Hi everyone!
This is Daniel from Germany and after years of simple voyeurism, I feel the urge to expose myself.

I feel old, like to stay at home and drink a lot of orange juice. And I make games (among other things). My latest release also happens to be my first English one:
Whiter Than BlackI did it for a game jam. Three days, first time using Adventure Game Studio (for I plan to use it for much bigger projects again) and with one rule: No white, male lead. So this is a game of questions and answers, starring a black politician who believes to be white. He has to make the Congress believe as well by answering questions the white way. It's not about fun gameplay, but using gameplay to nail the theme.

My other notable releases are
Kill Switch, a surrealistic and untranslatable Adventure type of game (dialogs were mostly written using free association and Écriture automatique). It was done for a very restricting contest using RPG Maker 2000.
Kill SwitchThen there's
lucid dream no. 1, which is less of a game and more of an interactive scene where you guide a man through a lucid dream. Again, it's done for a very restricting contest using RPG Maker 2000.
lucid dream no. 1My worst weakness is my atrocious lethargy, detaining me from getting my stuff together outside of situations of deep pressure (meaning: I can't get things done if my life doesn't depend on it). I have high hopes for this to be cured in the near future.
I'm a gamer since very early. My first games, I guess, were Rick Dangerous und MicroProse Soccer. Besides a fine dance I developed based in Rick's dying animation, that wasn't a very inspiring time for me. I got serious to an unfunny extend when the Playstation arrived. I loved the feeling of pioneering, that seemingly every game tried something new.
Nowadays, I don't play much. I prefer Adventures, classic Brawlers, Survival Horror and RPGs. My favorite games are Suikoden 1 + 2. Sometimes I'm for silly fun, but mostly I seek the same kind of meaning in games, as I do in books and movies.
I work as a software engineer, recently write for
German site Adventure-Treff and I blog. So at least it seems I'm vaguely productive. I don't program much in my freetime, but rather use tools like GameMaker, RPG Maker and whatnot. My current project is a puzzle/Arcade game called
Hard Determination, which looks like this:

I'm really looking forward to get a few pushes in the right direction here and have a good time!