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482
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Feedback / DevLogs / Re: NDE
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on: July 02, 2013, 12:57:25 PM
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 new bad guy, if it clicks on you, you get a boo-boo
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483
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Feedback / DevLogs / Re: NDE
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on: July 01, 2013, 10:47:04 PM
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peperoni is my fucking waifu
pls funf kikstart peperoni dakakakakaakaimura 100,000$ goal
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486
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Feedback / DevLogs / Re: NDE
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on: July 01, 2013, 06:37:19 PM
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 I got it working in air. all thats left to do is add some items, some dialogue and maybe a boss thing and i can give a prototype out yay
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490
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Feedback / DevLogs / Re: NDE
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on: June 30, 2013, 03:23:50 PM
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Does NDE actually stand for Near Death Experience and this game is actually about a person in a coma?  maybe  I can finally live my dream of throwing crows at slimes
i do IRL all the time
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494
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Feedback / DevLogs / Re: Painters Guild
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on: June 30, 2013, 08:04:09 AM
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so hardcore they paint behind them
I think its a good mechanic, but you should make them shaped like puzzle pieces that fit together, or some way to figure out they match without having to try all combos first
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497
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Feedback / DevLogs / Re: Spooky Quest (NewWeapon!) 06/29/13
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on: June 29, 2013, 06:12:35 PM
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Yeah, you run up to enemies and keep swinging your sword until they die, not very interesting so far. Doesn't even seem to matter much if you get hit.
Did you play the demo? It plays better than it looks but still, it should match in style and gameplay
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