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1075877 Posts in 44149 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 12:20:14 PM
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1  Feedback / Playtesting / Re: Katabasis (first person explorer horror) on: October 30, 2012, 08:46:15 PM
Just want to say that I uploaded version 1.1 on the IndieDB page, which should fix that cutscene bug!
If anyone still gets that bug, please let me know. It's hard to be 100% certain that it's fixed, but it seemed to be working fine.
I also changed the title at the end to some text, and made a few small changes to try to draw attention to a few areas that people seemed to be missing.
2  Feedback / Playtesting / Re: Katabasis (first person explorer horror) on: October 27, 2012, 09:46:13 PM
Thanks!

Yes-looks like you got that cutscene bug. Darn, it seems to be happening more than I thought. I tried to fix it today but then when I got home it was running really slow for some reason. I have to go back to campus to work on it since I need to use the Unity license there, which unfortunately makes it a little hard.

One thing that I found strange was that I didn't have much input into the game. I just followed the path and looked around. That's not a bad thing, and I understand you were going for minimal gameplay, but maybe playing a larger game would get awkward without some kind of input or challenge, e.g. running away from something. I've not played much of the genre so I don't know what the standard is.

I don't think there really is much of a standard at this point, but yeah I think having such minimal gameplay does kind of rely on being shorter. I'm all for shorter games, though.
I had originally planned on having the wolves chase you, but then I'd have to deal with player death, and I kind of ran out of time anyway. And besides, I like how it is now, with them seeming to be leading you.
One of my biggest self critiques is that it is very linear. The cathedral is a lot less so, but I think I really could've pushed having exploration before that.

(edit: removed that youtube link of the cutscene now that 1.1 is out)
3  Feedback / Playtesting / Re: Katabasis (first person explorer horror) on: October 27, 2012, 10:51:13 AM
Thanks for playing and for the feedback!

Wait where was the cliffside that you clipped through? Was it up where the cabins are and you fell back down?

Went through a few different emotions: anger, confusion, fear.
Perfect! I wasn't sure how well the confusion aspect would work, I thought players might just get annoyed at having almost no information presented to them, but so far it sounds like it worked well enough.
There's a very specific backstory going on, based on a myth by the Mansi/Vogul peoples of Russia, but ultimately that's not really important. I just wanted to hint at it enough that players realize that it's not just random.


And I just want to note there is a possible bug where the end cutscene doesn't play. If that happens to anyone here, please let me know and I'll send a link to a video of it. About to go try to fix the bug right now.
4  Feedback / Playtesting / Katabasis (first person explorer horror) on: October 24, 2012, 09:47:29 AM
Hey guys, I'm new to this forum, but thought I'd post the game I recently completed to get some feedback on!
It was made as my senior thesis project to graduate with my degree in Game Art. A lot of it was experimenting with minimal gameplay and obscured story, with a focus on creating an experience.

The game is about a father who takes his estranged son into the Russian wilderness, where they fall into something much bigger than themselves.

Here's a trailer I made:
http://youtu.be/zzsUOoVDlgY

And the game on IndieDB:
www.indiedb.com/games/katabasis

Screenshots:








Any and all feedback is greatly appreciated! I'm trying to learn as much as I can from this project as I start up on a new one.
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