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1076022 Posts in 44157 Topics- by 36123 Members - Latest Member: gas13

December 30, 2014, 02:10:11 AM
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361  Feedback / Playtesting / Re: Game Name Clinic - I will rate your game's name on: October 06, 2013, 05:33:12 PM
ah, good point
362  Feedback / DevLogs / Re: CLOUDFACE | first playable build on: October 06, 2013, 01:34:25 PM


i dont even
363  Feedback / Playtesting / Re: Game Name Clinic - I will rate your game's name on: October 06, 2013, 01:08:05 PM
I'd go even further and just name it "Gale"
364  Feedback / DevLogs / Re: FROG SORD on: October 06, 2013, 01:03:33 PM

Thanks for sharing. That's really unfortunate.

I hope you can work out the funds issue both for your condition and the game as well. I know someone will eventually bring it up, but Kickstarter might be an option. You guys have an awesome game & I'm willing to bet lots of people would back it!

Hope your condition gets better

365  Player / General / Re: IGF 2014 looming on: October 06, 2013, 12:59:59 PM
Ima enter

Ima win

See you on the other side
366  Feedback / DevLogs / Re: Pharaohs Return on: October 06, 2013, 12:47:41 PM
This looks fantastic!

Would be cool to play on an actual C64!
367  Feedback / DevLogs / Re: Even the Ocean on: October 06, 2013, 12:45:32 PM
Just commenting here and slapping myself in the balls for not following this ages ago.


Maybe it's just me, but I got a wiff of "Flashback" in those first screens. Gorgeous BG's!
368  Developer / Art / Re: GIF's of games being worked on on: October 04, 2013, 08:03:04 AM



I just spat my coffee out in the best way
369  Feedback / DevLogs / Re: CLOUDFACE | first playable build on: October 04, 2013, 07:59:57 AM
I just featured Cloudface in the second episode of my new video series Devlogged! Take a look if you'd like: http://youtu.be/9NuP716EP94

I had an absolute blast playing the demo and I am really looking forward to continuing to watch the progress of the game here.

Gentleman


Big Dave! Thank you sir! I agree, lots of sweaty humping was had here in the early days, & it birthed a newborn baby Cloudface. The doctor smacked him on the ass and he was off to save the world!

It's funny you mention the character movement being similar to Luigi in SMB2, I'm actually inspired by Princess Peach's floaty hover jump!

Great show, very well put together, & I'm looking forward to more!

Any plans on publishing another free demo?

I don't think we'll release another demo, we're gonna hammer down and start building some levels and implementing actual gameplay. But who knows, maybe ?
370  Feedback / DevLogs / Re: CLOUDFACE | first playable build on: October 02, 2013, 08:19:14 PM


gettin' some slope physics working.

Looking gooooood!
371  Developer / Art / Re: Programmer Art Improvement Plan on: September 28, 2013, 10:32:47 PM
Are you a fan of Wayne Douglas Barlowe, by any chance?
372  Developer / Art / Re: GIF's of games being worked on on: September 28, 2013, 10:31:35 PM
That looks like an interesting game vivavolt, I'll be excited to see more! Smiley Totally digging the fog of war in that worldgen, Madk. And jddg5wa, looks lively and responsive!



That looks really cute!!
373  Player / Games / Re: Steam OS on: September 28, 2013, 08:15:53 AM
The lack of a D-pad is my only concern
It will possibly be obsolete if the track pads work sufficiently well.

Here's hoping! If Tommy Refenes thinks there is potential, then I'm sold.

I'm just really happy that I could potentially play some FPS's with a controller, as I've never been able to!
374  Developer / Art / Re: Doodles Thread on: September 28, 2013, 08:12:56 AM
^ That's not a bad lopp for no reference!

I drew this it looks like a Gorillaz

375  Player / Games / Re: Steam OS on: September 27, 2013, 06:29:05 PM
The lack of a D-pad is my only concern
376  Feedback / DevLogs / Re: CLOUDFACE | first playable build on: September 27, 2013, 08:22:13 AM
But I wanna make the lvls  Shocked
377  Feedback / DevLogs / Re: ¡Cacto Loco! | Playable Build inside on: September 20, 2013, 10:37:11 AM
This is really fun! Nice and hectic, although I had trouble understanding what each pick up did because of so much stuff going on.

The story is really lovely too!!

You may have discussed it already, but what are your plans for release? Steam etc?
378  Feedback / Finished / Re: BLOCPK: Competitive Hoarding: Pickup Artists on: September 17, 2013, 10:18:19 PM
i take it all bacpk
379  Feedback / DevLogs / Re: Pioneers on: September 17, 2013, 04:00:59 PM
Looking better and better. The tree shadows are a great addition!
380  Developer / Art / Re: GIF's of games being worked on on: September 17, 2013, 03:53:41 PM
new track, animated water, and some fun simple engine fx


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