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1076030 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 03:11:42 AM
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461  Developer / Art / Re: show us some of your pixel work on: March 08, 2011, 07:36:36 PM
No pokemon blue love?
462  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: March 06, 2011, 08:41:43 PM
Hey has anyone noticed that the witch in left 4 dead sounds strangly similar to some of the music in 2001 a space oddessy?
463  Developer / Audio / Re: Do you play an instrument? on: March 06, 2011, 03:09:06 PM
I used to play piano and the oboe. I can kind of now but I don't really have any motivation too.
464  Community / Versus / Re: Sooo... how many of you have ditched the online mode to meet the deadline? on: March 06, 2011, 08:50:02 AM
I managed to get both done despite having no knowledge of coding for online. I guess it helps that it's a turn based game though.
465  Community / Versus / Re: Rebound [FINISHED] on: March 05, 2011, 01:26:00 PM
Just did a quick update which gave proper credit to the right people and fixed a music playing bug (kind of). Also compiled with a new extension version which fixes bugs. Hopefully that is fine with people even though it is after the deadline. If not I will revert it back to the old one.
466  Feedback / Playtesting / Re: Pragmatica on: March 05, 2011, 09:00:17 AM
Amazing game. I love these kind of games, the audio and graphic are phenomenal. Really great game.

Edit: I just realized I said game a lot.  Tongue
467  Player / General / Re: Super Mario 3DS on: March 03, 2011, 12:11:56 PM
I don't understand all the hate that people give sunshine. I thought it was a really good game, lots of variety and a good difficulty curve. Also the water effect on oceans and lakes looked so good.
468  Community / Versus / Re: Versus Competition: Rules on: February 27, 2011, 09:00:53 PM
I'm sure that'll be fine, also it's 12:00 here merry competition everyone!
469  Community / Versus / Re: Versus Competition: Rules on: February 27, 2011, 08:50:19 PM
11 minutes for my timezone... got it in on time though so I'm all good. And I won my Oscar pool. Hooray!
470  Community / Versus / Re: Post Finished Entries Here! on: February 27, 2011, 04:39:16 PM
<div style="padding: 5px; padding-bottom: 0; float: left"><img src="http://img263.imageshack.us/img263/8107/reboundscreenshotcrop.png" width="300" height="200" /><p style="margin-top: 0"><a href="http://forums.tigsource.com/index.php?topic=17189.0">Rebound</a>, by Sean A. and LeChatDeMaison</p>
</div>




Rebound, by Sean A. and LeChatDeMaison
471  Community / Versus / Re: [FINISHED] Rebound on: February 27, 2011, 04:36:39 PM
Finally finished it in time for the compo! That's a load off of my back, try out the final version and let me know what you think.
472  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: February 21, 2011, 02:24:21 PM
I liked it in IRC and I like it here too. The rock texture is incredible.
473  Feedback / Playtesting / Re: Just Close Your Eyes on: February 21, 2011, 10:03:17 AM
I liked it until I tried leaving my eyes open and found out that there really was nothing there which kind of ruined it for me. I agree with Allen at least giving you a glimpse of the terror would really give people incentive to run. Also I just ended up running around the city and just going in circles not fining anything and then I found the edge of the map and fell off. I think more variation and things to explore would be better. Neat idea though.
474  Feedback / Playtesting / Re: Octodad on: February 19, 2011, 09:36:23 PM
I love this game, everyone I showed it too couldn't help but burst out laughing.
475  Community / Versus / Re: Rebound on: February 12, 2011, 01:59:41 PM
Just an update because I uploaded the beta which means it is almost complete. After a bug-crushing day I got the online part to work so try it out and let me know if there are any bugs or just let me know what you think. Cheers.
476  Community / Versus / Re: Rebound on: February 10, 2011, 05:31:27 PM
Thanks for the kind words, the art was supposed to be temporary but I'm running out of time and I still have to get online working as well as put in music and sound so I may have to leave it. Yes that it very good idea about displaying who's turn it is. I will put that in right now.
477  Community / Versus / Re: Rebound on: February 10, 2011, 03:51:12 PM
Have not found much time to continue progress but I am uploading a playable version today (local only right now). I also updated the screens.
478  Feedback / DevLogs / Re: Faucet Networking, a Game Maker extension on: February 02, 2011, 09:17:44 PM
Thanks a lot for putting that example out, I really appreciate it. I've been looking through it and learning a lot so hopefully I can get online play working in my compo game.
479  Player / General / Re: Internet Metering on: January 31, 2011, 09:51:31 PM
Are you serious? That is bullshit, we already pay out the ass. Also I don't know about low bandwidth caps, mines 95gb a month but I use it up fully pretty much every month
480  Feedback / DevLogs / Re: Faucet Networking, a Game Maker extension on: January 29, 2011, 04:43:17 PM
Alright thanks a lot, it would really help me out because I've been going based off of the nettest.gmk and it isn't really the same setup as a player vs. player
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