Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1076053 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 06:02:47 AM
  Show Posts
Pages: 1 ... 22 23 [24] 25 26 ... 40
461  Feedback / DevLogs / Re: NDE - "Playable" Build on: July 05, 2013, 03:53:08 PM

yum
462  Developer / Art / Re: show us some of your pixel work on: July 05, 2013, 03:51:56 PM
Working on banners all day. Probably going to do about 40 of them for the final game.


Nice banners dude! Totally loving the color choices
463  Feedback / DevLogs / Re: moonman on: July 05, 2013, 12:16:03 PM
I wanna play the moonman.
I wanna be the moonman.
464  Developer / Art / Re: show us some of your pixel work on: July 05, 2013, 11:34:45 AM


@geti it'd be nice if i could, yeah but it's also some nice practice for when clients get a stick up their butts about being ~100% accurate to the concept art~

also this MIGHT??? be finished now but the hand in the pocket is still bugging me a little bit so i'll probably make a bunch of tiny changes to that

You need to make a costanza sprite one day
465  Feedback / DevLogs / Re: NDE - "Playable" Build on: July 05, 2013, 10:02:40 AM
Why you already got spaghetti code?
i wrote that at like 3:30 am, i fixed it though

on to inventory system!
466  Feedback / DevLogs / Re: NDE - "Playable" Build on: July 04, 2013, 11:15:07 PM
im going to make it so when you hold a key the character meditates and the item menu pops up in her dream cloud as she yoga-sits crosslegged because

also this

SO MUCH SPAGHETTI CODE
467  Feedback / DevLogs / Re: NDE - "Playable" Build on: July 04, 2013, 02:36:33 PM
im adding more rooms and things to read and things

i need to add an inventory system soon, how do I add inventory without ai

could you keep all your stuff in a magical pocket dimension you can warp to whenever you want

then you just interact with them

also its the 4th, not the 3rd
woah

also its thursday....





bah
468  Feedback / DevLogs / Re: NDE - "Playable" Build on: July 04, 2013, 11:50:36 AM
Can't turn left if there's a wall there.
holding X during intro, it doesnt let me read all the messages it skips some
you neglected to mention c = jump
jumping and move still make foootstrep
elevator teleporting you to random map is classy
bark

this gam gun b good
ok working on them, i cant recreat the holding x thing though
also thanks I thinkunless it was sarcasm, then sarcastic thanks

I like it!

The enemy ai sucks though  Wink
yeah Smiley it needs work

thanks
469  Feedback / DevLogs / Re: NDE - "Playable" Build on: July 04, 2013, 09:08:57 AM
thanks~
470  Feedback / DevLogs / Re: NDE - "Playable" Build on: July 03, 2013, 11:48:23 PM
https://dl.dropboxusercontent.com/u/36814103/%21web/demo7-3-13.swf

quick prototype

arrowkeys, z to swipe space to spawn crow, x to interact


Dont spawn too many crows.
471  Feedback / DevLogs / Re: NDE on: July 03, 2013, 03:06:25 PM
i thought there would be a bigger focus on Strange

all i see is a computer tv running around.;

ok


ill make it run into a wall and break and a ghost will come out and attack you k
472  Feedback / Playtesting / Re: Floater on: July 03, 2013, 01:53:13 PM
gettin' warioware vibes
specifically this https://www.youtube.com/watch?v=Wk4cdb5uiCU
473  Feedback / DevLogs / Re: NDE on: July 03, 2013, 12:56:22 PM
u look like a tv

https://www.youtube.com/watch?v=Nf64cr8CPfw here it iz
474  Feedback / Finished / Re: Lotus on: July 03, 2013, 11:50:37 AM
those little dudes are sweet, you should give some different hair though
475  Feedback / DevLogs / Re: Witch Princess - Harvest Moon Inspired RPG on: July 03, 2013, 11:48:54 AM
will the fridge make a return?
476  Feedback / DevLogs / Re: [Flame Badge] on: July 03, 2013, 09:47:30 AM
name it Water Badge
shut up


also this looks cool
477  Feedback / DevLogs / Re: NDE on: July 03, 2013, 09:41:01 AM
make him teleport
cus television + puppy = telepuppy

and then fuck you it teleports

my friend suggested naming it FILO

i like that better so its staying a pc monitor

 Big Laff
478  Feedback / DevLogs / Re: [Eire Fmblem] on: July 03, 2013, 09:06:45 AM
name it Flame Badge
479  Feedback / DevLogs / Re: NDE on: July 03, 2013, 09:05:53 AM
so much charm <3
Hand Shake Left Embarrassed Hand Shake Right

that spherical dude was kind of lame so now hes a robot puppy that barks



https://dl.dropboxusercontent.com/u/36814103/bark0.mp3
480  Feedback / DevLogs / Re: NDE on: July 02, 2013, 05:47:34 PM
the enemy doesnt do anything/isnt the size of a mouse cursor. plus your cursor doesnt even show in game i think
Pages: 1 ... 22 23 [24] 25 26 ... 40
Theme orange-lt created by panic