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1076026 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 03:05:37 AM
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341  Feedback / DevLogs / Re: Painters Guild on: December 10, 2013, 04:47:30 PM
love all the new stuffs

Thanks!

One thing that has been annoying me for some time is the lack of rhythm. The game is a constant flow without variation in gameplay intensity, there are no calmer and more intense moments. I think I found a way to fix this. There should be times when patrons are more likely to come to you asking for art, just like how shops are busier near christmas. I still don't know which time of the year should be more intense, I'll try to research this.

It could also be more intense and less intense years, or a beginning of the month compared to end of the month thing. It will depend on how the time scale of the game ends up being like (1 day per second maybe? I want to cover a large time scale, about 1450-1650).

The 1-day-per-second time scale would mean 2 game-months per minute, and 10 game-years per hour. So to play from 1450 to 1650 would take 20 hours, which is quite a lot. Your first hired artists would start dying about 4 hours (40 game-years) after you start the game. For those that get to be somewhat old, at least - some should die young.

Oh, maybe I could have differently scaled rhythm loops.

Small: You have 5 calm minutes and 1 intense one each year (10 game-months of calm, 2 game-months of intensity).

Large: You have 40 mins of calmer gameplay and 20 minutes of more intensity. That's 8 game-years of calm and 2-game years of intensity. It could be divided so that some event happens every 5 game-years. So in 1545 there's something big, then it slows down and climbs back up to higher intensity in 1550, only to calm down for 5 more years.

I'll try to work on patron spawn rates with these rhythms in mind and see what works.
342  Feedback / DevLogs / Re: Painters Guild on: December 10, 2013, 11:08:43 AM
And here's a female artist based on the great renaissance artist Sofonisba Anguissola.

343  Feedback / DevLogs / Re: Painters Guild on: December 10, 2013, 10:45:06 AM
I've tweeted about a new patron of the arts here.
344  Feedback / DevLogs / Re: Painters Guild on: December 10, 2013, 08:49:51 AM
An inventor's desk that lets you craft better paintbrushes and items for your artists?



Maybe.
345  Feedback / DevLogs / Re: Painters Guild on: December 10, 2013, 05:56:32 AM
I've put the timer on the painting instead.



Now it's not confusing if you have multiple paintings.
346  Feedback / DevLogs / Re: Painters Guild on: December 10, 2013, 04:47:47 AM
Thanks guys. Moving on!

Added a little timer, it's how long you have to finish the painting. But I think it might fit better under the painting instead of under the patron.



So many timers.
347  Feedback / DevLogs / Re: Hyper Gauntlet: Legacy of Nozzlethruster III on: December 10, 2013, 04:24:06 AM
Looks EXTREME Screamy
348  Feedback / DevLogs / Re: Painters Guild on: December 09, 2013, 03:10:43 PM
Patrons getting mad before leaving.



Maybe it's a bit extreme?
349  Feedback / DevLogs / Re: Painters Guild on: December 09, 2013, 02:34:29 PM
Quick mockup for a tech tree. Still an early idea. You'd spend favor gained from pleasing patrons in these bonuses.



I actually wanted Divine Inspiration to be something you can apply to a painter any time you have enough church favor. Haggling might be a permanent bonus that lets you request higher prices.

There would be 3 kinds of bonuses as there are 3 kinds of patrons. Church will focus on divine stuff, blessings and such. Bless the paintbrush, the painting, the painter. Merchants focus on money and letting you making more money. Nobility focuses on prestige and status, making more patrons come to your guild.
350  Feedback / DevLogs / Re: Painters Guild on: December 09, 2013, 01:37:26 PM
Thanks guys. Those are some cool idea Manboobs, though I'll have to simplify a lot of it to make it manageable.

Yes, we are still here. I've got to say it looks very good. And small advice on indicators over head: try question mark when they begin to get slightly irritated, to give player some information/feedback.

I have something like this in mind. I'll make it a red exclamation mark that animates faster. I'll save the question mark for other types of patron interactions. One I thought of yesterday was for buying non-commisioned paintings, the ones you can make by yourself that nobody requested. So they drop by offering to buy it, that's gonna be the question mark.

Also, if you don't deliver a painting in time, you don't get to sell it to the patron who requested it (as he leaves), but you can keep it and wait until someone else offers to buy it.

351  Feedback / DevLogs / Re: Painters Guild on: December 09, 2013, 08:33:02 AM
Angry patrons:



Anyone else here?  Sad
352  Feedback / DevLogs / Re: Painters Guild on: December 09, 2013, 06:49:56 AM
Working on an icon for when people (patrons or artists) get impatient or angry for any reason.

353  Feedback / DevLogs / Re: Painters Guild on: December 09, 2013, 06:30:41 AM
Impatient patrons leaving the line:



Just testing, they won't leave so quickly in the game.
354  Feedback / DevLogs / Re: Painters Guild on: December 09, 2013, 05:51:17 AM
I fixed some bugs with the line of clients. Or patrons, commissioners. Not sure what to call them. I think patron is the correct word?

Still need to fix a bug with finishing a painting.

Edit: The IndieDB page is doing fine!
355  Feedback / DevLogs / Re: Painters Guild on: December 08, 2013, 12:08:37 PM
At 10 followers I'll reveal a new in-game painting. Follow here!
356  Feedback / DevLogs / Re: Painters Guild on: December 08, 2013, 11:47:31 AM
Started working on an IndieDB page for Painters Guild.
357  Feedback / DevLogs / Re: Painters Guild on: December 08, 2013, 11:05:12 AM
I made a twitter acount for the game, please follow!


https://twitter.com/GuildOfPainters
358  Feedback / DevLogs / Re: Painters Guild on: December 08, 2013, 09:58:01 AM
Working on a site (click here).

359  Feedback / DevLogs / Re: Painters Guild on: December 08, 2013, 05:59:45 AM
Thanks!

Here's a logo attempt, looks a bit like yours, Ale  Wink

  Edit: and:

I want to start doing more press so I figured I needed a logo. And a site. And a twitter account. And an IndieDB page. And...
360  Feedback / DevLogs / Re: Painters Guild on: December 07, 2013, 07:02:05 PM
Oh, that's great. DroopHand Thumbs Up Right
Btw, isn't a gray line on the painting's background too... bright?

Yeah, can't really see it with the icon in front. I should just remove it, the different in sizes should be enough.
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