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1075755 Posts in 44140 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 11:37:18 PM
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501  Feedback / DevLogs / Re: NDE on: June 26, 2013, 05:30:29 PM
Fan art!

502  Feedback / DevLogs / Re: NDE on: June 26, 2013, 07:05:02 AM
I think you should slice the pizza like you did in the sketch.
503  Feedback / Playtesting / Re: Game Name Clinic - I will rate your game's name on: June 25, 2013, 07:22:52 PM
Thanks for the feedback. I meant the city, below that is the year. The idea is that you can make your guild in a few cities of the renaissance: Florence, Rome, Amsterdam, Paris, Madrid, maybe others. I should make this more clear.
504  Feedback / DevLogs / Re: SpookyQuest on: June 25, 2013, 03:44:35 PM
I've always thought that this game looks great, looking forward to seeing it done.
505  Feedback / DevLogs / Re: NDE on: June 25, 2013, 02:57:35 PM
wow cool whoa wow that looks fun
506  Feedback / DevLogs / Re: Sapling on: June 24, 2013, 10:03:36 AM
Time's up, where's the game?
507  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: June 23, 2013, 03:03:47 PM

Painters Guild
A simulation game about managing a guild of painters: hire artists, teach them, make paintings, sell them, buy furniture, get bored.
508  Feedback / Playtesting / Re: Game Name Clinic - I will rate your game's name on: June 23, 2013, 03:02:43 PM
Painters Guild
A simulation game about managing a guild of painters: hire artists, teach them, make paintings, sell them, buy furniture, get bored.

Mockup:

509  Feedback / Finished / Re: Anodyne - iOS version out 6/27, Thu on: June 22, 2013, 07:41:14 PM
I've found a whole bunch of bugs













under my bed











they tasted like chicken
510  Feedback / DevLogs / Re: Eastward Quest on: June 20, 2013, 03:29:43 PM
It's pretty much finished. I'll leave this at 90% until release, as I'm still considering release options.
511  Feedback / DevLogs / Re: Eastward Quest on: June 20, 2013, 10:43:13 AM
Thanks for the feedback, Whiteclaws.

Sounds added! About to record the release trailer, yay!

512  Feedback / DevLogs / Re: The Collective - A Roguelike inspired Tactical RPG on: June 17, 2013, 03:46:01 PM
I think this looks great, but I hope "The Collective" is a working title. It says nothing about the game, even if you have a good use for that name.
513  Feedback / DevLogs / Re: Eastward Quest on: June 17, 2013, 02:17:15 PM
Finished all enemy animations. Now just need to add sounds and music (they're all done, just need to put them in).

514  Feedback / DevLogs / Re: Eastward Quest on: June 17, 2013, 12:22:39 PM
Graveyard enemies animations: zombie, skeleton, ghost. Not featured is the spider.

515  Feedback / DevLogs / Re: Eastward Quest on: June 17, 2013, 10:32:34 AM
I agree, Brayzen. I changed the loading screen to fit the character rather than change the character to fit the screen. You can see the new loading screen in the week 7 recap below:



I'm almost done. In the end, it will take about 2 months to make this game, double the expected development time. There is a lesson there.
516  Feedback / DevLogs / Re: "War Party" (now with damn PLAYABLE DEMO) on: June 16, 2013, 03:28:57 PM
How is this doing? I'm looking forward to it!
517  Feedback / DevLogs / Re: Eastward Quest on: June 14, 2013, 09:58:43 AM
Thanks for the comments, guys!

This is the best I can do as far as "white silhouette" goes. Let me know what you think!



Keep in mind this is the preloader, before the game starts. There are no loading screens after the game starts.
518  Feedback / DevLogs / Re: Eastward Quest on: June 13, 2013, 05:53:47 PM
Trying to apply the simplest possible feature first, a normal background.

Does it look better than the abstract blue bg?

519  Feedback / DevLogs / Re: Eastward Quest on: June 13, 2013, 05:29:27 PM
Thinking of something like this for the loading screen. Not sure if I should add a scenario/ground under his feet or what.

520  Feedback / DevLogs / Re: Eastward Quest on: June 13, 2013, 04:25:40 PM
All menu transitions for the 3 menus: Main Menu, Levels and Upgrades:

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