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Community / Announcements / Re: The Journey Down: Over the Edge
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on: January 04, 2011, 05:06:53 PM
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The wallpaper image would be a great box cover art!
Anyway, I'm really looking forward to some teaser images (even concept art) for the second episode. Any chances for something like that in the near future, or do you prefer to keep as much as possible a surprise?
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33
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Developer / Feedback / Re: Snakes of Avalon (A Fistful of Interviews)
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on: January 04, 2011, 07:48:47 AM
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main problem -> light puzzle ; why? -> "moose head = green"?? whaaa???
I'm not 100% sure what is your question, but if you mean the symbol on the map then I'll just say that locating the starting point of your route on the map is always crucial if you want to find 'The X' at the end of it.
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34
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Developer / Feedback / Re: Snakes of Avalon (A Fistful of Interviews)
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on: January 03, 2011, 04:56:38 PM
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All animations in the game (besides the background ones) were created in Flash and than imported into the game's engine (Adventure Game Studio). They are the work of Alex not me - I just messed around with his work from time to time - e.g. the strange visions in the intro.
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35
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Developer / Feedback / Re: Snakes of Avalon (A Fistful of Interviews)
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on: January 03, 2011, 01:34:55 PM
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Actually, now that I think about it, I could really use an explanation of what happened.
We intentionally left some of the events to interpretation. I think the most important stuff is told directly enough, but it's difficult to perfectly balance. To give an example, I would enjoy a story like Neil Gaiman's Coraline even more if we were never entirely told what the world of the "other mother" is really made of, what hides beneath it, and what the "other mother's" motivation is. The solution of the mystery was far less gratifying than its introduction.
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36
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Developer / Business / Re: How do you promote your blog?
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on: January 03, 2011, 06:58:31 AM
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What are other effective, non-spammy methods of promoting one's blog?
I think this is a very similar question to "What are other effective, non-spammy methods of promoting one's freeware no-budget game?", only much more difficult. There seems to be a far stronger relation between quality and popularity in case of games than in case of blogs (especially ones devoted to niche topics), so you can do very little unless you're a marketing genius.
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40
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Player / Games / Re: what are the top 10 indie games of 2010?
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on: December 24, 2010, 03:27:28 AM
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In no particular order:
The Misadventures of P.B. Winterbottom The Journey Down: Over The Edge Technobabylon – Parts I & II Super Meat Boy Desktop Dungeons Puzzle Bots I was a Vegas Showgirl Hansel and Graetel 2
I still have to play more of Amnesia, but so far it looks like it will easily get on the list.
Octodad crashed on me halfway through, which kind of makes me unsure how much I like it.
Also, I didn't realize Space Funeral was so popular! I hope thecatamites won't leave AGS for good after getting all this unexpected fame for an RPG.
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41
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Developer / Feedback / Re: Snakes of Avalon (awaiting the soundtrack release)
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on: December 22, 2010, 02:01:10 AM
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Happy holidays, everyone! Here's a little something we've created for people who want an additional memento to remind them of our game:  Includes such contemporary hits as Blood Blood Blood, Evil Fishes, Life Flashes by Before The Alcoholics Eye and The Salty Aftertaste of Revenge. As well as the most controversial song of them all - Girls Are Bitches by Ashley Johnston Most of the music was created by Thomas Regin known for his soundtracks to Dave Gilbert's Blackwell games and Emerald City Confidential. Overall, almost 30 minutes of suspense, jazz and other kinds of horror. Grab it before the fish melts!
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42
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Community / Announcements / A Merry Snakes of Avalon Soundtrack!
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on: December 21, 2010, 09:22:02 PM
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Happy holidays, everyone! Here's a little something we've created for people who want an additional memento to remind them of our game:  Includes such contemporary hits as Blood Blood Blood, Evil Fishes, Life Flashes by Before The Alcoholics Eye and The Salty Aftertaste of Revenge. As well as the most controversial song of them all - Girls Are Bitches by Ashley Johnston Most of the music was created by Thomas Regin known for his soundtracks to Dave Gilbert's Blackwell games and Emerald City Confidential. Overall, almost 30 minutes of suspense, jazz and other kinds of horror. Grab it before the fish melts!
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43
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Developer / Feedback / Re: Snakes of Avalon (waiting for the soundtrack release)
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on: December 08, 2010, 08:41:44 AM
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I think that's a good rant about indie game PR realities. Quality and originality doesn't necessarily make your game widely visible and desirable - it's not like the players are short on things to spend their free time on.
However, small-team independent development still seems like a totally fair deal to me. You retain full freedom and ownership, and don't need to view the games as "products" (if you don't want to). Sometimes a game can even catch on and spread naturally (largely due to a lucky designer/audience chemistry).
I guess there aren't that many people that are playing and discussing Snakes, but I'm still satisfied with its reception. It got a decent number of reviews - all very positive, including a 4-star one at Gamezebo. It also ended up on the newest PC Gamer covermount - surely a sign it's a well-liked game.
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44
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Developer / Feedback / Re: Snakes of Avalon (wouldyouvote?)
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on: December 03, 2010, 04:07:49 AM
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Thanks. I thought we had a fairly good chance to get into the Top100, but I guess things like the fact I started an account on IndieDB only very recently and I'm not known for any other game (yet!) worked against it. On the other hand Alex van der Wijst, who created Snakes with me, has made some great and highly regarded point & click adventure games in the past, like The Winter Rose, Charlie Foxtrot and The Galaxy of Tomorrow, or Besieged. But he doesn't invest time in publicity and spreading the games around the net, so I fear his work isn't that well remembered anymore.
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