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1076010 Posts in 44157 Topics- by 36123 Members - Latest Member: gas13

December 30, 2014, 01:12:20 AM
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Pages: 1 ... 17 18 [19] 20 21 ... 58
361  Community / Townhall / Re: Mutiny! - A Multiplayer Pirate Action Game on: March 03, 2014, 12:22:05 PM
This looks real hot!
362  Developer / Technical / Re: How to make glitchy-looking shaders? on: March 02, 2014, 08:41:39 AM
Mess with the video memory Ninja
Or if you don't have access to that corrupt some of the bytes in a jpg image
You can do so by opening an image in a text editor and playing around with it
363  Feedback / DevLogs / Re: Super Smash Ball on: March 02, 2014, 08:39:37 AM
If you guys find this fun, you should go play Rayman Legends' Kung Foot. When I first saw this game I thought OP took the idea from there. I've played more of that minigame with my friends than the actual game. Smiley
I hope you add cool stuff OP, like different levels and interactions within, as well as different ball types, characters and weapons. That'd be awesome.

Well , there are hundreds of mini games like Kungfoot on the appstore , so yeah , not original idea
364  Feedback / Finished / Re: I Am The Bomb (devlog) on: March 02, 2014, 08:36:41 AM
It's alive ! Ladies and gentlemenz !
365  Developer / Portfolios / Re: Professional Pixel Artist on: March 01, 2014, 05:49:48 PM
the only time I will ever work for revenue share as a form a payment is if some magic happens that aligns the planets and allows for me to work for free and also not starve

unpaid collaborations are a different thing but will mostly get a "no" from me as well

i'd prefer paid work

e: this sounds angry i did not mean for it to sound that way
don't worry people , fatman needs a progamer to spit code for him
366  Feedback / DevLogs / Re: Screenshot Saturday on: March 01, 2014, 03:02:54 PM
Some great entries this saturday :D



Whoever deals the most damage to the cage through ball can't interact with the frogs, making way for easier goals.

Your pic is broke mate
367  Player / Games / Re: Titanfall on: March 01, 2014, 08:58:07 AM
i hate all of you
We love you too <3<3<3<3
368  Feedback / DevLogs / Re: Tiny Tires! on: March 01, 2014, 07:26:34 AM
This looks amazing , those particles , those physics , so much juuiiice
369  Feedback / DevLogs / Re: Risk of Death 2 on: March 01, 2014, 07:03:46 AM
Tell me those backgrounds have parallax
370  Developer / Creative / Re: RPG / Trading Card Game Artwork on: February 28, 2014, 06:40:13 PM
Wow , just wow , that art makes me want to Hand Money Left
throw money at the screen Hand Money Right
371  Developer / Creative / Re: Canvas: Be A Playable Characters! on: February 28, 2014, 06:32:28 PM
-Player Type: New Jersey's Dragon Blood Ninja
-Personality Type: Elvis Prestley's
-Job Type: Biker and Part-Time Space Bounty Hunter
Extras: He has a sweet 1986 Harley-Davidson XLH 1100 and can transform into a giant robot eagle at will + has a british accent and a cozy winnfield moustache
372  Feedback / DevLogs / Re: Rogue's Souls (UPDATED February 13) on: February 28, 2014, 06:24:23 PM
Gave it a try
373  Player / Games / Re: Titanfall on: February 28, 2014, 06:18:53 PM
The mechs can tbag , that's enough for me
374  Developer / Design / Re: A 2d game with Stealth and Action? on: February 28, 2014, 06:10:31 PM
What about The Last of Us ?

It's a 3D game that rewards stealth and resource management but also has it's tense action moments when you get discovered by a horde of zombie or fireflies
375  Developer / Technical / Re: 2D Pixel Drawing Lib on: February 28, 2014, 08:22:26 AM
Pixeltoaster might be something matching (https://code.google.com/p/pixeltoaster/)

That looks promising , what about portability tho ?
376  Developer / Technical / 2D Pixel Drawing Lib on: February 28, 2014, 07:49:15 AM
Hey there ,

I'm looking for a BAREBONES library that creates a display and draws pixels on it

Something really simple and compact for quick prototyping , something that would let me create a display and that would then draw pixels with one command ,I wrote my own java-based library to do so in OpenGL but I'm not ready to re-do it in C99 yet (I'm in the learning process!) , I looked at SDL  , but it's quite a heavy library , and much of it I won't need ...

Thanks for reading and have a nice day
377  Developer / Technical / Re: Hi, need technical guidance on: February 28, 2014, 05:01:02 AM
[Shameless-self-promotion]
I remember learning java in 2 weeks then making a sprite move with SDL, I then moved to 3D and made a 3D viewer in modern OpenGL before learning C , all of that in less than a year [Shameless-self-promotion]
you can do better , make the games you want to make and learn stuff only when you need them , you will hopefully after some games and a whole lot of time before that dude that learnt how to walk before running become fluent in what you do
378  Developer / Technical / What are your digital workspaces ? on: February 27, 2014, 06:39:13 PM
The Title says it all , for non-IDErs , what program combinations do you use to create programs ?

I'm Rocking SublimeText3 with my custom build system/reformatting plugin with C using Clang ...

Would love to know what you guys are using !
379  Feedback / Playtesting / Re: Fear Bird - 3D Flappy Bird Horror on: February 26, 2014, 04:15:54 PM
Tried to play in Chrome on Windows 8, but it keeps crashing the browser when it loads. No other Unity games have done that (so far.) Not sure if this is something you can reproduce or if its just me, hopefully others will chime in if they are having issues too.

Are your drivers up-to-date ? Maybe your graphics card doesn't support the openGL version the author is using ...
380  Feedback / DevLogs / Re: Environmental Station Alpha [trailer up!] on: February 23, 2014, 03:40:23 PM
all aboard the hype train , tchoo tchoo
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