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1076053 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 06:02:44 AM
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481  Feedback / DevLogs / Re: Human Passage (Alpha 2 up!) (Translators needed!) on: July 02, 2013, 01:06:02 PM
bro just get the game working in english first, supporting greek? latin? etc. characters is time spnent that could be done on the game
Θέλω απλά να απολαύσετε το παιχνίδι
482  Feedback / DevLogs / Re: NDE on: July 02, 2013, 12:57:25 PM

new bad guy, if it clicks on you, you get a boo-boo
483  Feedback / DevLogs / Re: NDE on: July 01, 2013, 10:47:04 PM
peperoni is my fucking waifu
pls funf kikstart peperoni dakakakakaakaimura 100,000$ goal
484  Feedback / DevLogs / Re: LIONESS on: July 01, 2013, 08:31:13 PM
hey
485  Feedback / DevLogs / Re: NDE on: July 01, 2013, 07:38:52 PM
ouya

 Big Laff
486  Feedback / DevLogs / Re: NDE on: July 01, 2013, 06:37:19 PM


I got it working in air.



all thats left to do is add some items, some dialogue and maybe a boss thing and i can give a prototype out yay
487  Feedback / DevLogs / Re: Jack the Reaper - SNES-inspired platformer on: July 01, 2013, 12:52:16 PM
I appreciate the response!
Thanks a ton!
488  Feedback / DevLogs / Re: Jack the Reaper - SNES-inspired platformer on: July 01, 2013, 09:17:58 AM
Not sure if you have answered this before- do you have any links to the soundfonts you are using?
489  Feedback / DevLogs / Re: NDE on: June 30, 2013, 09:28:37 PM

HEHEHEHEhhehHEOWEHORF
490  Feedback / DevLogs / Re: NDE on: June 30, 2013, 03:23:50 PM
Does NDE actually stand for Near Death Experience and this game is actually about a person in a coma?Huh?
maybe
I can finally live my dream of throwing crows at slimes
i do IRL all the time
491  Feedback / DevLogs / Re: Even the Ocean on: June 30, 2013, 10:09:26 AM
level design isnt as hard as area design, which is a bunch of levels

right

at least for me
492  Feedback / DevLogs / Re: Painters Guild on: June 30, 2013, 08:31:55 AM
ohyeah welp
493  Feedback / DevLogs / Re: Jack the Reaper - SNES-inspired platformer on: June 30, 2013, 08:05:42 AM
I don't think I ever left a reply saying how much fun that demo was  Coffee
494  Feedback / DevLogs / Re: Painters Guild on: June 30, 2013, 08:04:09 AM
so hardcore they paint behind them

I think its a good mechanic, but you should make them shaped like puzzle pieces that fit together, or some way to figure out they match without having to try all combos first
495  Feedback / DevLogs / Re: Even the Ocean on: June 30, 2013, 08:02:39 AM
I've seen that guy before
496  Feedback / DevLogs / Re: NDE on: June 29, 2013, 07:31:06 PM

ah
hah
ill fix the animation later
497  Feedback / DevLogs / Re: Spooky Quest (NewWeapon!) 06/29/13 on: June 29, 2013, 06:12:35 PM
Yeah, you run up to enemies and keep swinging your sword until they die, not very interesting so far.  Doesn't even seem to matter much if you get hit.
Did you play the demo? It plays better than it looks but still, it should match in style and gameplay
498  Feedback / DevLogs / Re: CLOUDFACE | first playable build on: June 28, 2013, 03:43:45 PM
 Hand Clap Tears of Joy
499  Feedback / Playtesting / Re: Marmoreal - Fantasy Top down shooter on: June 27, 2013, 04:16:46 PM
hey finish this
500  Feedback / DevLogs / Re: Painters Guild on: June 27, 2013, 04:12:20 PM
posting for tracking  Blink u Blink  Hand Thumbs Up Right
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