Thanks!
Yes-looks like you got that cutscene bug. Darn, it seems to be happening more than I thought. I tried to fix it today but then when I got home it was running really slow for some reason. I have to go back to campus to work on it since I need to use the Unity license there, which unfortunately makes it a little hard.
One thing that I found strange was that I didn't have much input into the game. I just followed the path and looked around. That's not a bad thing, and I understand you were going for minimal gameplay, but maybe playing a larger game would get awkward without some kind of input or challenge, e.g. running away from something. I've not played much of the genre so I don't know what the standard is.
I don't think there really is much of a standard at this point, but yeah I think having such minimal gameplay does kind of rely on being shorter. I'm all for shorter games, though.
I had originally planned on having the wolves chase you, but then I'd have to deal with player death, and I kind of ran out of time anyway. And besides, I like how it is now, with them seeming to be leading you.
One of my biggest self critiques is that it is very linear. The cathedral is a lot less so, but I think I really could've pushed having exploration before that.
(edit: removed that youtube link of the cutscene now that 1.1 is out)