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1075958 Posts in 44153 Topics- by 36120 Members - Latest Member: crochi

December 29, 2014, 05:49:53 PM
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1  Community / Townhall / Mega Line Rush on: July 21, 2014, 11:09:56 PM
Hello! I'd like to tell you about my new mobile game, which i made in Unity for one day without using any graphics (only with standard objects in Unity3D)
Name: Mega Line Rush
Date released: July 13
Genre: Arcade, runner

Link: https://itunes.apple.com/en/app/id896339471?mt=8

Screenshots:

Description:
  Feel the rush!
Use swipes and touches to control the ball and don't touch the walls.

Features:
- 2 types of control : you can use swipes or touches
- Infinity gameplay with random generation
- Collect as much "coins" as you can!
- GameCenter integration

Music by: http://freesound.org/people/dAmbient/

Please feel free to wrote me if you have any issues:
[email protected]
Waiting for you feedback! Thanks!
2  Feedback / Playtesting / Making Rabbits - Funny iOS game about cloning. on: November 20, 2013, 04:18:11 PM
Hi folks! I'm glad to introduce you my new game - 2D logic arcade in which you must build your way by your character's dead bodies  Evil



Game genre: Arcade
Platform: (iOS, Flash, Android (maybe) )
Release date: December 2013

Screenshots:





Gameplay: http://youtu.be/ljHXZl3ia7c

Twitter

Waiting for feedback!
3  Feedback / Playtesting / Re: Cubez [First Person Puzzle] [iOS, Web] on: July 12, 2013, 07:26:02 AM
Hello guys! I've got something to show you: http://youtu.be/B8cLbw_-ljE
This is my new game with the same mechanic, but made in really good quality, with new features, own GladOS and with detailed graphics. The game comes out in this month.
4  Feedback / Playtesting / Re: Cubez [First Person Puzzle] [iOS, Web] on: February 15, 2013, 10:39:23 PM
Cubez now is free for a limited time only!
https://itunes.apple.com/us/app/cubez/id597239751?l=ru&ls=1&mt=8
5  Feedback / Playtesting / Re: Cubez [First Person Puzzle] [iOS, Web] on: February 09, 2013, 11:46:28 PM
The mouse sensitivity is far too high. The game just isn't playable for me, because the slightest twitch sends the screen spinning away. I checked the options screen, but it doesn't seem to be configurable.

Sorry, this looks like a really fun game.
Thanks. The web version is not general now for me, but i will attach mouse cursor to the player window in the next update and add sensitivity to the settings menu.

RioAlex
Thank you, I'll write you when i begin to work on android version  Smiley

The game is now released in all countries!!!
App Store
6  Feedback / Playtesting / Re: Cubez [First Person Puzzle] [iOS, Web] on: February 09, 2013, 05:07:03 AM
Gratz man :D Its really good ^^ When will the android version roughly be released??And, ohoh maybe coop in future??? :D Really high quality project ^^
Thanks) I don't think that coop is a good idea for this game. Also, this feature is really hard for me to bring to the game. Android version will be released within month or two, I just don't have any android device now for testing  Smiley

The game is now available in the New Zealand AppStore and it will be available in all other countries within 10 hours!
7  Feedback / Playtesting / Re: Cubez [First Person Puzzle] [iOS, Web] on: February 07, 2013, 07:35:26 AM
This looks cool!  I couldn't seem to solve the puzzles though.  I was able to create cubes out of the special spot on the wall.  The dots on the end-cube seem to imply I could create another cube in any direction, but it would only let me keep creating cubes in a straight line out from the wall.  It felt like a glitch to me but perhaps I just didn't understand the mechanics (in which case perhaps there is a clearer way of communicating them)?
Thanks! You can only create cubes in one direction from the wall. First time the dots on the last cube may cause confusion, but when you clicked on it you will see that there just indication of the interactive element. In the next level pack, which im working on, will be available building cubes that will allow you to build it in 3 directions in one axis.

RioAlex Thank you, i'm glad you liked it  Smiley
I don't have plans now to add something like a hand in game, but maybe somewhen...
I will attach cursor to the screen in the next update for web version)

P.S.:
The game was confirmed by Apple and it will be available in the App Store on February 10!
8  Feedback / Playtesting / Re: Cubez [First Person Puzzle] [iOS, Web] on: February 05, 2013, 02:27:24 AM
Apple having some troubles with the review. I hope they will approve the game before the release date (February 10)
9  Feedback / Playtesting / Re: Cubez [First Person Puzzle] [iOS, Web] on: February 03, 2013, 08:31:11 AM
We've added destructible walls and collectable items to game.



These walls will be located in remote places. To destroy them you just need to tap on it. Behind
this blocks you can find a collectable item that will improve your stats at the end of the level.
10  Feedback / Playtesting / Re: Cubez [First Person Puzzle] [iOS, Web] on: February 01, 2013, 02:10:23 PM
TomHunt, thank you!
I know about this issue with cursor and i will improve this in next update, thanks.
Don't worry about mobile controls, it's really easy and intuitive. There are no joysticks and buttons, you can just slide on the screen to move, and slide to rotate the camera.
I don't have plans to release the game on PC for now.
poe, thank you, this game was a little inspired by the "Portal" Smiley
11  Feedback / Playtesting / Re: Cubez [First Person Puzzle] [iOS, Web] on: February 01, 2013, 11:43:34 AM
Looks neat but it won't load for me.  Gets stuck on the "Unity" screen with an empty loading bar on both chrome and firefox.
Sorry about that! Now it's working fine.
12  Feedback / Playtesting / Cubez [First Person Puzzle] [iOS, Web] on: February 01, 2013, 04:23:02 AM


Links
Web version
iOS version
Android - soon.

About

Cubez - an awesome first person puzzle, unique in its genre. Spatial puzzle game that will allow you to train your brain!

Build a "bridge" using special cubes to reach exit.  The game has a variety of chips, such as "dynamic cubes" that you can move yourself and which are obeyed the laws of physics. Sometimes you should build a road, at other times you should put the cubes on the buttons to activate different mechanisms. A pleasant and relaxing style of music keeps you engaged, and the lack of time limit allows you to think each decision carefully.

Features:
- Multiplatform. The game looks equally good as a personal computer as well as the iPhone and the iPad.
- Fun puzzle game based on the spatial thinking.
- Soothing music helps keep things interesting
- No time limit, no rush!


Screenshots:



Twitter
http://twitter.com/cubez_ios

I am 17 and this is my first serious project, on the development of wich I spent more than a year. So now i'm waiting for objective critic and comments Smiley

Regards,
Maksim Gazizov.
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