love all the new stuffs
Thanks!
One thing that has been annoying me for some time is the lack of rhythm. The game is a constant flow without variation in gameplay intensity, there are no calmer and more intense moments. I think I found a way to fix this. There should be times when patrons are more likely to come to you asking for art, just like how shops are busier near christmas. I still don't know which time of the year should be more intense, I'll try to research this.
It could also be more intense and less intense years, or a beginning of the month compared to end of the month thing. It will depend on how the time scale of the game ends up being like (1 day per second maybe? I want to cover a large time scale, about 1450-1650).
The 1-day-per-second time scale would mean 2 game-months per minute, and 10 game-years per hour. So to play from 1450 to 1650 would take 20 hours, which is quite a lot. Your first hired artists would start dying about 4 hours (40 game-years) after you start the game. For those that get to be somewhat old, at least - some should die young.
Oh, maybe I could have differently scaled rhythm loops.
Small: You have 5 calm minutes and 1 intense one each year (10 game-months of calm, 2 game-months of intensity).
Large: You have 40 mins of calmer gameplay and 20 minutes of more intensity. That's 8 game-years of calm and 2-game years of intensity. It could be divided so that some event happens every 5 game-years. So in 1545 there's something big, then it slows down and climbs back up to higher intensity in 1550, only to calm down for 5 more years.
I'll try to work on patron spawn rates with these rhythms in mind and see what works.















Edit:
and: 
