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1076022 Posts in 44157 Topics- by 36123 Members - Latest Member: gas13

December 30, 2014, 02:11:03 AM
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521  Player / Games / Re: What are you playing? on: September 16, 2013, 05:02:52 PM
Quote
This game is one of my favorite psx rpgs by far, even though gameplay wise is not that good. Sad thing is that every time I tried to replay it, I got stuck on that part where you ride a snail. Maybe I got a bad cd I dunno.


It would be great you could have the visuals of 4 and the combat of 3 in the same game. In my humble opinion, I think if that were the case it would have smashed FF7 into the ground.

pls don't talk about ff otherwise you're gonna wake up graham

(But I agree it would be far better than ff7.)

Summon the beast!
522  Player / Games / Re: What are you playing? on: September 16, 2013, 03:48:26 PM
Quote
This game is one of my favorite psx rpgs by far, even though gameplay wise is not that good. Sad thing is that every time I tried to replay it, I got stuck on that part where you ride a snail. Maybe I got a bad cd I dunno.


It would be great you could have the visuals of 4 and the combat of 3 in the same game. In my humble opinion, I think if that were the case it would have smashed FF7 into the ground.
523  Developer / Art / Re: Pixel art in Photoshop? on: September 16, 2013, 02:57:21 PM
If you're working on backgrounds or large solid images, use photoshop, 'cause aseprite can't zoom out past the 1 to 1 range. At least I think so.

MS Paint 7 is actually really great for large backgrounds.
524  Developer / Art / Re: Pixel art in Photoshop? on: September 16, 2013, 02:48:07 PM
I'm using Aseprite for no other reason than that I settled into a working groove pretty quickly. Color picking and blending requires you know actually know your colors though, so I guess it's great for practice.

I guess I should force myself to use that then.
525  Developer / Art / Re: does anyone know where i can find more of this kind of art style ? on: September 16, 2013, 02:46:05 PM
The old low poly look is still useful for scaring the shit out of the player. Seriously, early 3d character models looked like they were wearing a box helmet with a face wrapped around it.

526  Developer / Art / Re: Pixel art in Photoshop? on: September 16, 2013, 02:37:40 PM
Then you have Pro Motion..

I actually have Pro Motion, it's really overwhelming.
527  Player / Games / Re: What are you playing? on: September 16, 2013, 02:34:17 PM
Digimon World 3 might be the first game to ever pull of 2D sprites on a pre-rendered background. Breathe of Fire 4 is also beautiful.
528  Developer / Art / Re: Pixel art in Photoshop? on: September 16, 2013, 12:52:41 PM
Paint.NET doesn't even support indexed images does it?

I'm pretty sure it doesn't because it royally fucks up bitmaps saved on Paint.
529  Developer / Art / Re: Pixel art in Photoshop? on: September 16, 2013, 12:22:55 PM
In my opinion Paint.NET is better for pixelart compared to Photoshop, it supports animations through plugins as well.

Iv'e actually always been really comfortable with Pain.net. The only thing that bugs me is that there isn't a transparency option similar to MS Paint, where you secondary color selection is a opaque matte.
530  Developer / Art / Re: Pixel art in Photoshop? on: September 16, 2013, 09:29:26 AM
http://forums.tigsource.com/index.php?topic=74.0

Aaaaaand you might want to use GraphicsGale: http://www.humanbalance.net/gale/us/

I'm not saying it is infinitely better than photoshop at handling pixel art but, you know, it is infinitely better than photoshop at handling pixel art.

I use GG for animation but not pixel art, I fucking hate it.
531  Developer / Art / Pixel art in Photoshop? on: September 16, 2013, 08:13:20 AM
I recently got a new computer loaded with the adobe suite cs5 and am eager to finally graduate from MS Paint. A lot of pixel artists I admire use Photoshop, which I know my way around when editing photos, but not making art from scratch.

Are there any tutorials you'd recommend when making pixel art in PS? I'd mainly like to know how to best situate the interface/tools when working in pixels. Perhaps a list of handy plug-ins related to 8bit art?
532  Developer / Art / Re: does anyone know where i can find more of this kind of art style ? on: September 16, 2013, 07:39:14 AM
Here.
533  Developer / Art / Re: show us some of your pixel work on: September 16, 2013, 06:15:57 AM
Draft:



It's Sir Isaac Newton Tongue

The best draft so far and still doesn't look how I pictured it though.

I dig those skinny jeans.
534  Player / Games / Re: What are you playing? on: September 15, 2013, 05:58:45 PM
trolling is like half the point of dark souls just fyi
535  Player / General / Re: Movies on: September 15, 2013, 01:31:04 PM
Someone should remake Vanilla Sky without Tom Cruise and better music.
536  Player / Games / Re: Favourite video game quotes on: September 15, 2013, 12:54:01 PM
FUUUUUUUUUUUUCK YYYYYOOOOOOOOUUUUUUUUUUUUUUUUAAAAAARRRGGHHGHGHGHGGH
537  Player / Games / Re: What are you playing? on: September 15, 2013, 11:37:21 AM
Breath of Fire 4 has the nicest design. I'm playing a ton of PSX games from my childhood, Heart of Darkness and Digimon World mostly. So much poop in Digimon world.....
538  Developer / Art / Re: GIF's of games being worked on on: September 13, 2013, 03:09:46 PM
I work in the animation industry in Vancouver.

Oh.  Carry on then.

What?
539  Player / General / Re: Kickstart This Shit on: September 13, 2013, 01:57:31 PM
i highly recommend funding indiestatik, they are one of the best news sites that is very much catered towards indies

I highly recommend you shut up and make Anodyne 2 already.
540  Player / General / Re: Something you JUST did thread on: September 13, 2013, 01:55:01 PM
And your previous computer was .. a toaster?

Most toasters have more ram than my previous computer.
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