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1076053 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 06:02:44 AM
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361  Feedback / DevLogs / Re: Fancy Skulls (FPS roguelike) - Alpha version availible on: August 16, 2013, 08:19:41 AM
well darn
you should
i'd buy it
362  Feedback / DevLogs / Re: Human Passage (Alpha 3 up!) (Translators needed!) on: August 15, 2013, 09:07:15 PM
it looked great the way it was just keep working on it it looked great the way it was just keep working on it it looked great the way it was just keep working on it it looked great the way it was just keep working on it it looked great the way it was just keep working on it
i think i broke it
363  Developer / Art / Re: show us some of your pixel work on: August 15, 2013, 08:54:38 PM
So I've been trying really hard to get back in the groove of the whole pixel-art thing. Or more importantly, the animation aspect of it.


i wanna poke his belly

also doing some randomgen stuff to make a tilemap and...


happygigyas
364  Feedback / DevLogs / Re: Fancy Skulls (FPS roguelike) - Alpha version availible on: August 15, 2013, 08:53:12 PM
Alpha version now availible at fancyskulls.com for $6.99.
can i pay in bitcoin
365  Feedback / DevLogs / Re: Human Passage (Alpha 3 up!) (Translators needed!) on: August 15, 2013, 08:49:58 PM
it looked great the way it was just keep working on it it looked great the way it was just keep working on it it looked great the way it was just keep working on it it looked great the way it was just keep working on it it looked great the way it was just keep working on it
366  Feedback / DevLogs / Re: Air Dash Online (2.5D Platform Fighter) on: August 15, 2013, 08:43:38 PM

that guys going to cut his knee open

why does she need to have such a revealing outfit
like, shes swinging around a scyth-polearm thing, but she has a low cut swimsuit top on basically, shes going to slice herself open man

this looks fun, i like the yoyo one
367  Feedback / DevLogs / Re: - N D E~ - // on: August 15, 2013, 08:40:05 PM
how silly would i be if i went back to haxepunk after i now know enough haxe to get pretyt much everything I need working~

pretty silly


ok ok, i just have to figure out how to get my fp.buffer messer-upper working in it and im good 2 go.

368  Feedback / DevLogs / Re: - N D E~ - // on: August 15, 2013, 05:02:52 PM


submitted to magfestle - ~amazonk~

how silly would i be if i went back to haxepunk after i now know enough haxe to get pretyt much everything I need working~

pretty silly

i might do it, it owuld give me an excuse to switch over to tiled


-I got that savepoint wigglin' good
-made the sound effects for the text now make people want to kill themselves as much
more changes to map
theme stuff
369  Feedback / DevLogs / Re: Carousel (updated schoool!) on: August 14, 2013, 11:56:46 AM

so cool
370  Feedback / DevLogs / Re: Spooky Quest (Zeldalike) [Demo Released!] on: August 12, 2013, 09:58:59 PM


I started working on some dialogue stuff.
cutmanhairclip
371  Feedback / DevLogs / Re: That Map - card-based god game on: August 12, 2013, 04:43:56 PM
mmhm
372  Feedback / DevLogs / Re: Even the Ocean on: August 11, 2013, 10:36:42 PM
BLEND MODESSSSSSS WORK well a few okay i swear i'll work on this because we do need to finish some substantial stuff by pax prime tiemmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm


HOW

if i could get blendmodes working then i would switch back to haxe
373  Feedback / DevLogs / Re: - N D E~ - // on: August 11, 2013, 07:07:26 PM

mossin'
tossin'
bossin'
glossin'
flossin...
http://puu.sh/3ZQAo.wav ?
374  Feedback / DevLogs / Re: - N D E~ - // on: August 09, 2013, 09:53:25 PM
http://i.imgur.com/0BK3m20.png
world(?) map(?)
375  Feedback / DevLogs / Re: Deios on: August 09, 2013, 09:42:17 PM

Same error - though, i wouldn't be surprised if this game purposefully through errors. that would be cool/rad/neat.
___________________________________________
ERROR in
action number 1
of  Step Event
for object obj_teas_movement_timeline:

Error in expression:obj_tea_boss_fight.x
 position 20: Unknown variable x


This is a very pretty game
I like the worlds, pictures and sounds

I loved the text parts. I love the UI

if anything those parts get me more in tune with the game world. It makes it seem less important, making it more important.

you're cool

Agree w/ chis on the camera snapping though.

376  Feedback / Finished / Re: BLOCPK: REDUEX! on: August 09, 2013, 01:54:00 PM
Not really. Basically I debug everything on the red guy and copy his code over later. Since hes not totally finished, the blue guy is way behind in updates.
thats actually pretty hilarious in a good way

post game patches - "red guy is op, buffing blue guy" and so on
377  Feedback / DevLogs / Re: Carousel (updated schoool!) on: August 09, 2013, 10:18:32 AM
smashbrosesque controls sound cool. just make sure you get it working early on for remapping buttons so you dont have to deal with it later on
378  Feedback / Finished / Re: BLOCPK: REDUEX! on: August 08, 2013, 07:21:47 PM
That is a feature.
is it really?

because its pretty cool
379  Feedback / DevLogs / Re: Collecton on: August 08, 2013, 02:08:19 PM
skeleton is spooky
380  Feedback / Finished / Re: BLOCPK: REDUEX! on: August 08, 2013, 02:05:59 PM
i have mastered the forbidden technique
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