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Feedback / DevLogs / Re: CubeLand
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on: February 16, 2013, 02:13:08 AM
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 Updated the graphics!  Though the game is still the same as it was in november, aside from the graphics and a few sound effects updated.
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Feedback / DevLogs / Re: CubeLand
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on: November 06, 2012, 11:23:58 AM
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You sound confident, any images to show/demo to play?
I posted one image back on page 2.
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Feedback / DevLogs / Re: CubeLand
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on: November 06, 2012, 03:29:30 AM
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Release Date pushed back again. This time to november 15, but this time i promise it will be out.
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Feedback / DevLogs / Re: CubeLand
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on: November 02, 2012, 04:26:44 PM
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Fine, there tiles. I really do not get why you people care about the fact those arent voxels so much. 
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Feedback / DevLogs / Re: CubeLand
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on: November 02, 2012, 04:19:06 PM
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Fine, they are not voxels, they are 2D objects that are supposed to look like cubes.
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Feedback / DevLogs / Re: CubeLand
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on: November 02, 2012, 03:43:44 PM
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Judging by the screenshot, I would say large influences are Fez and possibly Super Mario Bro's?
I'm afraid that the art isn't great at the moment, but that's often the case with programmer art. You've said you don't get along with GIMP, so perhaps once you've got a tech-demo together hire someone who is somewhat experienced with pixel art or photoshop or something?
Yes, it is definitely inspired by FEZ. But not really super mario.
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Feedback / DevLogs / Re: CubeLand
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on: November 02, 2012, 12:07:40 PM
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1.I dont care about the hate on comic sans. 2.Websites dont have to look amazing. 3.I can barely use GIMP.
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Feedback / DevLogs / Re: CubeLand
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on: November 01, 2012, 11:02:06 PM
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They are supposed to *LOOK* like voxels, smartass. If i try to make this into a 3D game, it will never be released, let alone 10% finished. EDIT:W3REWOLF, Are you joking?
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Feedback / DevLogs / Re: CubeLand
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on: November 01, 2012, 10:44:17 AM
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I've made a game in 5 days before. Also, actual screenshots are coming soon!
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Feedback / DevLogs / Re: CubeLand
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on: November 01, 2012, 09:55:22 AM
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Actually no, i realized i wouldn't have enough time to finish the game. So its postponed until the 5th.
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Feedback / DevLogs / Re: Misshoni - Pre-alpha Windows Demo Out
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on: November 01, 2012, 01:40:41 AM
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This game looks amazing, im soo going to get it when its finished. EDIT:Oh wait, just looked at the post above, is it finished? It says thats a pre-alpha but its finished and im not sure.
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Feedback / DevLogs / Re: CubeLand
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on: October 31, 2012, 06:37:52 PM
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Hmmm... Well, i guess theres one thing, i dont want to reveal the other parts though. The game will be split into 5 "Zones" Which are just small areas that have a big monolith-like thing blocking the exit, and when you get all the hats in that area, the monolith goes down so you can get to the next zone.
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