythm Doctor - A Rhythm Heaven Style One-Button Hard-as-Nails Rhythm Game on: April 06, 2014, 09:44:37 AM
nice, like it!
327  Developer / Technical / Re: Best Programming Language for an ASCII Game on: April 06, 2014, 09:35:54 AM
C, I mean, Duh!
328  Feedback / DevLogs / Re: 1849: a city builder sim set in the gold rush [update: greenlit!] on: April 06, 2014, 05:38:02 AM
Congratulations
329  Feedback / DevLogs / Re: moonman on: April 06, 2014, 05:35:36 AM
It's time to rename this to radman and let the cash flow Hand Money Left Who, Me?Hand Money Right
330  Feedback / DevLogs / Re: Otherworld on: April 03, 2014, 03:48:05 PM
I like what I see so far!
331  Feedback / DevLogs / Re: Evil Slayer - Android DEMO is available! on: April 03, 2014, 01:54:29 PM
Those characters rocked my world
332  Feedback / DevLogs / Re: Elysis (Fish) on: April 01, 2014, 12:36:06 PM
That's enemy behavior card , why don't you use it t generate random enemies
333  Feedback / DevLogs / Re: Anarcute - the most kawaii riot simulator on: March 25, 2014, 12:32:05 PM
Tell me I can stomp the population with falling buildings
334  Feedback / DevLogs / Re: [GREENLIT] Burrito Galaxy on: March 24, 2014, 03:47:47 PM
bucess
335  Developer / Technical / Re: Where can I get good code to read? on: March 23, 2014, 12:49:58 PM
Kgood, now learn all of python then learn all of c , kkthanksbye
336  Feedback / DevLogs / Re: AEROBAT - absurdly high-speed arcade shmup-like on: March 22, 2014, 05:58:01 PM
I tried it out and I think vSync is disabled, because it immediately starts making my GPU's fans go crazy despite the relatively simple graphics.

It's because vSync syncs the update rate with the display rate, and when it's disabled, it just draws as much times as it can per second, that is making your GPU cry, I guess...
337  Feedback / Finished / Re: Papers, Please [Available 8/8] on: March 20, 2014, 05:26:17 PM
Hey Lucas, congrats for winning effin' grand prize at IGF  Toast Left

Dang , grats mate
338  Developer / Technical / Re: Where can I get good code to read? on: March 19, 2014, 06:09:31 PM
Yeah, what I mean with "jumping into" Java and C++ may take two or three years... Smiley
Don't ever say that,
[Showoff] I went from event-based GM (No GML) to Java in three weeks, and from Java to C in 2, and not even 1 year have passed since the switch[/Showoff]

You can fix anything, you just need the right tools! For Java, Udemy's CaveofProgramming Java tutorial is a must! And for C, I recommend Learn C the hard way (Scary name, Awesome tutorial!), and remember , practice makes perfect, so go get IntelliJ and start making some Java Code! (Clang and Sublime for C Tongue)
339  Developer / Technical / Realism in Renderings on: March 19, 2014, 06:02:17 PM
Hi,
All you 3D rendering gurus, how do you guys achieve realism in your renders, I'm looking into behind the scenes, anything from timelapses to tutorials will be welcomed ...

Thanks again for reading!
340  Feedback / DevLogs / Re: DwarfCorp: Ruthless Capitalism RTS in a Fantasy World on: March 16, 2014, 10:27:12 AM
ded caveman
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