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1075856 Posts in 44149 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 10:47:57 AM
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1  Player / General / Re: Jealousy and Competition on: March 10, 2013, 08:49:30 AM
My bad on the understanding side.

I never said game development has no measurable aspects. At least that's not what I wanted to imply. In fact I'm still developing the skills that I find measurable so far (artistry, code quality and the like) and yes, I do compare what I'm capable of creating from a mere design view with other people's work and yes, I do find that motivating to a certain extend, to better my game.
My use of 'good' and 'bad' certainly didn't intend to rate anything outside of my own take. I'm just still fighting with the language.
2  Player / General / Re: Jealousy and Competition on: March 10, 2013, 02:30:44 AM
I guess my take on this is similar to Blambo's.

Competitiveness is something I only try to feel in rateable fields, like sport. The will to being better than your opponent, than your former self, is a drive only worth when skill is the defining factor. However, in purely creative fields competition leads to comparing and ultimately to arbitrariness, because one doesn't listen to their own subjective reality, but tries to objectify it. For me, competetiveness is always due to a lack of self-centering. That doesn't ultimately mean, it's a bad thing for everyone, but at least for me. Fun thing: I only seem to get things done, when in some kind of competitive situation, most often with myself. Than again, I'm still developing measurable skill.
3  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: March 07, 2013, 05:42:35 PM
Hi everyone!
This is Daniel from Germany and after years of simple voyeurism, I feel the urge to expose myself. Well, hello there!

I feel old, like to stay at home and drink a lot of orange juice. And I make games (among other things). My latest release also happens to be my first English one:
Whiter Than Black
I did it for a game jam. Three days, first time using Adventure Game Studio (for I plan to use it for much bigger projects again) and with one rule: No white, male lead. So this is a game of questions and answers, starring a black politician who believes to be white. He has to make the Congress believe as well by answering questions the white way. It's not about fun gameplay, but using gameplay to nail the theme.


My other notable releases are Kill Switch, a surrealistic and untranslatable Adventure type of game (dialogs were mostly written using free association and Écriture automatique). It was done for a very restricting contest using RPG Maker 2000.
Kill Switch

Then there's lucid dream no. 1, which is less of a game and more of an interactive scene where you guide a man through a lucid dream. Again, it's done for a very restricting contest using RPG Maker 2000.
lucid dream no. 1

My worst weakness is my atrocious lethargy, detaining me from getting my stuff together outside of situations of deep pressure (meaning: I can't get things done if my life doesn't depend on it). I have high hopes for this to be cured in the near future.

I'm a gamer since very early. My first games, I guess, were Rick Dangerous und MicroProse Soccer. Besides a fine dance I developed based in Rick's dying animation, that wasn't a very inspiring time for me. I got serious to an unfunny extend when the Playstation arrived. I loved the feeling of pioneering, that seemingly every game tried something new.
Nowadays, I don't play much. I prefer Adventures, classic Brawlers, Survival Horror and RPGs. My favorite games are Suikoden 1 + 2. Sometimes I'm for silly fun, but mostly I seek the same kind of meaning in games, as I do in books and movies.

I work as a software engineer, recently write for German site Adventure-Treff and I blog. So at least it seems I'm vaguely productive. I don't program much in my freetime, but rather use tools like GameMaker, RPG Maker and whatnot. My current project is a puzzle/Arcade game called Hard Determination, which looks like this:


I'm really looking forward to get a few pushes in the right direction here and have a good time!
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