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322
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Developer / Art / Re: show us some of your pixel work
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on: October 25, 2013, 11:33:38 AM
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you know if you're not proud of something or feel it's undeveloped, you'd feel better to just work on it until it's perfect before you share it
Well like I said before, that picture had a time limit. Now that it's being put to use there's really no going back and changing it. I might polish it up just for closure though.
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323
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Feedback / DevLogs / Re: moonman
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on: October 25, 2013, 11:29:43 AM
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Yeah, little pixel worlds inside my monitor. Update: Worked more on connecting the overworld to the main game. Going slowly, but getting there. I've also been trying, to no avail, to make some decent clouds or cloud cover, to bring the background more to life. Here's some mockups, but I'm not very happy with it. Any suggestions?   First mockup is better by a long run. By the looks of the second one I feel like you're being tempted to try and do things right or logistically which can drain away at the game's charm. Also did I hear that there will be motherfucking birdmen in Moonman!? When can I pre order my special edition gamestop platinum metal case and birdman figurine?!
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324
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Developer / Art / Re: show us some of your pixel work
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on: October 25, 2013, 11:09:20 AM
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Carrion, stop telling people that your art is terrible because of course they're going to tell you otherwise.
It just sets an undermining precedent for your stuff and if you're honestly not confident or proud of it don't tell people that. Let them come to their own conclusions.
I know someone out there will like it, but I'd personally like this one in particular to be better. I just didn't have enough time to flesh it out and unfortunately NG doesn't have an edit button so I won't be able to go back and update it later. I'm proud of most of my work though, especially because I only recently broke into pixel art after trying and failing several times. Enjoy these pipes. 
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325
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Developer / Design / Re: Pitch your game topic
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on: October 25, 2013, 08:44:04 AM
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I had an idea for a cute adventure game while doodling yesterday. It's still really undeveloped and not very original, but I thought I'd pass by you guys and see what you think. Story: A little boy finds a crow's nest while exploring a forest, he mistakes it for a hat and puts it on. The crow living in the nest wakes up infuriated to find her nest on someone's head, she explains that you are now her servant and must do as she demands or else. Your task is to help her find several eggs which were stolen by (generic bad guy thing). Gameplay: Probably a dime-a-dozen puzzle platformer. The objective of each area is to reach certain objects to help you get to the next area. An example being a flint stone on a ledge out of your reach. You direct the crow to fly up the the ledge and get the flint stone for you, which you can then use to start a fire in order to burn through some thick vines. Another concept involving the bird is using it to temporarily hover over gaps in the level's terrain. The boy could hold onto the nest on top his head with both hands while the bird would rapidly flap its wings. Of course the boy is much larger than the bird so this would only extend the length of your jumps. Another idea is using the bird to attack/distract enemies or whatever, I haven't put too much thought into it.  
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330
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Player / General / Re: IGF 2014 looming
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on: October 25, 2013, 06:44:58 AM
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I don't have a game ready to enter IGF oh the feels. I didn't work hard enough to be a winner like all of you. All I do is post on tigsorce and get made fun of by smart people. Go on without me, I'll hold the haters back while you shine. 
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331
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Developer / Art / Re: show us some of your pixel work
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on: October 25, 2013, 06:29:29 AM
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I wouldn't compare it to FPS brown shooters, I saw it more as a sepia toned "flashback" image.
I agree it looks flashbacky as far as the palette goes, the picture didn't remind me of an fps at all. I think the original version makes it more clean and soothing. Doesn't feel so surreal.
This. The original palette looks grounded and soothing, almost insignificant. Surt's edit is beautiful but like Kekskiller said, it's very fantastical. Both are great with strong atmosphere, though I prefer the original's "traditional" look. I like this.  Thx bby Oh and here's some terrible pixel art. I'm starting a crew on Newgrounds where all the pixel artists can bundle together and talk about how bogus life is. The colors and composition are shit, it's just a starter picture for a thread though. I'd like to add some windows/doors or pipes to the side of the building but I can't invest that much time into a silly forum picture. We can't all be winners. 
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339
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Player / Games / Re: Dark Souls and Dark Souls II
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on: October 24, 2013, 07:19:27 AM
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I think agility comes as a temporary solution to DS2's endless stun locking until they figure something else out.
What is poise. Everything is being switched around in DS 2, I don't even know what they will be adjusting as far as poise goes. Vitality doesn't increase your hp bar anymore either, right?
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