oh wow, man, that's delightful. I basically just come to this thread for the music (but the games cool too!!!)
thank you, I have quite a few talented people helping out as well. If people are interested i might try to make some sort of CD or something. I'm actually in the middle of finishing up another game right now for another project. It's super secret, but not really.
Anyway, im still working on this, just not much to show cleaning up code for haxe. Im really having a lot of fun with these gamejams though, and hopefully I'll learn some more stuff finishing up burrito galaxy -
http://forums.tigsource.com/index.php?topic=35614.msg936889#msg936889 - with magnus over the next few weeks.
As far as haxe goes, im really impressed with the improvements in haxepunk 2.3, and im digging the OPEN FL support. If only i had the discipline to stick with haxepunk the first time.
Also, another thing im having trouble with is a way to explain to people with words the way the splitting system works- the basic idea is this
You are the continued intersected existance of yourself over three planes. When you "hit" one of them is knocked loose, and you can switch control between the two, "hit" again and there is three.
Some things split you up, others stick you together, some things can only be effected by a version of "yourself" from a specific plane. IE a pink dude can walk through pink walls, or hit pink switches.
The pressure plates ive been trying to explain are based on the character-standing-on-it's dimensional "weight" or- how many pieces you have left of yourself.
Also, i've removed dying as it isnt canon, and was just left over from testing.