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1076051 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 05:16:36 AM
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1  Feedback / DevLogs / Re: Liege - a story driven, tactical RPG on: September 14, 2014, 01:40:13 PM
Latest update: Menus galore!
 
http://youtu.be/VeZyewemlUc





2  Feedback / DevLogs / Re: Screenshot Saturday on: July 12, 2014, 05:55:51 AM
Some shots from our alpha preview for Liege, an upcoming tactical RPG: http://youtu.be/YWAdk7_TIcw



3  Feedback / DevLogs / Re: Liege - a story driven, tactical RPG on: July 10, 2014, 07:05:11 PM
Hey, been a little while- just put out a longer, uncut gameplay video. Let me know your thoughts!

http://youtu.be/YWAdk7_TIcw





4  Feedback / DevLogs / Re: Liege - a story driven, tactical RPG on: January 21, 2014, 10:42:07 AM
Thanks guys Smiley Will keep working at it and share as we make progress.
5  Feedback / DevLogs / Re: Liege - a story driven, tactical RPG on: January 20, 2014, 10:33:42 AM
Hi. Been a while... quick recap:

Kickstarter (funded!)

Greenlight (greenlit!)

Unity port and new art style. Here are screens/vids:

01/19/14 Update

Forest Walkthrough









6  Feedback / DevLogs / Re: Liege - a story driven, tactical RPG on: July 02, 2013, 07:12:04 AM
Thanks Belimoth!

Here's the video for anyone else who may be interested Smiley

http://youtu.be/C2oEAi_8ajE
7  Feedback / DevLogs / Re: Liege - a story driven, tactical RPG on: June 28, 2013, 05:45:58 PM
Hi Johnki, your concern's understandable. Personally I only back Kickstarters if I either feel its a safe bet from an established studio that I support, or if I feel like the developer is sincere and in need (with the understanding that some risk is involved). As far as the beta, my plan is to share playable builds by Q4 of this year. I hope to have something ready to submit for this years IGF deadline, meaning sometime before October. The full game won't be there, but there will be a completed early segment showcasing the core mechanics.
8  Feedback / DevLogs / Re: Liege - a story driven, tactical RPG on: June 28, 2013, 06:31:38 AM
Hey, put together a little video teaser trailer thing. Check it out!

http://youtu.be/ID3VwZ4ZRRA

Also, put together a little Kickstarter. Check it out also!

http://www.kickstarter.com/projects/codagames/liege
9  Feedback / DevLogs / Re: Liege - a story driven, tactical RPG on: June 23, 2013, 08:01:56 AM
Thanks Alextended! Yep, the characters have some perspective while the environments don't. I wanted to keep some perspective on the characters since it allows for more pixels on their faces, but I haven't figured out a way to add perspective to the environments without breaking collision detection, etc. Plus I think maybe my eyes just got used to seeing big heads from my early jRPG days...
10  Feedback / DevLogs / Re: Screenshot Saturday on: June 22, 2013, 12:29:46 PM
Been a work zombie lately. Just posted a bunch of screenshots over on my devlog. Here's some of them. Sorry for the giant wall Smiley









 
11  Feedback / DevLogs / Re: Liege - a story driven, tactical RPG on: June 22, 2013, 12:11:59 PM
Hi! Big, late update today from my devlog:

Now that most of the core code is in place, I've switched my focus toward putting together content like new environments, character sprites, weather/day/night presets, etc. There's too much to list in full detail, but here's a whole bunch of screenshots. Enjoy!






















I've really begun to make full use of the character sprite generation pipeline I mentioned in an earlier post. Here's a high res of some character animations generated using the process (click for full resolution):



I've also been putting together an official reveal video trailer for the project that I'll be sharing early next week, along with a Kickstarter campaign for the project! With the reveal and campaign launch, I'll be sharing much more in-depth info on the project, including details on what I'm aiming for with the story and combat system.

The next week should be filled with lots of updates- follow along on by liking me on Facebook and following me on Twitter!
12  Feedback / DevLogs / Re: Liege - a story driven, tactical RPG on: May 11, 2013, 02:39:01 PM
Hey! So here's some concept artwork of the playable cast. They're still a bit rough, but they'll do as an intro for now. I may share some more details on each of the characters over time, but I'll probably save most of that for you to discover in the game  Wink











Also, here's a bit of (very poor) video from the 4/30 meetup which shows some recent progress and a basic example of the combat engine in action. Excuse the video quality (filmed/cropped from an iPhone)... will try to get some better footage up with more details soon.




Coming up: a new (castle) environment!

Stay tuned!
13  Feedback / DevLogs / Re: Liege - a story driven, tactical RPG on: April 22, 2013, 12:26:52 PM
Quick update: I've been working away at the combat engine for the last few weeks and will be demoing the latest build at the NY Gaming Meetup on 4/30. For anyone in the NY area, come by and say hi! Eat some pizza! Drink a beer!

I'll be posting a video update with lots more details on the combat engine soon after the meetup, but in the meantime, here's a screenshot of the WIP combat UI:

14  Feedback / DevLogs / Re: Liege - a story driven, tactical RPG on: March 25, 2013, 03:19:09 PM
Thanks Hube Smiley

Also, if anyone else is here at GDC, let me know! Here for the first time all by my lonely so would love to meet up with some of you to chat  Toast Right
15  Feedback / DevLogs / Re: Liege - a story driven, tactical RPG on: March 18, 2013, 07:23:11 AM
Thanks johnki!
16  Feedback / DevLogs / Re: Liege - a story driven, tactical RPG on: March 17, 2013, 06:53:19 PM
Np- it's just me as of now, so I'm happy to talk about it whenever I can  Smiley The coding and event scripting are both being done in Objective-C as of now using cocos2d for iOS, with certain things reading off of xml property files. My plan is to migrate to cocos2d-x (C++) to get PC and Android support, but I'm waiting to see where they take the engine over the next few months since it looks like porting options are still evolving.
17  Feedback / DevLogs / Re: Liege - a story driven, tactical RPG on: March 17, 2013, 01:39:04 PM
@ Alchiggins: Thanks! 

@ kamac: Thanks- the art is 2d, but the characters are modelled in 3d using Blender, then imported as sprites. For your technical questions:
1. The scene in the video is scripted, but uses the in-game graphics & animation engine. The scene in the video was to test some of the code I'll be using to sequence cutscenes, along with some of the animations that will used for playable combat.
2. I don't have any plans to make the game moddable near term, but I may add support down the road depending on time.
3. Although the character movement is tile based, each environment is drawn onto a single large canvas and split up. Each tile would be 64x64 on larger screens and retina, and 32x32 for non-retina mobile.
18  Feedback / DevLogs / Re: Liege - a story driven, tactical RPG on: March 16, 2013, 03:32:55 PM
@ John - Awesome, thanks!

@ Allen - Thanks for the heads up, video's public now. When I started this project a while back I was originally looking to do iOS only, but the scope's grown since then. I'm still figuring out my plan for launch, but Mac support is just easier from a technical perspective as of now. Point taken though, will be posting updates further down once plans firm up.
19  Feedback / DevLogs / Re: Liege - a story driven, tactical RPG on: March 16, 2013, 03:01:38 PM
Hi everyone! Over the last few weeks I've been fine tuning some of the basics I'll need to support things like cutscenes, dialogue, etc. Getting the timing down between the camera, dialogue, and characters turned out to be tricky to solve. I've also been playing around some more with effects to get different types of atmospheres/weather etc. Lastly, I've been working on figuring out how combat animations will work. I put together a quick video which showcases some of what I'm talking about:

http://www.youtube.com/watch?v=IvHR-GlcdlU

And here's a whole bunch of screens! 


20  Feedback / DevLogs / Re: Screenshot Saturday on: March 16, 2013, 02:53:00 PM
Hey guys, here's a whole bunch of screenshots from the tactical RPG I've been working on:









And here's a link to my devlog, with even more stuff!

 Toast Right
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