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886
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Developer / Collaborations / Re: Pixel Artist looking for Programmer
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on: June 20, 2013, 04:01:28 PM
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Hey there! I'm a part of a small indie game company and we would love to have a pixel artist. We need some cute characters and yours seem absolutly magnificent! I would like to hear more from you wether it's on here, in PM or via e-mail at [email protected]! I don't think he's looking to make art for you , but he's searching for a dev for his project
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892
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Feedback / Finished / Re: BLOCPK: REDUEX!
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on: June 18, 2013, 05:20:37 AM
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Hey about the art , could I get it in pieces , like body + legs , ye know ...
Also , check out cargo commander , it's a game about crates ...
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896
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Feedback / DevLogs / Re: Eastward Quest
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on: June 17, 2013, 02:58:26 PM
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I know it's a bit late to ask , but you should really put how much a monster can hit ontop of the player , as it makes planning more precise ... as you can plan what monsters you kill and plan and avoid death ...
also ,
Mummies should be alone on their row , so you can avoid overlapping monsters
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897
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Feedback / DevLogs / Re: Cloudface
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on: June 17, 2013, 01:59:59 PM
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Thanks for the feedback guys, I'll have to decide here soon. Why choose one? why not use them all
I think eventually it would be cool to have multiple animations for each action in the game. It just takes a really long time. ..but that's OK because EXPLODING CAT BOMBS They see me rollin', I'm bombin'. lol Whoops, Cloudface just became the first man on the moon. Suck it , NASA !
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898
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Feedback / DevLogs / Re: Cloudface
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on: June 17, 2013, 10:25:27 AM
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Catbombs! How dare you ruin the cuteness of kittens! Those things are an abombination! Really loving the graphics on this one!
Those things are an abombination! abombination! bomb  D:
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899
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Community / Townhall / Re: TrapThem - Now on Desura
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on: June 17, 2013, 07:49:29 AM
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You know the rules, it is all up to you.
Here is a review from an ambitious puzzle-enthusiast who has spent a fair amount on TrapThem:
" This is a fantastically inventive puzzle game. There really hasn't been made anything like it before.
The basic idea seems like an inversion of "Boulder Dash", which means the dig-able soil is not static but instead affected by gravity. As you play you will realize the immense possibilities of these mechanics. You will need to build complex structures to your aid, and demolish them in turn to murderous effect(because although the name is TrapThem, you mainly just SquishEm). One could say it puts "Red Faction's" "GeoMod" to shame, if the meagre graphics are ignored.
The stages are devided into 3 types: purely cerebral tasks, reaction tests and amalgamations of both; with the reaction tests at times being unattractive for pure puzzle-lovers.
I have played every stage and can account for the quality of their design. The game demands both creativity and intellect in great amounts(as well as finger-skills, which isn't as remarkable though). Gameplay doesn't go stale at any time, seemingly familiar looking challenges prove to be fresh just by means of a minor twist or added restrictions. Later stages will easily make you invest an hour at least, and a few are likely to make you despair for a while; but they all are solvable, I promise. It needs to be said that overcoming these positively "impossible" preconditions will fill you with a deep sense of satisfaction; at one point when all the established core-techniques fail to solve the problem you will be led to utilize your environments in such ludicrous ways that you wouldn't deem them feasible in theory, you have to try. This is something you cannot have with the wishy-washy "Portal" games for instance, which made "TrapThem" the more enjoyable experience for me.
So the game is majorly taxing, which is all a logic-enthusiast could wish for. But even more importantly, the game demonstrates a uniqueness highly uncommon today, it isn't derivative in the least.
"TrapThem" may be the greatest puzzle-sensation since "DROD"."
Come on man , Give it a small graphic revamp , it wouldn't hurt anyone !
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